b=576081; Remove gfx/layers/opengl/glDefs.h; r=vladimir
authorBenoit Jacob <bjacob@mozilla.com>
Sat, 03 Jul 2010 18:26:56 -0400
changeset 47202 185a6512aade04f61fe201a67bce0cbe9f35de48
parent 47201 f9e0009f188dc76c702ebc8ddca14ebf61ca90df
child 47203 9eee68f24dad4106c4016eaa87a85fad25eb4611
push id14270
push userbjacob@mozilla.com
push dateSat, 03 Jul 2010 22:36:28 +0000
treeherdermozilla-central@bf361368208f [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersvladimir
bugs576081
milestone2.0b2pre
first release with
nightly linux32
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nightly win32
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last release without
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nightly linux64
nightly mac
nightly win32
nightly win64
b=576081; Remove gfx/layers/opengl/glDefs.h; r=vladimir
content/canvas/src/WebGLContextGL.cpp
gfx/layers/opengl/glDefs.h
gfx/thebes/GLDefs.h
--- a/content/canvas/src/WebGLContextGL.cpp
+++ b/content/canvas/src/WebGLContextGL.cpp
@@ -1301,24 +1301,17 @@ WebGLContext::GetParameter(PRUint32 pnam
         {
             GLint i = 0;
             gl->fGetIntegerv(pname, &i);
             wrval->SetAsInt32(i);
         }
             break;
 
         #define LOCAL_GL_MAX_VARYING_VECTORS 0x8dfc // not present in desktop OpenGL
-        // temporarily add those defs here, as they're missing from
-        //     gfx/thebes/public/GLDefs.h
-        // and from
-        //     gfx/layers/opengl/glDefs.h
-        // and I don't know in which of these 2 files they should go (probably we're going to
-        // kill one of them soon?)
-        #define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
-        #define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
+
         case LOCAL_GL_MAX_VARYING_VECTORS:
         {
             #ifdef USE_GLES2
                 GLint i = 0;
                 gl->fGetIntegerv(pname, &i);
                 wrval->SetAsInt32(i);
             #else
                 // since this pname is absent from desktop OpenGL, we have to implement it by hand.
deleted file mode 100644
--- a/gfx/layers/opengl/glDefs.h
+++ /dev/null
@@ -1,3029 +0,0 @@
-/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
- * ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is Mozilla Corporation code.
- *
- * The Initial Developer of the Original Code is Mozilla Foundation.
- * Portions created by the Initial Developer are Copyright (C) 2009
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- *   Bas Schouten <bschouten@mozilla.org>
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either the GNU General Public License Version 2 or later (the "GPL"), or
- * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
-
-#ifndef GFX_GLDEFS_H
-#define GFX_GLDEFS_H
-
-// Definitions
-#if defined(__APPLE__XXX)
-typedef unsigned long GLenum;
-typedef unsigned long GLbitfield;
-typedef unsigned long GLuint;
-typedef long GLint;
-typedef long GLsizei;
-#else
-typedef unsigned int GLenum;
-typedef unsigned int GLbitfield;
-typedef unsigned int GLuint;
-typedef int GLint;
-typedef int GLsizei;
-#endif
-typedef unsigned char GLboolean;
-typedef char realGLboolean;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-
-typedef char GLchar;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptr;
-
-#ifndef GLAPIENTRY
-# ifdef WIN32
-#  define GLAPIENTRY APIENTRY
-#  define GLAPI
-# else
-#  define GLAPIENTRY
-#  define GLAPI
-# endif
-#endif
-
-#define LOCAL_GL_VERSION_1_1 1
-#define LOCAL_GL_ACCUM 0x0100
-#define LOCAL_GL_LOAD 0x0101
-#define LOCAL_GL_RETURN 0x0102
-#define LOCAL_GL_MULT 0x0103
-#define LOCAL_GL_ADD 0x0104
-#define LOCAL_GL_NEVER 0x0200
-#define LOCAL_GL_LESS 0x0201
-#define LOCAL_GL_EQUAL 0x0202
-#define LOCAL_GL_LEQUAL 0x0203
-#define LOCAL_GL_GREATER 0x0204
-#define LOCAL_GL_NOTEQUAL 0x0205
-#define LOCAL_GL_GEQUAL 0x0206
-#define LOCAL_GL_ALWAYS 0x0207
-#define LOCAL_GL_CURRENT_BIT 0x00000001
-#define LOCAL_GL_POINT_BIT 0x00000002
-#define LOCAL_GL_LINE_BIT 0x00000004
-#define LOCAL_GL_POLYGON_BIT 0x00000008
-#define LOCAL_GL_POLYGON_STIPPLE_BIT 0x00000010
-#define LOCAL_GL_PIXEL_MODE_BIT 0x00000020
-#define LOCAL_GL_LIGHTING_BIT 0x00000040
-#define LOCAL_GL_FOG_BIT 0x00000080
-#define LOCAL_GL_DEPTH_BUFFER_BIT 0x00000100
-#define LOCAL_GL_ACCUM_BUFFER_BIT 0x00000200
-#define LOCAL_GL_STENCIL_BUFFER_BIT 0x00000400
-#define LOCAL_GL_VIEWPORT_BIT 0x00000800
-#define LOCAL_GL_TRANSFORM_BIT 0x00001000
-#define LOCAL_GL_ENABLE_BIT 0x00002000
-#define LOCAL_GL_COLOR_BUFFER_BIT 0x00004000
-#define LOCAL_GL_HINT_BIT 0x00008000
-#define LOCAL_GL_EVAL_BIT 0x00010000
-#define LOCAL_GL_LIST_BIT 0x00020000
-#define LOCAL_GL_TEXTURE_BIT 0x00040000
-#define LOCAL_GL_SCISSOR_BIT 0x00080000
-#define LOCAL_GL_ALL_ATTRIB_BITS 0x000fffff
-#define LOCAL_GL_POINTS 0x0000
-#define LOCAL_GL_LINES 0x0001
-#define LOCAL_GL_LINE_LOOP 0x0002
-#define LOCAL_GL_LINE_STRIP 0x0003
-#define LOCAL_GL_TRIANGLES 0x0004
-#define LOCAL_GL_TRIANGLE_STRIP 0x0005
-#define LOCAL_GL_TRIANGLE_FAN 0x0006
-#define LOCAL_GL_QUADS 0x0007
-#define LOCAL_GL_QUAD_STRIP 0x0008
-#define LOCAL_GL_POLYGON 0x0009
-#define LOCAL_GL_ZERO 0
-#define LOCAL_GL_ONE 1
-#define LOCAL_GL_SRC_COLOR 0x0300
-#define LOCAL_GL_ONE_MINUS_SRC_COLOR 0x0301
