Bug 1076743 - Fixed angle compilation with mingw. (upstream part)
--- a/gfx/angle/src/common/debug.h
+++ b/gfx/angle/src/common/debug.h
@@ -119,17 +119,17 @@ namespace gl
// A macro that determines whether an object has a given runtime type.
#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
#define HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != NULL)
#else
#define HAS_DYNAMIC_TYPE(type, obj) true
#endif
// A macro functioning as a compile-time assert to validate constant conditions
-#if defined(_MSC_VER) && _MSC_VER >= 1600
+#if (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__GNUC__) && (__GNUC__ > 4 || __GNUC_MINOR__ >= 3))
#define META_ASSERT_MSG(condition, msg) static_assert(condition, msg)
#else
#define META_ASSERT_CONCAT(a, b) a ## b
#define META_ASSERT_CONCAT2(a, b) META_ASSERT_CONCAT(a, b)
#define META_ASSERT_MSG(condition, msg) typedef int META_ASSERT_CONCAT2(COMPILE_TIME_ASSERT_, __LINE__)[static_cast<bool>(condition)?1:-1]
#endif
#define META_ASSERT(condition) META_ASSERT_MSG(condition, "compile time assertion failed.")
--- a/gfx/angle/src/libEGL/Display.cpp
+++ b/gfx/angle/src/libEGL/Display.cpp
@@ -9,16 +9,17 @@
// [EGL 1.4] section 2.1.2 page 3.
#include "libEGL/Display.h"
#include <algorithm>
#include <map>
#include <vector>
#include <sstream>
+#include <iterator>
#include "common/debug.h"
#include "common/mathutil.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/SwapChain.h"
#include "libEGL/main.h"
--- a/gfx/angle/src/libGLESv2.gypi
+++ b/gfx/angle/src/libGLESv2.gypi
@@ -41,16 +41,17 @@
'common/utilities.cpp',
'common/utilities.h',
'common/version.h',
'libGLESv2/BinaryStream.h',
'libGLESv2/Buffer.cpp',
'libGLESv2/Buffer.h',
'libGLESv2/Caps.cpp',
'libGLESv2/Caps.h',
+ 'libGLESv2/Constants.h',
'libGLESv2/Context.cpp',
'libGLESv2/Context.h',
'libGLESv2/Error.cpp',
'libGLESv2/Error.h',
'libGLESv2/Fence.cpp',
'libGLESv2/Fence.h',
'libGLESv2/Float16ToFloat32.cpp',
'libGLESv2/Framebuffer.cpp',
@@ -82,17 +83,16 @@
'libGLESv2/Uniform.cpp',
'libGLESv2/Uniform.h',
'libGLESv2/VertexArray.cpp',
'libGLESv2/VertexArray.h',
'libGLESv2/VertexAttribute.cpp',
'libGLESv2/VertexAttribute.h',
'libGLESv2/angletypes.cpp',
'libGLESv2/angletypes.h',
- 'libGLESv2/constants.h',
'libGLESv2/formatutils.cpp',
'libGLESv2/formatutils.h',
'libGLESv2/libGLESv2.cpp',
'libGLESv2/libGLESv2.def',
'libGLESv2/libGLESv2.rc',
'libGLESv2/main.cpp',
'libGLESv2/main.h',
'libGLESv2/queryconversions.cpp',
rename from gfx/angle/src/libGLESv2/constants.h
rename to gfx/angle/src/libGLESv2/Constants.h
--- a/gfx/angle/src/libGLESv2/Context.cpp
+++ b/gfx/angle/src/libGLESv2/Context.cpp
@@ -28,16 +28,17 @@
#include "libGLESv2/VertexArray.h"
#include "libGLESv2/Sampler.h"
#include "libGLESv2/validationES.h"
#include "libGLESv2/TransformFeedback.h"
#include "libEGL/Surface.h"
#include <sstream>
+#include <iterator>
namespace gl
{
Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
: mRenderer(renderer)
{
ASSERT(robustAccess == false); // Unimplemented
@@ -336,17 +337,17 @@ void Context::deleteRenderbuffer(GLuint
}
void Context::deleteFenceSync(GLsync fenceSync)
{
// The spec specifies the underlying Fence object is not deleted until all current
// wait commands finish. However, since the name becomes invalid, we cannot query the fence,
// and since our API is currently designed for being called from a single thread, we can delete
// the fence immediately.
- mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
+ mResourceManager->deleteFenceSync(reinterpret_cast<uintptr_t>(fenceSync));
}
void Context::deleteVertexArray(GLuint vertexArray)
{
auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
if (vertexArrayObject != mVertexArrayMap.end())
{
@@ -442,17 +443,17 @@ Texture *Context::getTexture(GLuint hand
Renderbuffer *Context::getRenderbuffer(GLuint handle)
{
return mResourceManager->getRenderbuffer(handle);
}
FenceSync *Context::getFenceSync(GLsync handle) const
{
- return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
+ return mResourceManager->getFenceSync(reinterpret_cast<uintptr_t>(handle));
}
VertexArray *Context::getVertexArray(GLuint handle) const
{
auto vertexArray = mVertexArrayMap.find(handle);
if (vertexArray == mVertexArrayMap.end())
{
--- a/gfx/angle/src/libGLESv2/Framebuffer.h
+++ b/gfx/angle/src/libGLESv2/Framebuffer.h
@@ -7,17 +7,17 @@
// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#ifndef LIBGLESV2_FRAMEBUFFER_H_
#define LIBGLESV2_FRAMEBUFFER_H_
#include "common/angleutils.h"
#include "common/RefCountObject.h"
-#include "constants.h"
+#include "Constants.h"
namespace rx
{
class Renderer;
}
namespace gl
{
--- a/gfx/angle/src/libGLESv2/Texture.h
+++ b/gfx/angle/src/libGLESv2/Texture.h
@@ -9,17 +9,17 @@
// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#ifndef LIBGLESV2_TEXTURE_H_
#define LIBGLESV2_TEXTURE_H_
#include "common/debug.h"
#include "common/RefCountObject.h"
#include "libGLESv2/angletypes.h"
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
#include "libGLESv2/renderer/TextureImpl.h"
#include "libGLESv2/Caps.h"
#include "angle_gl.h"
#include <vector>
namespace egl
--- a/gfx/angle/src/libGLESv2/VertexArray.h
+++ b/gfx/angle/src/libGLESv2/VertexArray.h
@@ -9,17 +9,17 @@
// together to form a vertex array object. All state related to the definition of data used
// by the vertex processor is encapsulated in a vertex array object.
//
#ifndef LIBGLESV2_VERTEXARRAY_H_
#define LIBGLESV2_VERTEXARRAY_H_
#include "common/RefCountObject.h"
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
#include "libGLESv2/VertexAttribute.h"
#include <vector>
namespace rx
{
class Renderer;
class VertexArrayImpl;
--- a/gfx/angle/src/libGLESv2/angletypes.h
+++ b/gfx/angle/src/libGLESv2/angletypes.h
@@ -4,17 +4,17 @@
// found in the LICENSE file.
//
// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
#ifndef LIBGLESV2_ANGLETYPES_H_
#define LIBGLESV2_ANGLETYPES_H_
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
#include "common/RefCountObject.h"
namespace gl
{
class Buffer;
class ProgramBinary;
struct VertexAttribute;
struct VertexAttribCurrentValueData;
--- a/gfx/angle/src/libGLESv2/renderer/copyimage.cpp
+++ b/gfx/angle/src/libGLESv2/renderer/copyimage.cpp
@@ -1,17 +1,17 @@
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// copyimage.cpp: Defines image copying functions
-#include "libGLESv2/renderer/copyImage.h"
+#include "libGLESv2/renderer/copyimage.h"
namespace rx
{
void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest)
{
uint32_t argb = *reinterpret_cast<const uint32_t*>(source);
*reinterpret_cast<uint32_t*>(dest) = (argb & 0xFF00FF00) | // Keep alpha and green
--- a/gfx/angle/src/libGLESv2/renderer/copyimage.inl
+++ b/gfx/angle/src/libGLESv2/renderer/copyimage.inl
@@ -19,14 +19,14 @@ template <typename destType, typename co
inline void WriteColor(const uint8_t *source, uint8_t *dest)
{
destType::writeColor(reinterpret_cast<destType*>(dest), reinterpret_cast<const gl::Color<colorDataType>*>(source));
}
template <typename sourceType, typename destType, typename colorDataType>
inline void CopyPixel(const uint8_t *source, uint8_t *dest)
{
- colorType temp;
+ colorDataType temp;
ReadColor<sourceType, colorDataType>(source, &temp);
WriteColor<destType, colorDataType>(&temp, dest);
}
}
--- a/gfx/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h
+++ b/gfx/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h
@@ -5,17 +5,17 @@
//
// DynamicHLSL.h: Interface for link and run-time HLSL generation
//
#ifndef LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_
#define LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_
#include "common/angleutils.h"
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
#include "angle_gl.h"
#include <vector>
#include <map>
namespace rx
{
--- a/gfx/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/gfx/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -124,17 +124,17 @@ bool TextureD3D::subImage(GLint xoffset,
GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image)
{
const void *pixelData = pixels;
// CPU readback & copy where direct GPU copy is not supported
if (unpack.pixelBuffer.id() != 0)
{
gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
- unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+ uintptr_t offset = reinterpret_cast<uintptr_t>(pixels);
// TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
// This functionality should be moved into renderer and the getData method of BufferImpl removed.
