author B2G Bumper Bot <>
Tue, 08 Sep 2015 08:10:26 -0700
changeset 291179 cda49bda125699f86ca3a84bbcf567922c14d49e
parent 261130 bd079aadd3feeee3f9b9f73c5e0bc4bd6a870722
child 327360 e22b3043887ed36bf2c634c2924a7c8d39d226b1
permissions -rw-r--r--
Bumping gaia.json for 2 gaia revision(s) a=gaia-bump ======== Author: Fernando Jiménez Moreno <> Desc: Merge pull request #31728 from michielbdejong/1202450-getAccount Bug 1202450 - FxA IAC method getAccounts -> getAccount, r=ferjm ======== Author: Michiel de Jong <> Desc: Bug 1202450 - FxA IAC method getAccounts -> getAccount, r=ferjm

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at */

#ifndef mozilla_dom_SpeakerManager_h
#define mozilla_dom_SpeakerManager_h

#include "mozilla/DOMEventTargetHelper.h"
#include "mozilla/dom/MozSpeakerManagerBinding.h"

namespace mozilla {
namespace dom {
/* This class is used for UA to control devices's speaker status.
 * After UA set the speaker status, the UA should handle the
 * forcespeakerchange event and change the speaker status in UI.
 * The device's speaker status would set back to normal when UA close the application.
class SpeakerManager final
  : public DOMEventTargetHelper
  , public nsIDOMEventListener
  friend class SpeakerManagerService;
  friend class SpeakerManagerServiceChild;


  void Init(nsPIDOMWindow* aWindow);

  nsPIDOMWindow* GetParentObject() const;

  virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
   * WebIDL Interface
  // Get this api's force speaker setting.
  bool Forcespeaker();
  // Force acoustic sound go through speaker. Don't force to speaker if application
  // stay in the background and re-force when application
  // go to foreground
  void SetForcespeaker(bool aEnable);
  // Get the device's speaker forced setting.
  bool Speakerforced();

  void SetAudioChannelActive(bool aIsActive);

  static already_AddRefed<SpeakerManager>
  Constructor(const GlobalObject& aGlobal, ErrorResult& aRv);

  void DispatchSimpleEvent(const nsAString& aStr);
  // This api's force speaker setting
  bool mForcespeaker;
  bool mVisible;

} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_SpeakerManager_h