content/media/nsMediaDecoder.h
author Dan Witte <dwitte@mozilla.com>
Fri, 02 Apr 2010 13:16:51 -0700
changeset 40449 2ffce4096c56868ae20d4c13ec328f353957cb94
parent 39499 1a4c3d1d0c57cd32f1f8f12b159c736fba980cdb
child 41387 2bd54675c370d1022e1e5d788494f26c24bc6d24
permissions -rw-r--r--
Bug 538324 - Move ctypes into js/src. Part 8: Add ctypes JS module bits to toolkit. r=bsmedberg

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla code.
 *
 * The Initial Developer of the Original Code is the Mozilla Corporation.
 * Portions created by the Initial Developer are Copyright (C) 2007
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *  Chris Double <chris.double@double.co.nz>
 *
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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#if !defined(nsMediaDecoder_h_)
#define nsMediaDecoder_h_

#include "mozilla/XPCOM.h"

#include "nsIPrincipal.h"
#include "nsSize.h"
#include "prlog.h"
#include "gfxContext.h"
#include "gfxRect.h"
#include "nsITimer.h"
#include "ImageLayers.h"

class nsHTMLMediaElement;
class nsMediaStream;
class nsIStreamListener;

// All methods of nsMediaDecoder must be called from the main thread only
// with the exception of GetImageContainer, SetVideoData and GetStatistics,
// which can be called from any thread.
class nsMediaDecoder : public nsIObserver
{
public:
  typedef mozilla::TimeStamp TimeStamp;
  typedef mozilla::TimeDuration TimeDuration;
  typedef mozilla::layers::ImageContainer ImageContainer;
  typedef mozilla::layers::Image Image;

  nsMediaDecoder();
  virtual ~nsMediaDecoder();

  // Create a new decoder of the same type as this one.
  virtual nsMediaDecoder* Clone() = 0;

  // Perform any initialization required for the decoder.
  // Return PR_TRUE on successful initialisation, PR_FALSE
  // on failure.
  virtual PRBool Init(nsHTMLMediaElement* aElement);

  // Get the current nsMediaStream being used. Its URI will be returned
  // by currentSrc.
  virtual nsMediaStream* GetCurrentStream() = 0;

  // Return the principal of the current URI being played or downloaded.
  virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() = 0;

  // Return the time position in the video stream being
  // played measured in seconds.
  virtual float GetCurrentTime() = 0;

  // Seek to the time position in (seconds) from the start of the video.
  virtual nsresult Seek(float time) = 0;

  // Called by the element when the playback rate has been changed.
  // Adjust the speed of the playback, optionally with pitch correction,
  // when this is called.
  virtual nsresult PlaybackRateChanged() = 0;

  // Return the duration of the video in seconds.
  virtual float GetDuration() = 0;

  // Pause video playback.
  virtual void Pause() = 0;

  // Set the audio volume. It should be a value from 0 to 1.0.
  virtual void SetVolume(float volume) = 0;

  // Start playback of a video. 'Load' must have previously been
  // called.
  virtual nsresult Play() = 0;

  // Start downloading the media. Decode the downloaded data up to the
  // point of the first frame of data.
  // aStream is the media stream to use. Ownership of aStream passes to
  // the decoder, even if Load returns an error.
  // This is called at most once per decoder, after Init().
  virtual nsresult Load(nsMediaStream* aStream,
                        nsIStreamListener **aListener) = 0;

  // Called when the video file has completed downloading.
  virtual void ResourceLoaded() = 0;

  // Called if the media file encounters a network error.
  virtual void NetworkError() = 0;

  // Call from any thread safely. Return PR_TRUE if we are currently
  // seeking in the media resource.
  virtual PRBool IsSeeking() const = 0;

  // Return PR_TRUE if the decoder has reached the end of playback.
  // Call in the main thread only.
  virtual PRBool IsEnded() const = 0;

  struct Statistics {
    // Estimate of the current playback rate (bytes/second).
    double mPlaybackRate;
    // Estimate of the current download rate (bytes/second). This
    // ignores time that the channel was paused by Gecko.
    double mDownloadRate;
    // Total length of media stream in bytes; -1 if not known
    PRInt64 mTotalBytes;
    // Current position of the download, in bytes. This is the offset of
    // the first uncached byte after the decoder position.
    PRInt64 mDownloadPosition;
    // Current position of decoding, in bytes (how much of the stream
    // has been consumed)
    PRInt64 mDecoderPosition;
    // Current position of playback, in bytes
    PRInt64 mPlaybackPosition;
    // If false, then mDownloadRate cannot be considered a reliable
    // estimate (probably because the download has only been running
    // a short time).
    PRPackedBool mDownloadRateReliable;
    // If false, then mPlaybackRate cannot be considered a reliable
    // estimate (probably because playback has only been running
    // a short time).
    PRPackedBool mPlaybackRateReliable;
  };

  // Return statistics. This is used for progress events and other things.
  // This can be called from any thread. It's only a snapshot of the
  // current state, since other threads might be changing the state
  // at any time.
  virtual Statistics GetStatistics() = 0;

