parser/htmlparser/src/nsParserNode.h
author dbaron@dbaron.org
Mon, 05 May 2008 14:51:11 -0700
changeset 14960 2edd346a074c3f6c94ad075e3de02a57eae0414f
parent 5846 311fff4ca067709c1af7f9d70ff908fe67071a72
child 42263 7ef2a4732afe3ebc09763d3d0e2fa070328e5a5f
permissions -rw-r--r--
Deal with padding inside .gnu_debuglink section being non-null. Not part of build.

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is mozilla.org code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 1998
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either of the GNU General Public License Version 2 or later (the "GPL"),
 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */


/**
 * MODULE NOTES:
 * @update  gess 4/1/98
 * 
 * This class is defines the basic interface between the
 * parser and the content sink. The parser will iterate
 * over the collection of tokens that it sees from the
 * tokenizer, coverting each related "group" into one of
 * these. This object gets passed to the sink, and is
 * then immediately reused.
 *
 * If you want to hang onto one of these, you should
 * make your own copy.
 *
 */

#ifndef NS_PARSERNODE__
#define NS_PARSERNODE__

#include "nsIParserNode.h"
#include "nsToken.h"
#include "nsString.h"
#include "nsParserCIID.h"
#include "nsDeque.h"
#include "nsDTDUtils.h"

class nsTokenAllocator;

class nsCParserNode :  public nsIParserNode {

  protected:

    PRInt32 mRefCnt;

  public:

    void AddRef()
    {
      ++mRefCnt;
    }

    void Release(nsFixedSizeAllocator& aPool)
    {
      if (--mRefCnt == 0)
        Destroy(this, aPool);
    }

#ifndef HEAP_ALLOCATED_NODES
  protected:

    /**
     * Hide operator new; clients should use Create() instead.
     */
    static void* operator new(size_t) CPP_THROW_NEW { return 0; }

    /**
     * Hide operator delete; clients should use Destroy() instead.
     */
    static void operator delete(void*,size_t) {}

#endif

  public:
    static nsCParserNode* Create(CToken* aToken,
                                 nsTokenAllocator* aTokenAllocator,
                                 nsNodeAllocator* aNodeAllocator)
    {
#ifdef HEAP_ALLOCATED_NODES
      return new
#else
      nsFixedSizeAllocator& pool = aNodeAllocator->GetArenaPool();
      void* place = pool.Alloc(sizeof(nsCParserNode));
      NS_ENSURE_TRUE(place, nsnull);
      return ::new (place)
#endif
        nsCParserNode(aToken, aTokenAllocator, aNodeAllocator);
    }

    static void Destroy(nsCParserNode* aNode, nsFixedSizeAllocator& aPool)
    {
#ifdef HEAP_ALLOCATED_NODES
      delete aNode;
#else
      aNode->~nsCParserNode();
      aPool.Free(aNode, sizeof(*aNode));
#endif
    }

    /**
     * Default constructor
     */
    nsCParserNode();

    /**
     * Constructor
     * @update	gess5/11/98
     * @param   aToken is the token this node "refers" to
     */
    nsCParserNode(CToken* aToken,
                  nsTokenAllocator* aTokenAllocator,
                  nsNodeAllocator* aNodeAllocator=0);

    /**
     * Destructor
     * @update	gess5/11/98
     */
    virtual ~nsCParserNode();

    /**
     * Init
     * @update	gess5/11/98
     */
    virtual nsresult Init(CToken* aToken,
                          nsTokenAllocator* aTokenAllocator,
                          nsNodeAllocator* aNodeAllocator=0);

    /**
     * Retrieve the name of the node
     * @update	gess5/11/98
     * @return  string containing node name
     */
    virtual const nsAString& GetTagName() const;

    /**
     * Retrieve the text from the given node
     * @update	gess5/11/98
     * @return  string containing node text
     */
    virtual const nsAString& GetText() const;

    /**
     * Retrieve the type of the parser node.
     * @update	gess5/11/98
     * @return  node type.
     */
    virtual PRInt32 GetNodeType()  const;

    /**
     * Retrieve token type of parser node
     * @update	gess5/11/98
     * @return  token type
     */
    virtual PRInt32 GetTokenType()  const;


    //***************************************
    //methods for accessing key/value pairs
    //***************************************

    /**
     * Retrieve the number of attributes in this node.
     * @update	gess5/11/98
     * @return  count of attributes (may be 0)
     */
    virtual PRInt32 GetAttributeCount(PRBool askToken=PR_FALSE) const;

