gfx/layers/d3d9/DeviceManagerD3D9.h
50e3d7132fa9ebd99ace0aef3179ad032333b5af
created 2014-04-04 09:27 -0700
pushed 2014-04-28 18:43 +0000
Daniel Holbert Daniel Holbert - Bug 984786 part 8: Give NS_INLINE_DECL_*REFCOUNTING classes private destructor & MOZ_FINAL annotation where appropriate, in /gfx and /content/canvas. r=bjacob
0c3b24383c8c02cac818649a02522ee4e339ed68
created 2014-01-28 21:44 +1300
pushed 2014-02-04 01:47 +0000
Nicholas Cameron Nicholas Cameron - Bug 944087. Missing comment change addressing reviewer comment. r=Bas DONTBUILD (comment only)
07560fe7043d6f595692c7b114a878ef19291445
created 2014-01-27 17:10 +1300
pushed 2014-02-04 01:47 +0000
Nicholas Cameron Nicholas Cameron - Bug 944087. Fix main thread unlocking and tidy up. r=Bas
14d893faf45b523638b426f9bae76e4d16931a14
created 2014-01-27 17:10 +1300
pushed 2014-01-31 19:32 +0000
Nicholas Cameron Nicholas Cameron - Bug 944087 - Fix main thread unlocking and tidy up. r=Bas, a=lsblakk
53fba09e3003888d2b63230b726352744209a647
created 2013-12-02 12:25 +0100
pushed 2013-12-09 20:24 +0000
Jacek Caban Jacek Caban - Bug 900248 - Removed extra qualification of IsInTextureHostList.
89d55948382fcc22a5e75a84755a555cff610f23
created 2013-11-22 11:07 +1300
pushed 2013-12-09 20:24 +0000
Nicholas Cameron Nicholas Cameron - Bug 900248. Better handling of device reset and recreation. r=Bas
bbd6b4411f7c6a047e15c6ed0cedba62fd193bb1
created 2013-11-22 11:07 +1300
pushed 2013-12-09 20:24 +0000
Nicholas Cameron Nicholas Cameron - Bug 900248. Rebuild the d3d9 device. r=Bas
1c832bd80232e46554d55f5738d902ac45382bdf
created 2013-11-22 11:07 +1300
pushed 2013-12-09 20:24 +0000
Nicholas Cameron Nicholas Cameron - Bug 900248. ReleaseTextureResources. r=Bas
eb9ce350a4adde7b645b30d2a6faaf80b5e62b85
created 2013-09-06 22:15 -0400
pushed 2013-09-17 14:18 +0000
Benoit Jacob Benoit Jacob - Bug 913603 - Avoid needlessly including nsRect.h - r=jrmuizel
c6962b015a6a538c037ed847c4a74aad56fcbf6c
created 2013-08-04 19:46 +1200
pushed 2013-08-05 20:29 +0000
Nicholas Cameron Nicholas Cameron - Bug 874721, bug 899435. D3D9 compositor and windows OMTC window resizing. r=Bas, mattwoodrow
bbcffb6957acbd96f61a4df3085fbd677ae55428
created 2013-08-01 18:30 +1200
pushed 2013-08-05 20:29 +0000
Nicholas Cameron Nicholas Cameron - back out bug 874721, bug 899435
0ff6b2c79b2c492e2a8bb151dc00630993fc16b5
created 2013-08-01 16:50 +1200
pushed 2013-08-05 20:29 +0000
Nicholas Cameron Nicholas Cameron - Bug 874721. CompositorD3D9, r=Bas
8fed67bc814d173ddba7083a1a6e6669456b7a2e
created 2013-05-29 14:59 -0700
pushed 2013-06-24 20:17 +0000
Jeff Gilbert Jeff Gilbert - Bug 877382 - Remove THEBES_API decorator. - r=BenWa
b91053186723750677a0e07e9b4d756075aa0f06
created 2013-01-11 04:43 -0500
pushed 2013-02-19 18:42 +0000
Trevor Saunders Trevor Saunders - no bug - mark several classes final to avoid warnings about deleting objects of polymorphic type
a16372ce30b5f6b747246b01fcd215a4bf3b6342
created 2012-08-22 11:56 -0400
pushed 2012-08-28 00:20 +0000
Ehsan Akhgari Ehsan Akhgari - Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
f4157e8c410708d76703f19e4dfb61859bfe32d8
created 2012-05-21 12:12 +0100
pushed 2012-06-04 20:19 +0000
Gervase Markham Gervase Markham - Bug 716478 - update licence to MPL 2.
