Bug 1136508 - funcName for CopyTexImage2D should be copyTexImage2D.
authorJeff Gilbert <jgilbert@mozilla.com>
Wed, 13 Jul 2016 01:03:35 -0700
changeset 304926 bdfafe991ec6c58dd08924b2fdf388876b08e80a
parent 304925 1620c8f330a36f2d60f1acbb05aff606e622a388
child 304927 32c9064317103475b50b7bb21fb00b32141480c5
push id30447
push usercbook@mozilla.com
push dateThu, 14 Jul 2016 09:46:02 +0000
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bugs1136508
milestone50.0a1
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Bug 1136508 - funcName for CopyTexImage2D should be copyTexImage2D. MozReview-Commit-ID: DWcIxIb3Ikp
dom/canvas/WebGLTextureUpload.cpp
--- a/dom/canvas/WebGLTextureUpload.cpp
+++ b/dom/canvas/WebGLTextureUpload.cpp
@@ -1939,17 +1939,17 @@ WebGLTexture::ValidateCopyTexImageForFee
 }
 
 // There is no CopyTexImage3D.
 void
 WebGLTexture::CopyTexImage2D(TexImageTarget target, GLint level, GLenum internalFormat,
                              GLint x, GLint y, GLsizei rawWidth, GLsizei rawHeight,
                              GLint border)
 {
-    const char funcName[] = "CopyTexImage2D";
+    const char funcName[] = "copyTexImage2D";
 
     ////////////////////////////////////
     // Get dest info
 
     uint32_t width, height, depth;
     if (!ValidateExtents(mContext, funcName, rawWidth, rawHeight, 1, border, &width,
                          &height, &depth))
     {