gfx/thebes/GLDefs.h
c5aeb066cbb5ac67f2a71772ea0de96b56038030
created 2010-12-16 23:49 -0800
pushed 2011-06-28 13:37 +0000
Matt Woodrow Matt Woodrow - Bug 604101 - Part 5 - Use Pixel Buffer Objects in TextureImageCGL. r=joe,jrmuizel a=blocking2.0
40b37c64a2408bc8d8a0841257ae5241ba38e612
created 2010-11-26 16:41 -0500
pushed 2011-06-28 13:37 +0000
Oleg Romashin Oleg Romashin - Bug 592464. Redo EGL TextureImage code. r=jrmuizel,vlad,a=blocking-fennec
84906fd350717090877c84a15c146e2890220319
created 2010-11-05 15:57 -0400
pushed 2011-06-28 13:37 +0000
Benoit Jacob Benoit Jacob - Bug 607774 - Implement the spec on Renderbuffers and Framebuffers - r=vladimir
5f857be14db9c4db133063774df2baa8c1fc5d24
created 2010-07-28 14:24 -0700
pushed 2011-06-28 13:37 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=582469; use high precision depth buffer if available (esp with FBOs); r=bjacob
0895c4370e7ac3d485999e16b4cb6811e0642844
created 2010-07-14 20:52 -0700
pushed 2011-06-28 13:37 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe
185a6512aade04f61fe201a67bce0cbe9f35de48
created 2010-07-03 18:26 -0400
pushed 2011-06-28 13:37 +0000
Benoit Jacob Benoit Jacob - b=576081; Remove gfx/layers/opengl/glDefs.h; r=vladimir
0e46aa941e64fa28b27c749685c0cd14f3573c52
created 2010-06-28 10:37 -0700| base
pushed 2011-06-28 13:37 +0000
Zack Weinberg Zack Weinberg - Bug 571989 part 3: Flatten directory structure below gfx/thebes.
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