Bug 1125398 - Benchmark load: large objects, r=terrence
new file mode 100644
--- /dev/null
+++ b/js/src/devtools/gc-ubench/benchmarks/globalArrayLargeObject.js
@@ -0,0 +1,23 @@
+window.tests.set('globalArrayLargeObject', (function() {
+var garbage = [];
+var garbageIndex = 0;
+return {
+ description: "var foo = { LARGE }; # (large slots)",
+
+ load: (N) => { garbage = new Array(N); },
+ unload: () => { garbage = []; garbageIndex = 0; },
+
+ defaultGarbageTotal: "8K",
+ defaultGarbagePerFrame: "200K",
+
+ makeGarbage: (N) => {
+ var obj = {};
+ for (var i = 0; i < N; i++) {
+ obj["key" + i] = i;
+ }
+ garbage[garbageIndex++] = obj;
+ if (garbageIndex == garbage.length)
+ garbageIndex = 0;
+ }
+};
+})());
--- a/js/src/devtools/gc-ubench/index.html
+++ b/js/src/devtools/gc-ubench/index.html
@@ -4,16 +4,17 @@
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<!-- Include benchmark modules. -->
<script>var tests = new Map();</script>
<script src="benchmarks/noAllocation.js"></script>
<script src="benchmarks/globalArrayNewObject.js"></script>
<script src="benchmarks/globalArrayArrayLiteral.js"></script>
<script src="benchmarks/globalArrayLargeArray.js"></script>
+ <script src="benchmarks/globalArrayLargeObject.js"></script>
<script src="benchmarks/globalArrayObjectLiteral.js"></script>
<script src="benchmarks/globalArrayReallocArray.js"></script>
<script src="benchmarks/selfCyclicWeakMap.js"></script>
<script src="benchmarks/pairCyclicWeakMap.js"></script>
<script src="harness.js"></script>
</head>
@@ -42,17 +43,17 @@
</div
<div>
Garbage items per frame:
<input type="text" id="garbage-per-frame" size="5" value="8K"
onchange="garbage_per_frame_changed()"></input>
</div>
<div>
- Garbage heap size in items:
+ Garbage piles:
<input type="text" id="garbage-total" size="5" value="8M"
onchange="garbage_total_changed()"></input>
</div>
<div id="results-Area">
Test Results:
<div id="results-display" style="padding-left: 10px; border: 1px solid black;"></div>
</div>