gfx/layers/d3d9/LayerManagerD3D9.h
dcd3d5a27f8a32ffbd7103776acb2659f10835c0
created 2011-07-06 13:29 -0400
pushed unknown
Chris Jones Chris Jones - Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
36828a0ab01090ec93801f374df18f2bc37252aa
created 2011-07-15 11:35 -0700
pushed unknown
Chris Jones Chris Jones - Back out bug 648484
a0ea3fd86f200e0c621b568d71f91ed4dc8acf5f
created 2011-07-06 13:29 -0400
pushed unknown
Chris Jones Chris Jones - Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
364d2debc2a7c95797d1e03db5076ad0b8684183
created 2011-07-08 22:42 +1200
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
8dc9d2686f8de942608d8bad7cdd0e3ce6998f6e
created 2011-07-06 20:27 -0400
pushed unknown
Justin Lebar Justin Lebar - Backing out bug Bug 648484 (csets 9fcd404d97aa through 2bfa7417504d) due to orange.
2bfa7417504d9f07c13f71b99771e02b4b75c6a1
created 2011-07-06 13:29 -0400
pushed unknown
Chris Jones Chris Jones - Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
9efe252bb236c7ecf0ebf4bee62ab9c0aee45b31
created 2011-07-04 09:15 -0400
pushed unknown
Benoit Girard Benoit Girard - Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
aee2858cf8aa503520721cea7e4735a67d7c4a7d
created 2011-07-01 18:05 -0400
pushed unknown
Benoit Girard Benoit Girard - Backout 627489bb6288.
627489bb6288437a40d3b10ae9c2aa7c9a26c5c1
created 2011-07-01 16:57 -0400
pushed unknown
Benoit Girard Benoit Girard - Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
9ea24ee202066e886bb00bf25ffa19ddc7cbd9c7
created 2011-02-16 16:43 -0600
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
62335c50673bca960c7542aab58f4f0950c01e21
created 2011-02-09 15:48 +0100
pushed unknown
Marco Bonardo Marco Bonardo - Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
d9d905c76a3efced7d4b7ed0fa20cb5adb487c81
created 2011-02-08 18:44 -0600
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
4fc581f1ff00e7dcf45fb982c0abd579beb32773
created 2011-01-19 21:27 +1300
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
0ba31efa005e6c6094315f29a0341f42df3ce1f4
created 2011-01-04 02:37 +0100
pushed unknown
Bas Schouten Bas Schouten - Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
df3122f033283062d715cf9a66700073ce4f3275
created 2010-11-03 12:43 +1300
pushed unknown
Matthew Gregan Matthew Gregan - Bug 584259 - Add support for StereoMode element. r=roc a=roc
1b297eb0a27dfaa012ceb7cd6af8d24d98826db9
created 2010-12-13 16:14 -0800
pushed unknown
Michael Wu Michael Wu - Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart
34bd12eb4a9c5e8bed57def73080f4b51d54dd00
created 2010-12-10 21:32 +0200
pushed unknown
Oleg Romashin Oleg Romashin - Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
73f8c0079bc185475435f2d27d2650f461f1ffec
created 2010-10-21 22:41 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
d4a525c508051cde670a491a1aa42220bc0e8221
created 2010-10-08 18:02 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 601928: Check result of create texture for tmpTexture. r=jrmuizel a=blocking-beta8
a25c1120d719bbe0c47ac4dd7db243e8e01881fa
created 2010-10-02 00:24 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
20f4616058da7db583c16c41b30892dc5509afa4
created 2010-09-15 22:16 +0000
pushed unknown
Bas Schouten Bas Schouten - Bug 596489 - Part 3: Recreate the layer manager when a device is removed. r=roc
a38c033e298bd3d9620ed1af1a5c18988d5b1a2d
created 2010-09-15 22:15 +0000
pushed unknown
Bas Schouten Bas Schouten - Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel
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created 2010-09-15 22:15 +0000
pushed unknown
Bas Schouten Bas Schouten - Bug 596419: Fix up layer destruction scheme. r=jrmuizel
7f9a2ef2bfa45116f543ad1160bb72108a9f3de4
created 2010-09-14 12:56 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel
c1bb86ae655a3a029dbccde40132393ea46a808a
created 2010-09-08 05:27 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
9f8e55caeca1b6a84f123f02802f6dd1e830ec73
created 2010-09-08 05:27 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel
c741254fe595235b8d79c4ae4e8e8b935f915bfd
created 2010-09-03 14:01 -0400
pushed unknown
Joe Drew Joe Drew - Bug 590841 - Add the ability for a DOM window to let us know when it's accelerated, and use that value in about:support. r=gavin sr=roc a=blocking2.0:beta6+
fd49627bd4cabaaecd823c0ed570830cf30ef38a
created 2010-09-03 15:50 +1200
pushed unknown
Matt Woodrow Matt Woodrow - Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0
e9992d1e029f147860cf747e76d86c30ac238edd
created 2010-08-26 20:44 +0000
pushed unknown
Atul Apte Atul Apte - Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
8da350429494759d535df5271d81c0940fdfdd3a
created 2010-08-14 16:43 +0200
pushed unknown
Jacek Caban Jacek Caban - Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
abe6ec06867660da031c84eb57390c20c4c7a27d
created 2010-08-11 01:32 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
7f4929f934c0e269c675b6013817dd875a6df18d
created 2010-07-01 20:01 -0500
pushed unknown
Matt Woodrow Matt Woodrow - Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
c458465578e05553463703065a793280ccf36855
created 2010-05-29 05:27 +0200
pushed unknown
Bas Schouten Bas Schouten - Numerous whitespace fixes in D3D9 layers code.
d17957dc3ae10ab124c0a94c052e5acfa33f826b
created 2010-05-25 09:37 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
f87f31d83650b20a9065f4dabf24e2cf1604baba
created 2010-05-24 17:28 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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