-#define LOCAL_GL_SRC_ALPHA 0x0302
-#define LOCAL_GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define LOCAL_GL_DST_ALPHA 0x0304
-#define LOCAL_GL_ONE_MINUS_DST_ALPHA 0x0305
-#define LOCAL_GL_DST_COLOR 0x0306
-#define LOCAL_GL_ONE_MINUS_DST_COLOR 0x0307
-#define LOCAL_GL_SRC_ALPHA_SATURATE 0x0308
-#define LOCAL_GL_TRUE 1
-#define LOCAL_GL_FALSE 0
-#define LOCAL_GL_CLIP_PLANE0 0x3000
-#define LOCAL_GL_CLIP_PLANE1 0x3001
-#define LOCAL_GL_CLIP_PLANE2 0x3002
-#define LOCAL_GL_CLIP_PLANE3 0x3003
-#define LOCAL_GL_CLIP_PLANE4 0x3004
-#define LOCAL_GL_CLIP_PLANE5 0x3005
-#define LOCAL_GL_BYTE 0x1400
-#define LOCAL_GL_UNSIGNED_BYTE 0x1401
-#define LOCAL_GL_SHORT 0x1402
-#define LOCAL_GL_UNSIGNED_SHORT 0x1403
-#define LOCAL_GL_INT 0x1404
-#define LOCAL_GL_UNSIGNED_INT 0x1405
-#define LOCAL_GL_FLOAT 0x1406
-#define LOCAL_GL_2_BYTES 0x1407
-#define LOCAL_GL_3_BYTES 0x1408
-#define LOCAL_GL_4_BYTES 0x1409
-#define LOCAL_GL_DOUBLE 0x140A
-#define LOCAL_GL_NONE 0
-#define LOCAL_GL_FRONT_LEFT 0x0400
-#define LOCAL_GL_FRONT_RIGHT 0x0401
-#define LOCAL_GL_BACK_LEFT 0x0402
-#define LOCAL_GL_BACK_RIGHT 0x0403
-#define LOCAL_GL_FRONT 0x0404
-#define LOCAL_GL_BACK 0x0405
-#define LOCAL_GL_LEFT 0x0406
-#define LOCAL_GL_RIGHT 0x0407
-#define LOCAL_GL_FRONT_AND_BACK 0x0408
-#define LOCAL_GL_AUX0 0x0409
-#define LOCAL_GL_AUX1 0x040A
-#define LOCAL_GL_AUX2 0x040B
-#define LOCAL_GL_AUX3 0x040C
-#define LOCAL_GL_NO_ERROR 0
-#define LOCAL_GL_INVALID_ENUM 0x0500
-#define LOCAL_GL_INVALID_VALUE 0x0501
-#define LOCAL_GL_INVALID_OPERATION 0x0502
-#define LOCAL_GL_STACK_OVERFLOW 0x0503
-#define LOCAL_GL_STACK_UNDERFLOW 0x0504
-#define LOCAL_GL_OUT_OF_MEMORY 0x0505
-#define LOCAL_GL_2D 0x0600
-#define LOCAL_GL_3D 0x0601
-#define LOCAL_GL_3D_COLOR 0x0602
-#define LOCAL_GL_3D_COLOR_TEXTURE 0x0603
-#define LOCAL_GL_4D_COLOR_TEXTURE 0x0604
-#define LOCAL_GL_PASS_THROUGH_TOKEN 0x0700
-#define LOCAL_GL_POINT_TOKEN 0x0701
-#define LOCAL_GL_LINE_TOKEN 0x0702
-#define LOCAL_GL_POLYGON_TOKEN 0x0703
-#define LOCAL_GL_BITMAP_TOKEN 0x0704
-#define LOCAL_GL_DRAW_PIXEL_TOKEN 0x0705
-#define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
-#define LOCAL_GL_LINE_RESET_TOKEN 0x0707
-#define LOCAL_GL_EXP 0x0800
-#define LOCAL_GL_EXP2 0x0801
-#define LOCAL_GL_CW 0x0900
-#define LOCAL_GL_CCW 0x0901
-#define LOCAL_GL_COEFF 0x0A00
-#define LOCAL_GL_ORDER 0x0A01
-#define LOCAL_GL_DOMAIN 0x0A02
-#define LOCAL_GL_CURRENT_COLOR 0x0B00
-#define LOCAL_GL_CURRENT_INDEX 0x0B01
-#define LOCAL_GL_CURRENT_NORMAL 0x0B02
-#define LOCAL_GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define LOCAL_GL_CURRENT_RASTER_COLOR 0x0B04
