gfx/layers/d3d9/ThebesLayerD3D9.h
author Boris Zbarsky <bzbarsky@mit.edu>
Thu, 15 Jul 2010 13:49:28 -0400
changeset 47703 5d3c3d5c71bc03965fd60fb8cf6d94548883972f
parent 47109 4b3e2b20b13229dd41e72c81e9d0c7505d38eb85
child 49323 72ec4df3de7677563b72aa4678d91d7e7200f065
permissions -rw-r--r--
Backing out rev b567a93a5086 (bug 558306) to fix test orange

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Corporation code.
 *
 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2009
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Bas Schouten <bschouten@mozilla.com>
 *
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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#ifndef GFX_THEBESLAYERD3D9_H
#define GFX_THEBESLAYERD3D9_H

#include "Layers.h"
#include "LayerManagerD3D9.h"
#include "gfxImageSurface.h"


namespace mozilla {
namespace layers {

class ThebesLayerD3D9 : public ThebesLayer,
                        public LayerD3D9
{
public:
  ThebesLayerD3D9(LayerManagerD3D9 *aManager);
  virtual ~ThebesLayerD3D9();

  /* Layer implementation */
  void SetVisibleRegion(const nsIntRegion& aRegion);

  /* ThebesLayer implementation */
  void InvalidateRegion(const nsIntRegion& aRegion);

  /* LayerD3D9 implementation */
  Layer* GetLayer();
  virtual PRBool IsEmpty();
  virtual void RenderLayer();
  virtual void CleanResources();

private:
  /*
   * D3D9 texture
   */
  nsRefPtr<IDirect3DTexture9> mTexture;
};

} /* layers */
} /* mozilla */
#endif /* GFX_THEBESLAYERD3D9_H */