author | Trevor Saunders <trev.saunders@gmail.com> |
Fri, 11 Jan 2013 04:43:29 -0500 | |
changeset 118667 | b91053186723750677a0e07e9b4d756075aa0f06 |
parent 118666 | c911625fe20b86ad81317867ce6b2a65f2d99861 |
child 118668 | 46c4522fee6bcbe5b769a5ad39141fcdf8f817bb |
push id | 24170 |
push user | ryanvm@gmail.com |
push date | Sat, 12 Jan 2013 20:26:58 +0000 |
treeherder | mozilla-central@d8599591d07c [default view] [failures only] |
perfherder | [talos] [build metrics] [platform microbench] (compared to previous push) |
milestone | 21.0a1 |
first release with | nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
|
last release without | nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
|
--- a/dom/plugins/ipc/COMMessageFilter.h +++ b/dom/plugins/ipc/COMMessageFilter.h @@ -9,17 +9,17 @@ #include "nsISupportsImpl.h" #include "nsAutoPtr.h" namespace mozilla { namespace plugins { class PluginModuleChild; -class COMMessageFilter : public IMessageFilter +class COMMessageFilter MOZ_FINAL : public IMessageFilter { public: static void Initialize(PluginModuleChild* plugin); COMMessageFilter(PluginModuleChild* plugin) : mPlugin(plugin) { }
--- a/dom/system/windows/nsHapticFeedback.h +++ b/dom/system/windows/nsHapticFeedback.h @@ -1,13 +1,13 @@ /* -*- Mode: c++; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsIHapticFeedback.h" -class nsHapticFeedback : public nsIHapticFeedback +class nsHapticFeedback MOZ_FINAL : public nsIHapticFeedback { public: NS_DECL_ISUPPORTS NS_DECL_NSIHAPTICFEEDBACK };
--- a/extensions/auth/nsAuthSSPI.h +++ b/extensions/auth/nsAuthSSPI.h @@ -21,17 +21,17 @@ // as specified by Microsoft in draft-brezak-spnego-http-04.txt // It can also be configured to talk raw NTLM. This implementation of NTLM has // the advantage of being able to access the user's logon credentials. This // implementation of NTLM should only be used for single-signon. It should be // avoided when authenticating over the internet since it may use a lower-grade // version of password hashing depending on the version of Windows being used. -class nsAuthSSPI : public nsIAuthModule +class nsAuthSSPI MOZ_FINAL : public nsIAuthModule { public: NS_DECL_ISUPPORTS NS_DECL_NSIAUTHMODULE nsAuthSSPI(pType package = PACKAGE_TYPE_NEGOTIATE); private:
--- a/gfx/2d/ScaledFontDWrite.h +++ b/gfx/2d/ScaledFontDWrite.h @@ -9,17 +9,17 @@ #include <dwrite.h> #include "ScaledFontBase.h" struct ID2D1GeometrySink; namespace mozilla { namespace gfx { -class ScaledFontDWrite : public ScaledFontBase +class ScaledFontDWrite MOZ_FINAL : public ScaledFontBase { public: ScaledFontDWrite(IDWriteFontFace *aFont, Float aSize) : mFontFace(aFont) , ScaledFontBase(aSize) {} ScaledFontDWrite(uint8_t *aData, uint32_t aSize, uint32_t aIndex, Float aGlyphSize);
--- a/gfx/layers/d3d10/ReadbackManagerD3D10.cpp +++ b/gfx/layers/d3d10/ReadbackManagerD3D10.cpp @@ -31,17 +31,17 @@ struct ReadbackTask { // mLayer->GetBackgroundOffset() when the task is created. We have // to save this in the ReadbackTask because it might change before // the update is delivered to the readback sink. nsIntPoint mBackgroundOffset; }; // This class is created and dispatched from the Readback thread but it must be // destroyed by the main thread. -class ReadbackResultWriter : public nsIRunnable +class ReadbackResultWriter MOZ_FINAL : public nsIRunnable { NS_DECL_ISUPPORTS public: ReadbackResultWriter(ReadbackTask *aTask) : mTask(aTask) {} NS_IMETHODIMP Run() { ReadbackProcessor::Update *update = &mTask->mUpdate;
