gfx/layers/d3d10/LayerManagerD3D10.h
ea0cb7ad5364693a48bababa19a8dd163273b2fc
created 2011-08-09 12:38 -0700
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
36828a0ab01090ec93801f374df18f2bc37252aa
created 2011-07-15 11:35 -0700
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Back out bug 648484
ecbf6db5d91204d225bf2a8e227cce404bc1f2c2
created 2011-07-13 22:43 -0700
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
53225816d90a4be383a205a3c09a45e5f1c5d9e4
created 2011-07-13 22:43 -0700
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
098a1ccb8757eedf0caec48fd323b9ed5ea0ea4b
created 2011-07-13 22:43 -0700
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
b53e2d275d15437600ba1f373b98c3af99bf818f
created 2011-07-13 22:43 -0700
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
c916bf4d7300dc29929c0d8ff03a7b4454efe99e
created 2011-07-13 22:43 -0700
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
ebdc61782fba8de19870ee2c828b779a2df1f140
created 2011-07-13 17:58 +0200
pushed 2011-08-19 14:38 +0000
Jacek Caban Jacek Caban - Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe)
364d2debc2a7c95797d1e03db5076ad0b8684183
created 2011-07-08 22:42 +1200
pushed 2011-08-19 14:38 +0000
Robert O'Callahan Robert O'Callahan - Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
8dc9d2686f8de942608d8bad7cdd0e3ce6998f6e
created 2011-07-06 20:27 -0400
pushed 2011-08-19 14:38 +0000
Justin Lebar Justin Lebar - Backing out bug Bug 648484 (csets 9fcd404d97aa through 2bfa7417504d) due to orange.
104831f122e48e74fa8de717ee95eccfb2f1d36c
created 2011-07-06 13:29 -0400
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
6c30e66bdb5978f6866b8ca92ed7b59209d95337
created 2011-07-06 13:29 -0400
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
e1380db9f06997360d35c7f3925164f541612363
created 2011-07-06 13:29 -0400
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
89f79fd3a359b6d3ec36c528c9dd545bf7c99268
created 2011-07-06 13:29 -0400
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
42345ed5cf953e0ad119af811bd201c3a7779d64
created 2011-07-06 13:29 -0400
pushed 2011-08-19 14:38 +0000
Chris Jones Chris Jones - Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
8223367a233f39d7dfb50589584d2fae16c2cf50
created 2011-06-24 19:41 +0200
pushed 2011-08-19 14:38 +0000
Bas Schouten Bas Schouten - Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
1a257991dd13409e81727746e8a8be3ca3f121ec
created 2011-02-04 20:30 -0600
pushed 2011-08-19 14:38 +0000
Bas Schouten Bas Schouten - Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
62335c50673bca960c7542aab58f4f0950c01e21
created 2011-02-09 15:48 +0100
pushed 2011-08-19 14:38 +0000
Marco Bonardo Marco Bonardo - Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
9bb82d1b62a807d462d4fcfcc839277df9f63a04
created 2011-02-04 20:30 -0600
pushed 2011-08-19 14:38 +0000
Bas Schouten Bas Schouten - Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
136b3db3e75de806ec93578240c8368fcd8491a0
created 2011-01-20 15:47 +1300
pushed 2011-08-19 14:38 +0000
Matt Woodrow Matt Woodrow - Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe
1d293c9ffa95c5af5d9e4e2172bad973ba09247d
created 2011-01-19 21:27 +1300
pushed 2011-08-19 14:38 +0000
Robert O'Callahan Robert O'Callahan - Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe
3a20e915442dcfd012c0ab735dc3a7dba674342c
created 2011-01-12 17:51 +1300
pushed 2011-08-19 14:38 +0000
Dhiren Bhatia Dhiren Bhatia - Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
5a1e9d51d095780df38afed793795c93afb40154
created 2011-01-12 01:52 +0100
pushed 2011-08-19 14:38 +0000
Bas Schouten Bas Schouten - Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final
1b297eb0a27dfaa012ceb7cd6af8d24d98826db9
created 2010-12-13 16:14 -0800
pushed 2011-08-19 14:38 +0000
Michael Wu Michael Wu - Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart
34bd12eb4a9c5e8bed57def73080f4b51d54dd00
created 2010-12-10 21:32 +0200
pushed 2011-08-19 14:38 +0000
Oleg Romashin Oleg Romashin - Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed 2011-08-19 14:38 +0000
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
48e88187160092d225a8e0236ab0ecbac9265d9f
created 2010-10-19 21:08 +0200
pushed 2011-08-19 14:38 +0000
Bas Schouten Bas Schouten - Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8
c7d04e4989c21d73640c550d2144e9e507010ecd
created 2010-10-01 00:53 +0200
pushed 2011-08-19 14:38 +0000
Bas Schouten Bas Schouten - Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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