const void *bufferData = pixelBuffer->getImplementation()->getData();
pixelData = static_cast<const unsigned char *>(bufferData) + offset;
}
if (pixelData != NULL)
{
@@ -178,17 +178,17 @@ bool TextureD3D::fastUnpackPixels(const
{
return true;
}
// In order to perform the fast copy through the shader, we must have the right format, and be able
// to create a render target.
ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
- unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+ uintptr_t offset = reinterpret_cast<uintptr_t>(pixels);
return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
}
GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
{
if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
{
--- a/gfx/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
+++ b/gfx/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -6,17 +6,17 @@
// TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
#ifndef LIBGLESV2_RENDERER_TEXTURED3D_H_
#define LIBGLESV2_RENDERER_TEXTURED3D_H_
#include "libGLESv2/renderer/TextureImpl.h"
#include "libGLESv2/angletypes.h"
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
namespace gl
{
class Framebuffer;
}
namespace rx
{
--- a/gfx/angle/src/libGLESv2/validationES.cpp
+++ b/gfx/angle/src/libGLESv2/validationES.cpp
@@ -1641,17 +1641,17 @@ bool ValidateDrawElements(Context *conte
return false;
}
// Use max index to validate if our vertex buffers are large enough for the pull.
// TODO: offer fast path, with disabled index validation.
// TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
if (elementArrayBuffer)
{
- unsigned int offset = reinterpret_cast<unsigned int>(indices);
+ uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut, NULL))
{
const void *dataPointer = elementArrayBuffer->getImplementation()->getData();
const uint8_t *offsetPointer = static_cast<const uint8_t *>(dataPointer) + offset;
*indexRangeOut = rx::IndexRangeCache::ComputeRange(type, offsetPointer, count);
}
}
else
--- a/gfx/angle/src/third_party/trace_event/trace_event.h
+++ b/gfx/angle/src/third_party/trace_event/trace_event.h
@@ -582,17 +582,17 @@ const int zeroNumArgs = 0;
const unsigned long long noEventId = 0;
// TraceID encapsulates an ID that can either be an integer or pointer. Pointers
// are mangled with the Process ID so that they are unlikely to collide when the
// same pointer is used on different processes.
class TraceID {
public:
explicit TraceID(const void* id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(reinterpret_cast<unsigned long>(id)))
+ m_data(static_cast<unsigned long long>(reinterpret_cast<uintptr_t>(id)))
{
*flags |= TRACE_EVENT_FLAG_MANGLE_ID;
}
explicit TraceID(unsigned long long id, unsigned char* flags) : m_data(id) { (void)flags; }
explicit TraceID(unsigned long id, unsigned char* flags) : m_data(id) { (void)flags; }
explicit TraceID(unsigned int id, unsigned char* flags) : m_data(id) { (void)flags; }
explicit TraceID(unsigned short id, unsigned char* flags) : m_data(id) { (void)flags; }
explicit TraceID(unsigned char id, unsigned char* flags) : m_data(id) { (void)flags; }
@@ -783,44 +783,13 @@ private:
struct Data {
const unsigned char* categoryEnabled;
const char* name;
};
Data* m_pdata;
Data m_data;
};
-// TraceEventSamplingStateScope records the current sampling state
-// and sets a new sampling state. When the scope exists, it restores
-// the sampling state having recorded.
-template<size_t BucketNumber>
-class SamplingStateScope {
-public:
- SamplingStateScope(const char* categoryAndName)
- {
- m_previousState = SamplingStateScope<BucketNumber>::current();
- SamplingStateScope<BucketNumber>::set(categoryAndName);
- }
-
- ~SamplingStateScope()
- {
- SamplingStateScope<BucketNumber>::set(m_previousState);
- }
-
- // FIXME: Make load/store to traceSamplingState[] thread-safe and atomic.
- static inline const char* current()
- {
- return reinterpret_cast<const char*>(*gl::traceSamplingState[BucketNumber]);
- }
- static inline void set(const char* categoryAndName)
- {
- *gl::traceSamplingState[BucketNumber] = reinterpret_cast<long>(const_cast<char*>(categoryAndName));
- }
-
-private:
- const char* m_previousState;
-};
-
} // namespace TraceEvent
} // namespace gl
#endif