--- a/gfx/layers/d3d10/ReadbackManagerD3D10.h +++ b/gfx/layers/d3d10/ReadbackManagerD3D10.h @@ -15,17 +15,17 @@ namespace mozilla { namespace layers { DWORD WINAPI StartTaskThread(void *aManager); struct ReadbackTask; -class ReadbackManagerD3D10 : public IUnknown +class ReadbackManagerD3D10 MOZ_FINAL : public IUnknown { public: ReadbackManagerD3D10(); ~ReadbackManagerD3D10(); /** * Tell the readback manager to post a readback task. * @@ -67,9 +67,9 @@ private: nsTArray<nsAutoPtr<ReadbackTask>> mPendingReadbackTasks; ULONG mRefCnt; }; } } -#endif /* GFX_READBACKMANAGERD3D10_H */ \ No newline at end of file +#endif /* GFX_READBACKMANAGERD3D10_H */
--- a/gfx/layers/d3d9/DeviceManagerD3D9.h +++ b/gfx/layers/d3d9/DeviceManagerD3D9.h @@ -74,17 +74,17 @@ private: HWND mWnd; }; /** * Device manager, this class is used by the layer managers to share the D3D9 * device and create swap chains for the individual windows the layer managers * belong to. */ -class THEBES_API DeviceManagerD3D9 +class THEBES_API DeviceManagerD3D9 MOZ_FINAL { public: DeviceManagerD3D9(); NS_IMETHOD_(nsrefcnt) AddRef(void); NS_IMETHOD_(nsrefcnt) Release(void); protected: nsAutoRefCnt mRefCnt; NS_DECL_OWNINGTHREAD
--- a/gfx/thebes/gfxDWriteCommon.h +++ b/gfx/thebes/gfxDWriteCommon.h @@ -135,17 +135,17 @@ public: } return mInstance; } private: static IDWriteFontFileLoader* mInstance; }; -class gfxDWriteFontFileStream : public IDWriteFontFileStream +class gfxDWriteFontFileStream MOZ_FINAL : public IDWriteFontFileStream { public: /** * Used by the FontFileLoader to create a new font stream, * this font stream is created from data in memory. The memory * passed may be released after object creation, it will be * copied internally. *
--- a/gfx/thebes/gfxDWriteFontList.h +++ b/gfx/thebes/gfxDWriteFontList.h @@ -178,17 +178,17 @@ protected: nsRefPtr<IDWriteFontFile> mFontFile; DWRITE_FONT_FACE_TYPE mFaceType; int8_t mIsCJK; bool mForceGDIClassic; }; // custom text renderer used to determine the fallback font for a given char -class FontFallbackRenderer : public IDWriteTextRenderer +class FontFallbackRenderer MOZ_FINAL : public IDWriteTextRenderer { public: FontFallbackRenderer(IDWriteFactory *aFactory) : mRefCount(0) { HRESULT hr = S_OK; hr = aFactory->GetSystemFontCollection(getter_AddRefs(mSystemFonts));
--- a/hal/windows/WindowsSensor.cpp +++ b/hal/windows/WindowsSensor.cpp @@ -13,17 +13,17 @@ using namespace mozilla::hal; namespace mozilla { namespace hal_impl { static nsRefPtr<ISensor> sAccelerometer; -class SensorEvent : public ISensorEvents { +class SensorEvent MOZ_FINAL : public ISensorEvents { public: SensorEvent() : mCount(0) { } // IUnknown interface STDMETHODIMP_(ULONG) AddRef() { return InterlockedIncrement(&mCount);
--- a/intl/locale/src/windows/nsCollationWin.h +++ b/intl/locale/src/windows/nsCollationWin.h @@ -9,17 +9,17 @@ #include "nsICollation.h" #include "nsCollation.h" // static library #include "plstr.h" -class nsCollationWin : public nsICollation { +class nsCollationWin MOZ_FINAL : public nsICollation { protected: nsCollation *mCollation; // XP collation class uint32_t mLCID; // Windows platform locale ID public: nsCollationWin(); ~nsCollationWin();
--- a/xpcom/tests/windows/TestCOM.cpp +++ b/xpcom/tests/windows/TestCOM.cpp @@ -25,17 +25,17 @@ public: }; NS_DEFINE_STATIC_IID_ACCESSOR(nsITestCom, NS_ITEST_COM_IID) /* * nsTestCom */ -class nsTestCom: public nsITestCom { +class nsTestCom MOZ_FINAL : public nsITestCom { NS_DECL_ISUPPORTS public: nsTestCom() { } NS_IMETHOD Test() { printf("Accessed nsITestCom::Test() from COM\n"); @@ -64,17 +64,17 @@ nsrefcnt nsTestCom::Release() NS_LOG_RELEASE(this, mRefCnt, "nsTestCom"); printf("nsTestCom: Releasing = %d\n", res); if (res == 0) { delete this; } return res; } -class nsTestComFactory: public nsIFactory { +class nsTestComFactory MOZ_FINAL : public nsIFactory { NS_DECL_ISUPPORTS public: nsTestComFactory() { } NS_IMETHOD CreateInstance(nsISupports *aOuter, const nsIID &aIID, void **aResult);