widget/nsIWidgetListener.h
author Mike Habicher <mikeh@mozilla.com>
Wed, 07 Aug 2013 19:51:54 -0400
changeset 119839 1433d653b701fcec58d146f92c90d4630beec958
parent 108463 a16372ce30b5f6b747246b01fcd215a4bf3b6342
permissions -rw-r--r--
Bug 890427 - Let the Camera app know when the preview has actually started/stopped. r=jst, a=leo+

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#ifndef nsIWidgetListener_h__
#define nsIWidgetListener_h__

#include "nscore.h"
#include "nsGUIEvent.h"
#include "nsIXULWindow.h"

class nsIView;
class nsIPresShell;

class nsIWidgetListener
{
public:

  /**
   * If this listener is for an nsIXULWindow, return it. If this is null, then
   * this is likely a listener for a view, which can be determined using
   * GetView. If both methods return null, this will be an nsWebBrowser.
   */
  virtual nsIXULWindow* GetXULWindow() { return nullptr; }

  /**
   * If this listener is for an nsIView, return it.
   */
  virtual nsIView* GetView() { return nullptr; }

  /**
   * Return the presshell for this widget listener.
   */
  virtual nsIPresShell* GetPresShell() { return nullptr; }

  /**
   * Called when a window is moved to location (x, y). Returns true if the
   * notification was handled. Coordinates are outer window screen coordinates.
   */
  virtual bool WindowMoved(nsIWidget* aWidget, int32_t aX, int32_t aY) { return false; }

  /**
   * Called when a window is resized to (width, height). Returns true if the
   * notification was handled. Coordinates are outer window screen coordinates.
   */
  virtual bool WindowResized(nsIWidget* aWidget, int32_t aWidth, int32_t aHeight) { return false; }

  /**
   * Called when the size mode (minimized, maximized, fullscreen) is changed.
   */
  virtual void SizeModeChanged(nsSizeMode sizeMode) { }

  /**
   * Called when the z-order of the window is changed. Returns true if the
   * notification was handled. aPlacement indicates the new z order. If
   * placement is nsWindowZRelative, then aRequestBelow should be the
   * window to place below. On return, aActualBelow will be set to the
   * window actually behind. This generally only applies to Windows.
   */
  virtual bool ZLevelChanged(bool aImmediate, nsWindowZ *aPlacement,
                             nsIWidget* aRequestBelow, nsIWidget** aActualBelow) { return false; }

  /**
   * Called when the window is activated and focused.
   */
  virtual void WindowActivated() { }

  /**
   * Called when the window is deactivated and no longer focused.
   */
  virtual void WindowDeactivated() { }

  /**
   * Called when the show/hide toolbar button on the Mac titlebar is pressed.
   */
  virtual void OSToolbarButtonPressed() { }

  /**
   * Called when a request is made to close the window. Returns true if the
   * notification was handled. Returns true if the notification was handled.
   */
  virtual bool RequestWindowClose(nsIWidget* aWidget) { return false; }

  /*
   * Indicate that a paint is about to occur on this window.
   */
  virtual void WillPaintWindow(nsIWidget* aWidget, bool aWillSendDidPaint) { }

  /**
   * Paint the specified region of the window. If aSentWillPaint is true,
   * then WillPaintWindow has already been called. If aWillSendDidPaint is true,
   * then a call to DidPaintWindow will be made afterwards. Returns true if the
   * notification was handled.
   */
  virtual bool PaintWindow(nsIWidget* aWidget, nsIntRegion aRegion,
                           bool aSentWillPaint, bool aWillSendDidPaint) { return false; }

  /**
   * On some platforms, indicates that a paint occurred.
   */
  virtual void DidPaintWindow() { }

  /**
   * Handle an event.
   */
  virtual nsEventStatus HandleEvent(nsGUIEvent* event, bool useAttachedEvents)
  {
    return nsEventStatus_eIgnore;
  }
};

#endif