    /**
     * Retrieve the key (of key/value pair) at given index
     * @update	gess5/11/98
     * @param   anIndex is the index of the key you want
     * @return  string containing key.
     */
    virtual const nsAString& GetKeyAt(PRUint32 anIndex) const;

    /**
     * Retrieve the value (of key/value pair) at given index
     * @update	gess5/11/98
     * @param   anIndex is the index of the value you want
     * @return  string containing value.
     */
    virtual const nsAString& GetValueAt(PRUint32 anIndex) const;

    /**
     * NOTE: When the node is an entity, this will translate the entity
     *       to it's unicode value, and store it in aString.
     * @update	gess5/11/98
     * @param   aString will contain the resulting unicode string value
     * @return  int (unicode char or unicode index from table)
     */
    virtual PRInt32 TranslateToUnicodeStr(nsString& aString) const;

    /**
     * 
     * @update	gess5/11/98
     * @param 
     * @return
     */
    virtual void AddAttribute(CToken* aToken);

    /**
     * This getter retrieves the line number from the input source where
     * the token occured. Lines are interpreted as occuring between \n characters.
     * @update	gess7/24/98
     * @return  int containing the line number the token was found on
     */
    virtual PRInt32 GetSourceLineNumber(void) const;

    /** This method pop the attribute token from the given index
     * @update	harishd 03/25/99
     * @return  token at anIndex
     */
    virtual CToken* PopAttributeToken();

    /** Like PopAttributeToken, but pops off the front of the attribute list */
    virtual CToken* PopAttributeTokenFront();

    /** Retrieve a string containing the tag and its attributes in "source" form
     * @update	rickg 06June2000
     * @return  void
     */
    virtual void GetSource(nsString& aString) const;

    /**
     * This pair of methods allows us to set a generic bit (for arbitrary use)
     * on each node stored in the context.
     * @update	gess 11May2000
     */
    virtual PRBool  GetGenericState(void) const {return mGenericState;}
    virtual void    SetGenericState(PRBool aState) {mGenericState=aState;}

    /** Release all the objects you're holding
     * @update	harishd 08/02/00
     * @return  void
     */
    virtual nsresult ReleaseAll();

    PRPackedBool mGenericState;  
    PRInt32      mUseCount;
    CToken*      mToken;
   
    nsTokenAllocator* mTokenAllocator;
#ifdef HEAP_ALLOCATED_NODES
   nsNodeAllocator*  mNodeAllocator; // weak 
#endif
};


class nsCParserStartNode :  public nsCParserNode 
{
public:
    static nsCParserNode* Create(CToken* aToken,
                                 nsTokenAllocator* aTokenAllocator,
                                 nsNodeAllocator* aNodeAllocator)
    {
#ifdef HEAP_ALLOCATED_NODES
      return new
#else
      nsFixedSizeAllocator& pool = aNodeAllocator->GetArenaPool();
      void* place = pool.Alloc(sizeof(nsCParserStartNode));
      NS_ENSURE_TRUE(place, nsnull);
      return ::new (place)
#endif
        nsCParserStartNode(aToken, aTokenAllocator, aNodeAllocator);
    }

    nsCParserStartNode() 
      : nsCParserNode(), mAttributes(0) { }

    nsCParserStartNode(CToken* aToken, 
                       nsTokenAllocator* aTokenAllocator, 
                       nsNodeAllocator* aNodeAllocator = 0) 
      : nsCParserNode(aToken, aTokenAllocator, aNodeAllocator), mAttributes(0) { }

    virtual ~nsCParserStartNode() 
    {
      NS_ASSERTION(mTokenAllocator || mAttributes.GetSize() == 0,
                   "Error: no token allocator");
      CToken* theAttrToken = 0;
      while ((theAttrToken = static_cast<CToken*>(mAttributes.Pop()))) {
        IF_FREE(theAttrToken, mTokenAllocator);
      }
    }

    virtual nsresult Init(CToken* aToken,
                          nsTokenAllocator* aTokenAllocator,
                          nsNodeAllocator* aNodeAllocator = 0);
    virtual void     AddAttribute(CToken* aToken);
    virtual PRInt32  GetAttributeCount(PRBool askToken = PR_FALSE) const;
    virtual const    nsAString& GetKeyAt(PRUint32 anIndex) const;
    virtual const    nsAString& GetValueAt(PRUint32 anIndex) const;
    virtual CToken*  PopAttributeToken();
    virtual CToken*  PopAttributeTokenFront();
    virtual void     GetSource(nsString& aString) const;
    virtual nsresult ReleaseAll();
protected:
    nsDeque  mAttributes;
};

#endif