Bug 1087560 - Rename mochitest tests to test_*. - r=kamidphish
☠☠ backed out by 982fc6c2f76b ☠ ☠
authorJeff Gilbert <jgilbert@mozilla.com>
Wed, 22 Oct 2014 12:27:21 -0700
changeset 212579 1b8b466160286d7cf01fb4cacd5906c4c39d88b5
parent 212578 f79c977e989b5240f297a186818bd928d276661b
child 212580 12a016a84d6de2e17610c1948f6a44dfef094a4b
push id27721
push usercbook@mozilla.com
push dateTue, 28 Oct 2014 14:55:05 +0000
treeherdermozilla-central@c0ddb1b098ec [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewerskamidphish
bugs1087560
milestone36.0a1
first release with
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
last release without
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
Bug 1087560 - Rename mochitest tests to test_*. - r=kamidphish
dom/canvas/test/webgl-mochitest.ini
dom/canvas/test/webgl-mochitest/test-backbuffer-channels.html
dom/canvas/test/webgl-mochitest/test-hidden-alpha.html
dom/canvas/test/webgl-mochitest/test_backbuffer_channels.html
dom/canvas/test/webgl-mochitest/test_hidden_alpha.html
--- a/dom/canvas/test/webgl-mochitest.ini
+++ b/dom/canvas/test/webgl-mochitest.ini
@@ -1,15 +1,15 @@
 [DEFAULT]
 support-files =
   webgl-mochitest/driver-info.js
   webgl-mochitest/webgl-util.js
 
-[webgl-mochitest/test-backbuffer-channels.html]
-[webgl-mochitest/test-hidden-alpha.html]
+[webgl-mochitest/test_backbuffer_channels.html]
+[webgl-mochitest/test_hidden_alpha.html]
 [webgl-mochitest/test_depth_readpixels.html]
 [webgl-mochitest/test_draw.html]
 [webgl-mochitest/test_fb_param.html]
 [webgl-mochitest/test_fb_param_crash.html]
 [webgl-mochitest/test_highp_fs.html]
 [webgl-mochitest/test_no_arr_points.html]
 [webgl-mochitest/test_noprog_draw.html]
 [webgl-mochitest/test_privileged_exts.html]
deleted file mode 100644
--- a/dom/canvas/test/webgl-mochitest/test-backbuffer-channels.html
+++ /dev/null
@@ -1,111 +0,0 @@
-<!DOCTYPE HTML>
-<title>WebGL test: bug 958723</title>
-<script src="/tests/SimpleTest/SimpleTest.js"></script>
-<link rel="stylesheet" href="/tests/SimpleTest/test.css">
-<script src="driver-info.js"></script>
-<script src="webgl-util.js"></script>
-<body>
-<script>
-
-function TestAttribs(attribs) {
-  debug('Testing attribs: ' + JSON.stringify(attribs));
-  var canvas = document.createElement('canvas');
-  var gl = canvas.getContext('experimental-webgl', attribs);
-  ok(gl, 'No tested attribs should result in failure to create a context');
-  if (!gl)
-    return;
-
-  var actual = gl.getContextAttributes();
-
-  ok(actual.alpha == attribs.alpha,
-     'Resulting `alpha` should match request.');
-  ok(actual.premultipliedAlpha == attribs.premultipliedAlpha,
-     'Resulting `premultipliedAlpha` should match request.');
-  ok(actual.preserveDrawingBuffer == attribs.preserveDrawingBuffer,
-     'Resulting `preserveDrawingBuffer` should match request.');
-
-  // "The depth, stencil and antialias attributes, when set to true, are
-  // requests, not requirements."
