layout/svg/nsSVGFilterPaintCallback.h
author David Keeler <dkeeler@mozilla.com>
Fri, 30 Sep 2016 18:08:08 -0700
changeset 429147 6810346363585085e260d47a58cf5b7d58542d44
parent 387620 c0700bedb4f765a2fd55ab2bc71af4d6b322084d
child 489668 cbb8fdf1daf98a15f7d57f6b08d273bdf96aa1a0
child 573059 b797d52b381a87c07b639a9bf88066c16076bbc4
child 574648 a3dd34fb40f53170d8f0713a310c1625ed2e4b0a
permissions -rw-r--r--
bug 1227638 - deterministically load EV information r=Cykesiopka,mgoodwin Previously PSM would load EV information on-demand (i.e. just before verifying a certificate). This simplifies this operation, removes a dubious optimization (loading the EV information on another thread while opening a network connection), and relocates the loading operation to when we are likely to have good disk locality (i.e. when we've just loaded the built-in roots module). This also removes the now-unused MOZ_NO_EV_CERTS build flag. MozReview-Commit-ID: 8Rnl4ozF95V

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef __NS_SVGFILTERPAINTCALLBACK_H__
#define __NS_SVGFILTERPAINTCALLBACK_H__

#include "nsRect.h"

class nsIFrame;
class gfxContext;

class nsSVGFilterPaintCallback {
public:
  typedef mozilla::image::DrawResult DrawResult;

  /**
   * Paint the frame contents.
   * SVG frames will have had matrix propagation set to false already.
   * Non-SVG frames have to do their own thing.
   * The caller will do a Save()/Restore() as necessary so feel free
   * to mess with context state.
   * The context will be configured to use the "user space" coordinate
   * system.
   * @param aDirtyRect the dirty rect *in user space pixels*
   * @param aTransformRoot the outermost frame whose transform should be taken
   *                       into account when painting an SVG glyph
   */
  virtual DrawResult Paint(gfxContext& aContext, nsIFrame *aTarget,
                           const gfxMatrix& aTransform,
                           const nsIntRect *aDirtyRect) = 0;
};

#endif