author | Jeff Gilbert <jgilbert@mozilla.com> |
Wed, 16 Dec 2015 16:44:53 -0800 | |
changeset 276730 | 6baf1845b9667ddabbf68c40f4030e763bc3f3f5 |
parent 276729 | 92dd0bbbf087f1b72da49ae16748faf536a46fd4 |
child 276731 | fadbd842107b6f5f843e75ac2043f13b5238cca8 |
push id | 29806 |
push user | cbook@mozilla.com |
push date | Thu, 17 Dec 2015 10:59:52 +0000 |
treeherder | mozilla-central@0711218a018d [default view] [failures only] |
perfherder | [talos] [build metrics] [platform microbench] (compared to previous push) |
reviewers | kamidphish |
bugs | 1229944 |
milestone | 46.0a1 |
first release with | nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
|
last release without | nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
|
dom/canvas/test/webgl-mochitest.ini | file | annotate | diff | comparison | revisions | |
dom/canvas/test/webgl-mochitest/test_depth_tex_lazy_clear.html | file | annotate | diff | comparison | revisions |
--- a/dom/canvas/test/webgl-mochitest.ini +++ b/dom/canvas/test/webgl-mochitest.ini @@ -7,16 +7,17 @@ support-files = webgl-mochitest/webgl-util.js [webgl-mochitest/test_backbuffer_channels.html] fail-if = (os == 'b2g') [webgl-mochitest/test_depth_readpixels.html] [webgl-mochitest/test_capture.html] support-files = captureStream_common.js [webgl-mochitest/test_cubemap_must_be_square.html] +[webgl-mochitest/test_depth_tex_lazy_clear.html] [webgl-mochitest/test_draw.html] [webgl-mochitest/test_fb_param.html] [webgl-mochitest/test_fb_param_crash.html] [webgl-mochitest/test_hidden_alpha.html] skip-if = (os == 'b2g') || buildapp == 'mulet' # Mulet - bug 1093639 (crashes in libLLVM-3.0.so) [webgl-mochitest/test_implicit_color_buffer_float.html] [webgl-mochitest/test_highp_fs.html] [webgl-mochitest/test_no_arr_points.html]
new file mode 100644 --- /dev/null +++ b/dom/canvas/test/webgl-mochitest/test_depth_tex_lazy_clear.html @@ -0,0 +1,73 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset='utf-8'/> + <script src='/tests/SimpleTest/SimpleTest.js'></script> + <link rel='stylesheet' href='/tests/SimpleTest/test.css'> + <script src='webgl-util.js'></script> +</head> +<body> +<script id='vs' type='x-shader/x-vertex'> + +attribute vec2 aVertCoord; + +void main(void) { + gl_Position = vec4(aVertCoord, 0.0, 1.0); +} + +</script> +<script id='fs' type='x-shader/x-fragment'> + +precision mediump float; +uniform sampler2D uTexUnit; + +void main(void) { + vec4 tex = texture2D(uTexUnit, vec2(0)); + gl_FragColor = vec4(tex.r, 1.0, 0.0, 1.0); +} + +</script> +<script> +'use strict'; + +var gl = null; + +do { + var c = document.createElement('canvas'); + gl = c.getContext('webgl'); + if (!gl) { + todo(false, 'Get GL working here first.'); + break; + } + + var ext = gl.getExtension('WEBGL_depth_texture'); + if (!ext) { + todo(false, 'WEBGL_depth_texture not supported, which is fine.'); + break; + } + + var prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs'); + if (!prog) { + ok(false, 'Program linking should succeed.'); + break; + } + + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, + gl.UNSIGNED_INT, null); + + var uTexUnit = gl.getUniformLocation(prog, 'uTexUnit'); + gl.useProgram(prog); + gl.uniform1i(uTexUnit, 0); + + gl.drawArrays(gl.POINTS, 0, 1); + + ok(!gl.getError(), 'Should have no errors.'); +} while (false); + +ok(true, 'Test complete.'); + +</script> +</body> +</html>