Bug 1290987 - Don't skip shader validation or disable-angle in webgl-mochitest. - r=jrmuizel CLOSED TREE
authorJeff Gilbert <jgilbert@mozilla.com>
Mon, 01 Aug 2016 12:45:02 -0700
changeset 332587 bbf9eb08babaebd79a77c824a020f2b2b4e9f6dc
parent 332586 ab9b825256d592a32eeebe1381c576292d790a40
child 332588 756ceb819f7ac8d77bf0afde8e06d22adc97d7e3
push id9866
push userjgilbert@mozilla.com
push dateTue, 02 Aug 2016 02:36:58 +0000
treeherdermozilla-aurora@6e3a686084a0 [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersjrmuizel
bugs1290987
milestone50.0a2
Bug 1290987 - Don't skip shader validation or disable-angle in webgl-mochitest. - r=jrmuizel CLOSED TREE MozReview-Commit-ID: FSqr4W5xOak
dom/canvas/test/webgl-mochitest/webgl-util.js
--- a/dom/canvas/test/webgl-mochitest/webgl-util.js
+++ b/dom/canvas/test/webgl-mochitest/webgl-util.js
@@ -81,18 +81,16 @@ WebGLUtil = (function() {
 
       callback(gl);
       onFinished();
     };
 
     try {
       var prefArrArr = [
         ['webgl.force-enabled', true],
-        ['webgl.disable-angle', true],
-        ['webgl.bypass-shader-validation', true],
         ['webgl.enable-webgl2', true],
       ];
       var prefEnv = {'set': prefArrArr};
       SpecialPowers.pushPrefEnv(prefEnv, run);
     } catch (e) {
       warning('No SpecialPowers, but trying WebGL2 anyway...');
       run();
     }