gfx/layers/d3d9/ColorLayerD3D9.cpp
author Boris Zbarsky <bzbarsky@mit.edu>
Thu, 15 Jul 2010 13:49:28 -0400
changeset 47703 5d3c3d5c71bc03965fd60fb8cf6d94548883972f
parent 47104 7f4929f934c0e269c675b6013817dd875a6df18d
child 49316 abe6ec06867660da031c84eb57390c20c4c7a27d
permissions -rw-r--r--
Backing out rev b567a93a5086 (bug 558306) to fix test orange

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Corporation code.
 *
 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2009
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Robert O'Callahan <robert@ocallahan.org>
 *   Bas Schouten <bschouten@mozilla.com>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
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 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
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 * ***** END LICENSE BLOCK ***** */

#include "ColorLayerD3D9.h"

namespace mozilla {
namespace layers {

Layer*
ColorLayerD3D9::GetLayer()
{
  return this;
}

void
ColorLayerD3D9::RenderLayer()
{
  // XXX we might be able to improve performance by using
  // IDirect3DDevice9::Clear

  float quadTransform[4][4];
  nsIntRect visibleRect = mVisibleRegion.GetBounds();
  // Transform the quad to the size of the visible area.
  memset(&quadTransform, 0, sizeof(quadTransform));
  quadTransform[0][0] = (float)visibleRect.width;
  quadTransform[1][1] = (float)visibleRect.height;
  quadTransform[2][2] = 1.0f;
  quadTransform[3][0] = (float)visibleRect.x;
  quadTransform[3][1] = (float)visibleRect.y;
  quadTransform[3][3] = 1.0f;

  device()->SetVertexShaderConstantF(0, &quadTransform[0][0], 4);
  device()->SetVertexShaderConstantF(4, &mTransform._11, 4);

  float color[4];
  // color is premultiplied, so we need to adjust all channels
  color[0] = (float)(mColor.r * GetOpacity());
  color[1] = (float)(mColor.g * GetOpacity());
  color[2] = (float)(mColor.b * GetOpacity());
  color[3] = (float)(mColor.a * GetOpacity());

  device()->SetPixelShaderConstantF(0, color, 1);

  mD3DManager->SetShaderMode(LayerManagerD3D9::SOLIDCOLORLAYER);

  device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}

} /* layers */
} /* mozilla */