-#define LOCAL_GL_CURRENT_RASTER_INDEX 0x0B05
-#define LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define LOCAL_GL_CURRENT_RASTER_POSITION 0x0B07
-#define LOCAL_GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define LOCAL_GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define LOCAL_GL_POINT_SMOOTH 0x0B10
-#define LOCAL_GL_POINT_SIZE 0x0B11
-#define LOCAL_GL_POINT_SIZE_RANGE 0x0B12
-#define LOCAL_GL_POINT_SIZE_GRANULARITY 0x0B13
-#define LOCAL_GL_LINE_SMOOTH 0x0B20
-#define LOCAL_GL_LINE_WIDTH 0x0B21
-#define LOCAL_GL_LINE_WIDTH_RANGE 0x0B22
-#define LOCAL_GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define LOCAL_GL_LINE_STIPPLE 0x0B24
-#define LOCAL_GL_LINE_STIPPLE_PATTERN 0x0B25
-#define LOCAL_GL_LINE_STIPPLE_REPEAT 0x0B26
-#define LOCAL_GL_LIST_MODE 0x0B30
-#define LOCAL_GL_MAX_LIST_NESTING 0x0B31
-#define LOCAL_GL_LIST_BASE 0x0B32
-#define LOCAL_GL_LIST_INDEX 0x0B33
-#define LOCAL_GL_POLYGON_MODE 0x0B40
-#define LOCAL_GL_POLYGON_SMOOTH 0x0B41
-#define LOCAL_GL_POLYGON_STIPPLE 0x0B42
-#define LOCAL_GL_EDGE_FLAG 0x0B43
-#define LOCAL_GL_CULL_FACE 0x0B44
-#define LOCAL_GL_CULL_FACE_MODE 0x0B45
-#define LOCAL_GL_FRONT_FACE 0x0B46
-#define LOCAL_GL_LIGHTING 0x0B50
-#define LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define LOCAL_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define LOCAL_GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define LOCAL_GL_SHADE_MODEL 0x0B54
-#define LOCAL_GL_COLOR_MATERIAL_FACE 0x0B55
-#define LOCAL_GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define LOCAL_GL_COLOR_MATERIAL 0x0B57
-#define LOCAL_GL_FOG 0x0B60
-#define LOCAL_GL_FOG_INDEX 0x0B61
-#define LOCAL_GL_FOG_DENSITY 0x0B62
-#define LOCAL_GL_FOG_START 0x0B63
-#define LOCAL_GL_FOG_END 0x0B64
-#define LOCAL_GL_FOG_MODE 0x0B65
-#define LOCAL_GL_FOG_COLOR 0x0B66
-#define LOCAL_GL_DEPTH_RANGE 0x0B70
-#define LOCAL_GL_DEPTH_TEST 0x0B71
-#define LOCAL_GL_DEPTH_WRITEMASK 0x0B72
-#define LOCAL_GL_DEPTH_CLEAR_VALUE 0x0B73
-#define LOCAL_GL_DEPTH_FUNC 0x0B74
-#define LOCAL_GL_ACCUM_CLEAR_VALUE 0x0B80
-#define LOCAL_GL_STENCIL_TEST 0x0B90
-#define LOCAL_GL_STENCIL_CLEAR_VALUE 0x0B91
-#define LOCAL_GL_STENCIL_FUNC 0x0B92
-#define LOCAL_GL_STENCIL_VALUE_MASK 0x0B93
-#define LOCAL_GL_STENCIL_FAIL 0x0B94
-#define LOCAL_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define LOCAL_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define LOCAL_GL_STENCIL_REF 0x0B97
-#define LOCAL_GL_STENCIL_WRITEMASK 0x0B98
-#define LOCAL_GL_MATRIX_MODE 0x0BA0
-#define LOCAL_GL_NORMALIZE 0x0BA1
-#define LOCAL_GL_VIEWPORT 0x0BA2