-  if (!attribs.antialias) {
-    ok(!actual.antialias, 'No `antialias` if not requested.');
-  }
-  if (!attribs.depth) {
-    ok(!actual.depth, 'No `depth` if not requested.');
-  }
-  if (!attribs.stencil) {
-    ok(!actual.stencil, 'No `stencil` if not requested.');
-  }
-
-  var hasAlpha = !!gl.getParameter(gl.ALPHA_BITS);
-  var hasDepth = !!gl.getParameter(gl.DEPTH_BITS);
-  var hasStencil = !!gl.getParameter(gl.STENCIL_BITS);
-  var hasAntialias = !!gl.getParameter(gl.SAMPLES);
-
-  ok(hasAlpha == actual.alpha, 'Bits should match `alpha` attrib.');
-  ok(hasAntialias == actual.antialias, 'Bits should match `antialias` attrib.');
-  ok(hasDepth == actual.depth, 'Bits should match `depth` attrib.');
-  ok(hasStencil == actual.stencil, 'Bits should match `stencil` attrib.');
-}
-
-function CloneAttribs(attribs) {
-  return {
-    alpha: attribs.alpha,
-    antialias: attribs.antialias,
-    depth: attribs.depth,
-    premultipliedAlpha: attribs.premultipliedAlpha,
-    preserveDrawingBuffer: attribs.preserveDrawingBuffer,
-    stencil: attribs.stencil,
-  };
-}
-
-function SplitForAttrib(list, attrib) {
-  var ret = [];
-
-  for (var i in list) {
-    var cur = list[i];
-    if (cur[attrib])
-      throw 'Attrib is already true.';
-
-    var clone = CloneAttribs(cur);
-    clone[attrib] = true;
-
-    ret.push(cur);
-    ret.push(clone);
-  }
-
-  return ret;
-}
-
-function GenAttribList() {
-  var base = {
-    alpha: false,
-    antialias: false,
-    depth: false,
-    premultipliedAlpha: false,
-    preserveDrawingBuffer: false,
-    stencil: false,
-  };
-  var list = [base];
-  list = SplitForAttrib(list, 'alpha');
-  list = SplitForAttrib(list, 'antialias');
-  list = SplitForAttrib(list, 'depth');
-  list = SplitForAttrib(list, 'premultipliedAlpha');
-  list = SplitForAttrib(list, 'preserveDrawingBuffer');
-  list = SplitForAttrib(list, 'stencil');
-
-  if (list.length != 1<<6)
-    throw 'Attribs list length wrong: ' + list.length;
-
-  return list;
-}
-
-var list = GenAttribList();
-for (var i in list) {
-  var attribs = list[i];
-  TestAttribs(attribs);
-}
-
-ok(true, 'Test complete.');
-
-</script>
-
deleted file mode 100644
--- a/dom/canvas/test/webgl-mochitest/test-hidden-alpha.html
+++ /dev/null
@@ -1,153 +0,0 @@
-<!DOCTYPE HTML>
-<title>WebGL test: Hidden alpha on no-alpha contexts</title>
-<script src='/tests/SimpleTest/SimpleTest.js'></script>
-<link rel='stylesheet' href='/tests/SimpleTest/test.css'>
-<script src='driver-info.js'></script>
-<script src='webgl-util.js'></script>
-<body>
-<script id='vs' type='x-shader/x-vertex'>
-  attribute vec2 aPosCoord;
-
-  void main(void) {
-    gl_Position = vec4(aPosCoord, 0.0, 1.0);
-  }
-</script>
-
-<script id='fs' type='x-shader/x-fragment'>
-  precision mediump float;
-
-  void main(void) {
-    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
-  }
-</script>
-<canvas id='canvas' style='border: none;' width='100' height='100'></canvas>
-<script>
-
-var posCoords_arr = new Float32Array(2 * 4);
-var posCoords_buff = null;
-function DrawQuad(gl, prog, x0, y0, x1, y1) {
-  gl.useProgram(prog);
-
-  if (!posCoords_buff) {
-    posCoords_buff = gl.createBuffer();
-  }
-  gl.bindBuffer(gl.ARRAY_BUFFER, posCoords_buff);
-  posCoords_arr[0] = x0;
-  posCoords_arr[1] = y0;
-
-  posCoords_arr[2] = x1;
-  posCoords_arr[3] = y0;
-
-  posCoords_arr[4] = x0;
-  posCoords_arr[5] = y1;
-
-  posCoords_arr[6] = x1;
-  posCoords_arr[7] = y1;
-  gl.bufferData(gl.ARRAY_BUFFER, posCoords_arr, gl.STREAM_DRAW);
-
-  gl.enableVertexAttribArray(prog.aPosCoord);
-  gl.vertexAttribPointer(prog.aPosCoord, 2, gl.FLOAT, false, 0, 0);
-
-  gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
-}
-
-function DrawSquare(gl, prog, size) {
-  DrawQuad(gl, prog, -size, -size, size, size);
-}
-
-function Reset(gl) {
