mail/chrome/messenger/preferences/chat.dtd
author Masahiko Imanaka <chimantaea_mirabilis@yahoo.co.jp>
Mon, 29 May 2017 13:15:40 +0900
changeset 1055 cae9940fae2c7ae6041ede43d82933a7156c73df
parent 614 41e3a92c82592b6396f40d20cfa2b20a1b33d2a9
permissions -rw-r--r--
54.0: sync browser with en-US rev394101:eb10d90aea8f (mozilla-beta)

<!-- This Source Code Form is subject to the terms of the Mozilla Public
   - License, v. 2.0. If a copy of the MPL was not distributed with this
   - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->

<!ENTITY  startupAction.label		"&brandShortName; の起動時:">
<!ENTITY  startupAction.accesskey	"s">
<!ENTITY  startupOffline.label		"チャットアカウントをオフラインにする">
<!ENTITY  startupConnectAuto.label	"チャットアカウントを自動的に接続する">

<!-- LOCALIZATION NOTE: reportIdleAfter.label is displayed first, then
there's a field where the user can enter a number, and itemTime is
displayed at the end of the line. The translations of the
reportIdleAfter.label and idleTime parts don't have to mean the exact
same thing as in English; please try instead to translate the whole
sentence. -->
<!ENTITY  reportIdleAfter.label		"待機状態が"><!-- en-US: "Let my contacts know that I am Idle after" -->
<!ENTITY  reportIdleAfter.accesskey	"I">
<!ENTITY  idleTime			"分間続いたらそれを相手に知らせる"><!-- en-US: "minutes of inactivity" -->

<!ENTITY  andSetStatusToAway.label	"さらに次のステータスメッセージを送信して離席状態にする:">
<!ENTITY  andSetStatusToAway.accesskey	"A">

<!ENTITY  sendTyping.label		"会話中のタイピング通知を送信する">
<!ENTITY  sendTyping.accesskey		"t">

<!ENTITY  chatNotifications.label		"ダイレクトメッセージの通知:">
<!ENTITY  desktopChatNotifications.label	"デスクトップ通知の表示:">
<!ENTITY  desktopChatNotifications.accesskey	"c">
<!ENTITY  completeNotification.label		"送信者の名前とメッセージプレビュー">
<!ENTITY  buddyInfoOnly.label			"送信者の名前のみ">
<!ENTITY  dummyNotification.label		"情報なし">
<!ENTITY  chatSound.accesskey			"d">
<!ENTITY  chatSound.label			"音を鳴らす">
<!ENTITY  play.label				"再生">
<!ENTITY  play.accesskey			"P">
<!ENTITY  systemSound.label			"システムの新着メール通知音">
<!ENTITY  systemSound.accesskey			"D">
<!ENTITY  customsound.label			"次のサウンドファイルを使用する">
<!ENTITY  customsound.accesskey			"U">
<!ENTITY  browse.label				"参照...">
<!ENTITY  browse.accesskey			"B">