  // Set the duration of the media resource in units of milliseconds.
  // This is called via a channel listener if it can pick up the duration
  // from a content header. Must be called from the main thread only.
  virtual void SetDuration(PRInt64 aDuration) = 0;

  // Set a flag indicating whether seeking is supported
  virtual void SetSeekable(PRBool aSeekable) = 0;

  // Return PR_TRUE if seeking is supported.
  virtual PRBool GetSeekable() = 0;

  // Invalidate the frame.
  virtual void Invalidate();

  // Fire progress events if needed according to the time and byte
  // constraints outlined in the specification. aTimer is PR_TRUE
  // if the method is called as a result of the progress timer rather
  // than the result of downloaded data.
  virtual void Progress(PRBool aTimer);

  // Called by nsMediaStream when the "cache suspended" status changes.
  // If nsMediaStream::IsSuspendedByCache returns true, then the decoder
  // should stop buffering or otherwise waiting for download progress and
  // start consuming data, if possible, because the cache is full.
  virtual void NotifySuspendedStatusChanged() = 0;

  // Called by nsMediaStream when some data has been received.
  // Call on the main thread only.
  virtual void NotifyBytesDownloaded() = 0;

  // Called by nsChannelToPipeListener or nsMediaStream when the
  // download has ended. Called on the main thread only. aStatus is
  // the result from OnStopRequest.
  virtual void NotifyDownloadEnded(nsresult aStatus) = 0;

  // Cleanup internal data structures. Must be called on the main
  // thread by the owning object before that object disposes of this object.
  virtual void Shutdown();

  // Suspend any media downloads that are in progress. Called by the
  // media element when it is sent to the bfcache, or when we need
  // to throttle the download. Call on the main thread only. This can
  // be called multiple times, there's an internal "suspend count".
  virtual void Suspend() = 0;

  // Resume any media downloads that have been suspended. Called by the
  // media element when it is restored from the bfcache, or when we need
  // to stop throttling the download. Call on the main thread only.
  // The download will only actually resume once as many Resume calls
  // have been made as Suspend calls.
  virtual void Resume() = 0;

  // Returns a weak reference to the media element we're decoding for,
  // if it's available.
  nsHTMLMediaElement* GetMediaElement();

  // Moves any existing channel loads into the background, so that they don't
  // block the load event. This is called when we stop delaying the load
  // event. Any new loads initiated (for example to seek) will also be in the
  // background. Implementations of this must call MoveLoadsToBackground() on
  // their nsMediaStream.
  virtual void MoveLoadsToBackground()=0;

  // Gets the image container for the media element. Will return null if
  // the element is not a video element. This can be called from any
  // thread; ImageContainers can be used from any thread.
  ImageContainer* GetImageContainer() { return mImageContainer; }

protected:

  // Start timer to update download progress information.
  nsresult StartProgress();

  // Stop progress information timer.
  nsresult StopProgress();

  // Set the video width, height, pixel aspect ratio, and current image.
  // Ownership of the image is transferred to the decoder.
  void SetVideoData(const gfxIntSize& aSize,
                    float aAspectRatio,
                    Image* aImage);

protected:
  // Timer used for updating progress events
  nsCOMPtr<nsITimer> mProgressTimer;

  // This should only ever be accessed from the main thread.
  // It is set in Init and cleared in Shutdown when the element goes away.
  // The decoder does not add a reference the element.
  nsHTMLMediaElement* mElement;

  PRInt32 mRGBWidth;
  PRInt32 mRGBHeight;

  nsRefPtr<ImageContainer> mImageContainer;

  // Time that the last progress event was fired. Read/Write from the
  // main thread only.
  TimeStamp mProgressTime;

  // Time that data was last read from the media resource. Used for
  // computing if the download has stalled and to rate limit progress events
  // when data is arriving slower than PROGRESS_MS. A value of null indicates
  // that a stall event has already fired and not to fire another one until
  // more data is received. Read/Write from the main thread only.
  TimeStamp mDataTime;

  // Lock around the video RGB, width and size data. This
  // is used in the decoder backend threads and the main thread
  // to ensure that repainting the video does not use these
  // values while they are out of sync (width changed but
  // not height yet, etc).
  // Backends that are updating the height, width or writing
  // to the RGB buffer must obtain this lock first to ensure that
  // the video element does not use video data or sizes that are
  // in the midst of being changed.
  PRLock* mVideoUpdateLock;

  // Framerate of video being displayed in the element
  // expressed in numbers of frames per second.
  float mFramerate;

  // Pixel aspect ratio (ratio of the pixel width to pixel height)
  float mAspectRatio;

  // Has our size changed since the last repaint?
  PRPackedBool mSizeChanged;

  // True if the decoder is being shutdown. At this point all events that
  // are currently queued need to return immediately to prevent javascript
  // being run that operates on the element and decoder during shutdown.
  // Read/Write from the main thread only.
  PRPackedBool mShuttingDown;
};

#endif