author Mike Hommey <>
Thu, 21 Jan 2016 17:08:53 +0900
changeset 324177 abd3c51d6eb1146dee3147845cfa65e954445eca
parent 323377 299b43a9bb85fc2a8fdaa48e238f0372b9ae349c
child 325487 3f41d7d0f544ebd98273e39bd945c28878a47427
child 325541 c9753338a30d9f1d5ad1537e59f9e35071a71a6d
permissions -rw-r--r--
Bug 1241416 - Create a tier for things happening before export. r=gps While it would be possible to move those things in the export tier, it is still interesting to have reporting for them separately, especially considering I expect things to gradually move from the other tiers to this new one. While not entirely obvious, the recurse_pre-export target doesn't imply actual recursion as long as the RecursiveMake backend doesn't emit traversal information for it, so nothing will actually happen on this target, but the interesting part is that it runs, per the generic config/ rules for tiers, between BUILDSTATUS TIER_START and BUILDSTATUS TIER_FINISH, so that all its dependencies are accounted as being part of the pre-export tier.

# To trigger a clobber replace ALL of the textual description below,
# giving a bug number and a one line description of why a clobber is
# required. Modifying this file will make configure check that a
# clobber has been performed before the build can continue.
# MERGE NOTE: When merging two branches that require a CLOBBER, you should
#             merge both CLOBBER descriptions, to ensure that users on
#             both branches correctly see the clobber warning.
#                  O   <-- Users coming from both parents need to Clobber
#               /     \
#          O               O
#          |               |
#          O <-- Clobber   O  <-- Clobber
# Note: The description below will be part of the error message shown to users.
# Modifying this file will now automatically clobber the buildbot machines \o/

# Are you updating CLOBBER because you think it's needed for your WebIDL
# changes to stick? As of bug 928195, this shouldn't be necessary! Please
# don't change CLOBBER for WebIDL changes any more.

Bug 1240627 - Enable AVX2 optimizations in ffvpx on Mac