bc33273a36ccbbbe4a4dbbed0deb7084b3f45819
created 2012-03-07 10:07 +1300
pushed 2012-06-04 20:19 +0000
Nicholas Cameron Nicholas Cameron - Bug 716439; c++ support for the shaders and textures for dx9 backend. r-Bas
364d2debc2a7c95797d1e03db5076ad0b8684183
created 2011-07-08 22:42 +1200
pushed 2011-08-16 19:58 +0000
Robert O'Callahan Robert O'Callahan - Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
8dd9704f8d819f5c19a50e63c8ae47727e9665ce
created 2011-02-23 09:18 -0800
pushed 2014-04-28 18:43 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 626678. Try to handle docking station device resets better. r=bas,a=b
4fc581f1ff00e7dcf45fb982c0abd579beb32773
created 2011-01-19 21:27 +1300
pushed 2014-04-28 18:43 +0000
Robert O'Callahan Robert O'Callahan - Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
02c4dac4ae7d9653ad485c5b0a275cb8e2437f8e
created 2011-01-03 14:48 +1300
pushed 2014-04-28 18:43 +0000
Robert O'Callahan Robert O'Callahan - Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
9ecae0a45ab8fc799eeb7aeba2f86237d0660a57
created 2010-11-23 17:24 +0100
pushed 2014-04-28 18:43 +0000
Bas Schouten Bas Schouten - Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8
a25c1120d719bbe0c47ac4dd7db243e8e01881fa
created 2010-10-02 00:24 +0200
pushed 2014-04-28 18:43 +0000
Bas Schouten Bas Schouten - Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
70e0e08ed6dd9999757dde540f607a73422622ff
created 2010-09-15 22:15 +0000
pushed 2014-04-28 18:43 +0000
Bas Schouten Bas Schouten - Bug 596489 - Part 2: Expose when a device manager is removed. r=jrmuizel
7f9a2ef2bfa45116f543ad1160bb72108a9f3de4
created 2010-09-14 12:56 +0200
pushed 2014-04-28 18:43 +0000
Bas Schouten Bas Schouten - Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel
4051f53e800780178bb7afeca9ace90167d2520e
created 2010-09-03 23:21 -0400
pushed 2014-04-28 18:43 +0000
Matt Woodrow Matt Woodrow - Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+
388e25a30cab946c4d7beb3b8f914eeae9c5fa98
created 2010-09-03 15:51 +1200
pushed 2014-04-28 18:43 +0000
Matt Woodrow Matt Woodrow - Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
e9992d1e029f147860cf747e76d86c30ac238edd
created 2010-08-26 20:44 +0000
pushed 2014-04-28 18:43 +0000
Atul Apte Atul Apte - Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
8da350429494759d535df5271d81c0940fdfdd3a
created 2010-08-14 16:43 +0200
pushed 2014-04-28 18:43 +0000
Jacek Caban Jacek Caban - Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
20ab6d450abcd8b74e6d5ccea26a9230c3483c17
created 2010-08-11 01:39 +0200
pushed 2014-04-28 18:43 +0000
Bas Schouten Bas Schouten - Bug 584754: Use the D3D9Ex device where available. r=vlad
abe6ec06867660da031c84eb57390c20c4c7a27d
created 2010-08-11 01:32 +0200
pushed 2014-04-28 18:43 +0000
Bas Schouten Bas Schouten - Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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