gfx/layers/d3d9/LayerManagerD3D9Shaders.h
02c4dac4ae7d9653ad485c5b0a275cb8e2437f8e
created 2011-01-03 14:48 +1300
pushed 2011-06-28 13:37 +0000
Robert O'Callahan Robert O'Callahan - Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
a25c1120d719bbe0c47ac4dd7db243e8e01881fa
created 2010-10-02 00:24 +0200
pushed 2011-06-28 13:37 +0000
Bas Schouten Bas Schouten - Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
c1bb86ae655a3a029dbccde40132393ea46a808a
created 2010-09-08 05:27 +0200
pushed 2011-06-28 13:37 +0000
Bas Schouten Bas Schouten - Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
388e25a30cab946c4d7beb3b8f914eeae9c5fa98
created 2010-09-03 15:51 +1200
pushed 2011-06-28 13:37 +0000
Matt Woodrow Matt Woodrow - Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
d35f97d3fe5c21891924da8b4f6b540431b730c4
created 2010-09-01 17:10 -0400
pushed 2011-06-28 13:37 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
c294eca1ece689d226a666ca3d71537ac028b761
created 2010-09-01 17:02 -0400
pushed 2011-06-28 13:37 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
f87f31d83650b20a9065f4dabf24e2cf1604baba
created 2010-05-24 17:28 +0200
pushed 2011-06-28 13:37 +0000
Bas Schouten Bas Schouten - Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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