-  gl.canvas.width += 1;
-  gl.canvas.width -= 1;
-}
-
-function ReadCenterPixel(gl) {
-  var w = gl.drawingbufferWidth;
-  var h = gl.drawingbufferHeight;
-  var ret = new Uint8Array(4);
-  gl.readPixels(w/2, h/2, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, ret);
-  return ret;
-}
-
-function Test(gl, prog) {
-  gl.enable(gl.BLEND);
-  gl.blendFunc(gl.ZERO, gl.DST_ALPHA);
-
-  var iColor = 64;
-  var fColor = iColor / 255.0;
-
-  //////////////////
-
-  debug('clear(R,G,B,0)');
-
-  Reset(gl);
-
-  gl.clearColor(fColor, fColor, fColor, 0.0);
-  gl.clear(gl.COLOR_BUFFER_BIT);
-
-  var dataURL_pre = gl.canvas.toDataURL();
-  //console.log('Before blending: ' + dataURL_pre);
-
-  DrawSquare(gl, prog, 0.7);
-
-  var pixel = ReadCenterPixel(gl);
-  ok(pixel[0] == iColor &&
-     pixel[1] == iColor &&
-     pixel[2] == iColor, 'Color should be the same.');
-  ok(pixel[3] == 255, 'No-alpha should always readback as 1.0 alpha.');
-
-  var dataURL_post = gl.canvas.toDataURL();
-  //console.log('After blending: ' + dataURL_post);
-  ok(dataURL_post == dataURL_pre,
-     'toDataURL should be unchanged after blending.');
-
-  //////////////////
-
-  debug('mask(R,G,B,0), clear(R,G,B,1)');
-
-  Reset(gl);
-
-  gl.colorMask(true, true, true, false);
-  gl.clearColor(fColor, fColor, fColor, 1.0);
-  gl.clear(gl.COLOR_BUFFER_BIT);
-  gl.colorMask(true, true, true, true);
-
-  dataURL_pre = gl.canvas.toDataURL();
-  //console.log('Before blending: ' + dataURL_pre);
-
-  DrawSquare(gl, prog, 0.7);
-
-  var pixel = ReadCenterPixel(gl);
-  ok(pixel[0] == iColor &&
-     pixel[1] == iColor &&
-     pixel[2] == iColor, 'Color should be the same.');
-  ok(pixel[3] == 255, 'No-alpha should always readback as 1.0 alpha.');
-  ok(gl.getError() == 0, 'Should have no errors.');
-
-  dataURL_post = gl.canvas.toDataURL();
-  //console.log('After blending: ' + dataURL_post);
-  ok(dataURL_post == dataURL_pre,
-     'toDataURL should be unchanged after blending.');
-
-  ok(true, 'Test complete.');
-}
-
-(function(){
-  var canvas = document.getElementById('canvas');
-  var attribs = {
-    alpha: false,
-    antialias: false,
-    premultipliedAlpha: false,
-  };
-  var gl = canvas.getContext('experimental-webgl', attribs);
-  ok(gl, 'WebGL should work.');
-  ok(gl.getParameter(gl.ALPHA_BITS) == 0, 'Shouldn\'t have alpha bits.');
-
-  var prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs');
-  ok(prog, 'Program should link.');
-  prog.aPosCoord = gl.getAttribLocation(prog, 'aPosCoord');
-
-  setTimeout(function(){ Test(gl, prog); }, 500);
-})();
-
-</script>
-</body>
new file mode 100644
--- /dev/null
+++ b/dom/canvas/test/webgl-mochitest/test_backbuffer_channels.html
@@ -0,0 +1,111 @@
+<!DOCTYPE HTML>
+<title>WebGL test: bug 958723</title>
+<script src="/tests/SimpleTest/SimpleTest.js"></script>
+<link rel="stylesheet" href="/tests/SimpleTest/test.css">
+<script src="driver-info.js"></script>
+<script src="webgl-util.js"></script>
+<body>
+<script>
+
+function TestAttribs(attribs) {
+  debug('Testing attribs: ' + JSON.stringify(attribs));
+  var canvas = document.createElement('canvas');
+  var gl = canvas.getContext('experimental-webgl', attribs);
+  ok(gl, 'No tested attribs should result in failure to create a context');
+  if (!gl)
+    return;
+
+  var actual = gl.getContextAttributes();
+
+  ok(actual.alpha == attribs.alpha,
+     'Resulting `alpha` should match request.');
+  ok(actual.premultipliedAlpha == attribs.premultipliedAlpha,
+     'Resulting `premultipliedAlpha` should match request.');
+  ok(actual.preserveDrawingBuffer == attribs.preserveDrawingBuffer,
+     'Resulting `preserveDrawingBuffer` should match request.');
+
+  // "The depth, stencil and antialias attributes, when set to true, are
+  // requests, not requirements."
+  if (!attribs.antialias) {
+    ok(!actual.antialias, 'No `antialias` if not requested.');
+  }
+  if (!attribs.depth) {
+    ok(!actual.depth, 'No `depth` if not requested.');
+  }
+  if (!attribs.stencil) {
+    ok(!actual.stencil, 'No `stencil` if not requested.');
+  }
+
+  var hasAlpha = !!gl.getParameter(gl.ALPHA_BITS);
+  var hasDepth = !!gl.getParameter(gl.DEPTH_BITS);
+  var hasStencil = !!gl.getParameter(gl.STENCIL_BITS);
+  var hasAntialias = !!gl.getParameter(gl.SAMPLES);
+
+  ok(hasAlpha == actual.alpha, 'Bits should match `alpha` attrib.');
+  ok(hasAntialias == actual.antialias, 'Bits should match `antialias` attrib.');
+  ok(hasDepth == actual.depth, 'Bits should match `depth` attrib.');
+  ok(hasStencil == actual.stencil, 'Bits should match `stencil` attrib.');
+}
+
+function CloneAttribs(attribs) {
+  return {
+    alpha: attribs.alpha,
+    antialias: attribs.antialias,
+    depth: attribs.depth,
+    premultipliedAlpha: attribs.premultipliedAlpha,
+    preserveDrawingBuffer: attribs.preserveDrawingBuffer,
+    stencil: attribs.stencil,
+  };
+}
+
+function SplitForAttrib(list, attrib) {
+  var ret = [];
+
+  for (var i in list) {
+    var cur = list[i];
+    if (cur[attrib])
+      throw 'Attrib is already true.';
+
+    var clone = CloneAttribs(cur);
+    clone[attrib] = true;
+
+    ret.push(cur);
+    ret.push(clone);
+  }
+
+  return ret;
+}
+
+function GenAttribList() {
+  var base = {
+    alpha: false,
+    antialias: false,
+    depth: false,
+    premultipliedAlpha: false,
+    preserveDrawingBuffer: false,
+    stencil: false,
+  };
+  var list = [base];
+  list = SplitForAttrib(list, 'alpha');
+  list = SplitForAttrib(list, 'antialias');
+  list = SplitForAttrib(list, 'depth');
+  list = SplitForAttrib(list, 'premultipliedAlpha');
+  list = SplitForAttrib(list, 'preserveDrawingBuffer');
+  list = SplitForAttrib(list, 'stencil');
+
+  if (list.length != 1<<6)
+    throw 'Attribs list length wrong: ' + list.length;
+
+  return list;
+}
+
+var list = GenAttribList();
+for (var i in list) {
+  var attribs = list[i];
+  TestAttribs(attribs);
+}
+
+ok(true, 'Test complete.');
+
+</script>
+
new file mode 100644
--- /dev/null
+++ b/dom/canvas/test/webgl-mochitest/test_hidden_alpha.html
@@ -0,0 +1,153 @@
+<!DOCTYPE HTML>
+<title>WebGL test: Hidden alpha on no-alpha contexts</title>
+<script src='/tests/SimpleTest/SimpleTest.js'></script>
+<link rel='stylesheet' href='/tests/SimpleTest/test.css'>
+<script src='driver-info.js'></script>
+<script src='webgl-util.js'></script>
+<body>
+<script id='vs' type='x-shader/x-vertex'>
+  attribute vec2 aPosCoord;
+
+  void main(void) {
+    gl_Position = vec4(aPosCoord, 0.0, 1.0);
+  }
+</script>
+
+<script id='fs' type='x-shader/x-fragment'>
+  precision mediump float;
+
+  void main(void) {
+    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+  }
+</script>
+<canvas id='canvas' style='border: none;' width='100' height='100'></canvas>
+<script>
+
+var posCoords_arr = new Float32Array(2 * 4);
+var posCoords_buff = null;
+function DrawQuad(gl, prog, x0, y0, x1, y1) {
+  gl.useProgram(prog);
+
+  if (!posCoords_buff) {
+    posCoords_buff = gl.createBuffer();
+  }
+  gl.bindBuffer(gl.ARRAY_BUFFER, posCoords_buff);
+  posCoords_arr[0] = x0;
+  posCoords_arr[1] = y0;
+
+  posCoords_arr[2] = x1;
+  posCoords_arr[3] = y0;
+
+  posCoords_arr[4] = x0;
+  posCoords_arr[5] = y1;
+
+  posCoords_arr[6] = x1;
+  posCoords_arr[7] = y1;
+  gl.bufferData(gl.ARRAY_BUFFER, posCoords_arr, gl.STREAM_DRAW);
+
+  gl.enableVertexAttribArray(prog.aPosCoord);
+  gl.vertexAttribPointer(prog.aPosCoord, 2, gl.FLOAT, false, 0, 0);
+
+  gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+}
+
+function DrawSquare(gl, prog, size) {
+  DrawQuad(gl, prog, -size, -size, size, size);
+}
+
+function Reset(gl) {
+  gl.canvas.width += 1;
+  gl.canvas.width -= 1;
+}
+
+function ReadCenterPixel(gl) {
+  var w = gl.drawingbufferWidth;
+  var h = gl.drawingbufferHeight;
+  var ret = new Uint8Array(4);
+  gl.readPixels(w/2, h/2, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, ret);
+  return ret;
+}
+
+function Test(gl, prog) {
+  gl.enable(gl.BLEND);
+  gl.blendFunc(gl.ZERO, gl.DST_ALPHA);
+
+  var iColor = 64;
+  var fColor = iColor / 255.0;
+
+  //////////////////
+
+  debug('clear(R,G,B,0)');
+
+  Reset(gl);
+
+  gl.clearColor(fColor, fColor, fColor, 0.0);
+  gl.clear(gl.COLOR_BUFFER_BIT);
+
+  var dataURL_pre = gl.canvas.toDataURL();
+  //console.log('Before blending: ' + dataURL_pre);
+
+  DrawSquare(gl, prog, 0.7);
+
+  var pixel = ReadCenterPixel(gl);
+  ok(pixel[0] == iColor &&
+     pixel[1] == iColor &&
+     pixel[2] == iColor, 'Color should be the same.');
+  ok(pixel[3] == 255, 'No-alpha should always readback as 1.0 alpha.');
+
+  var dataURL_post = gl.canvas.toDataURL();
+  //console.log('After blending: ' + dataURL_post);
+  ok(dataURL_post == dataURL_pre,
+     'toDataURL should be unchanged after blending.');
+
+  //////////////////
+
+  debug('mask(R,G,B,0), clear(R,G,B,1)');
+
+  Reset(gl);
+
+  gl.colorMask(true, true, true, false);
+  gl.clearColor(fColor, fColor, fColor, 1.0);
+  gl.clear(gl.COLOR_BUFFER_BIT);
+  gl.colorMask(true, true, true, true);
+
+  dataURL_pre = gl.canvas.toDataURL();
+  //console.log('Before blending: ' + dataURL_pre);
+
+  DrawSquare(gl, prog, 0.7);
+
+  var pixel = ReadCenterPixel(gl);
+  ok(pixel[0] == iColor &&
+     pixel[1] == iColor &&
+     pixel[2] == iColor, 'Color should be the same.');
+  ok(pixel[3] == 255, 'No-alpha should always readback as 1.0 alpha.');
+  ok(gl.getError() == 0, 'Should have no errors.');
+
+  dataURL_post = gl.canvas.toDataURL();
+  //console.log('After blending: ' + dataURL_post);
+  ok(dataURL_post == dataURL_pre,
+     'toDataURL should be unchanged after blending.');
+
+  ok(true, 'Test complete.');
+}
+
+(function(){
+  var canvas = document.getElementById('canvas');
+  var attribs = {
+    alpha: false,
+    antialias: false,
+    premultipliedAlpha: false,
+  };
+  var gl = canvas.getContext('experimental-webgl', attribs);
+  ok(gl, 'WebGL should work.');
+  ok(gl.getParameter(gl.ALPHA_BITS) == 0, 'Shouldn\'t have alpha bits.');
+
+  var prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs');
+  ok(prog, 'Program should link.');
+  prog.aPosCoord = gl.getAttribLocation(prog, 'aPosCoord');
+
+  setTimeout(function(){ Test(gl, prog); }, 500);
+})();
+
+</script>
+</body>