-#define LOCAL_GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define LOCAL_GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define LOCAL_GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define LOCAL_GL_MODELVIEW_MATRIX 0x0BA6
-#define LOCAL_GL_PROJECTION_MATRIX 0x0BA7
-#define LOCAL_GL_TEXTURE_MATRIX 0x0BA8
-#define LOCAL_GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define LOCAL_GL_ALPHA_TEST 0x0BC0
-#define LOCAL_GL_ALPHA_TEST_FUNC 0x0BC1
-#define LOCAL_GL_ALPHA_TEST_REF 0x0BC2
-#define LOCAL_GL_DITHER 0x0BD0
-#define LOCAL_GL_BLEND_DST 0x0BE0
-#define LOCAL_GL_BLEND_SRC 0x0BE1
-#define LOCAL_GL_BLEND 0x0BE2
-#define LOCAL_GL_LOGIC_OP_MODE 0x0BF0
-#define LOCAL_GL_INDEX_LOGIC_OP 0x0BF1
-#define LOCAL_GL_COLOR_LOGIC_OP 0x0BF2
-#define LOCAL_GL_AUX_BUFFERS 0x0C00
-#define LOCAL_GL_DRAW_BUFFER 0x0C01
-#define LOCAL_GL_READ_BUFFER 0x0C02
-#define LOCAL_GL_SCISSOR_BOX 0x0C10
-#define LOCAL_GL_SCISSOR_TEST 0x0C11
-#define LOCAL_GL_INDEX_CLEAR_VALUE 0x0C20
-#define LOCAL_GL_INDEX_WRITEMASK 0x0C21
-#define LOCAL_GL_COLOR_CLEAR_VALUE 0x0C22
-#define LOCAL_GL_COLOR_WRITEMASK 0x0C23
-#define LOCAL_GL_INDEX_MODE 0x0C30
-#define LOCAL_GL_RGBA_MODE 0x0C31
-#define LOCAL_GL_DOUBLEBUFFER 0x0C32
-#define LOCAL_GL_STEREO 0x0C33
-#define LOCAL_GL_RENDER_MODE 0x0C40
-#define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define LOCAL_GL_POINT_SMOOTH_HINT 0x0C51
-#define LOCAL_GL_LINE_SMOOTH_HINT 0x0C52
-#define LOCAL_GL_POLYGON_SMOOTH_HINT 0x0C53
-#define LOCAL_GL_FOG_HINT 0x0C54
-#define LOCAL_GL_TEXTURE_GEN_S 0x0C60
-#define LOCAL_GL_TEXTURE_GEN_T 0x0C61
-#define LOCAL_GL_TEXTURE_GEN_R 0x0C62
-#define LOCAL_GL_TEXTURE_GEN_Q 0x0C63
-#define LOCAL_GL_PIXEL_MAP_I_TO_I 0x0C70
-#define LOCAL_GL_PIXEL_MAP_S_TO_S 0x0C71
-#define LOCAL_GL_PIXEL_MAP_I_TO_R 0x0C72
-#define LOCAL_GL_PIXEL_MAP_I_TO_G 0x0C73
-#define LOCAL_GL_PIXEL_MAP_I_TO_B 0x0C74
-#define LOCAL_GL_PIXEL_MAP_I_TO_A 0x0C75
-#define LOCAL_GL_PIXEL_MAP_R_TO_R 0x0C76
-#define LOCAL_GL_PIXEL_MAP_G_TO_G 0x0C77
-#define LOCAL_GL_PIXEL_MAP_B_TO_B 0x0C78
-#define LOCAL_GL_PIXEL_MAP_A_TO_A 0x0C79
-#define LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define LOCAL_GL_UNPACK_SWAP_BYTES 0x0CF0
-#define LOCAL_GL_UNPACK_LSB_FIRST 0x0CF1
-#define LOCAL_GL_UNPACK_ROW_LENGTH 0x0CF2
-#define LOCAL_GL_UNPACK_SKIP_ROWS 0x0CF3
-#define LOCAL_GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define LOCAL_GL_UNPACK_ALIGNMENT 0x0CF5
-#define LOCAL_GL_PACK_SWAP_BYTES 0x0D00
-#define LOCAL_GL_PACK_LSB_FIRST 0x0D01
-#define LOCAL_GL_PACK_ROW_LENGTH 0x0D02
-#define LOCAL_GL_PACK_SKIP_ROWS 0x0D03
-#define LOCAL_GL_PACK_SKIP_PIXELS 0x0D04
-#define LOCAL_GL_PACK_ALIGNMENT 0x0D05
-#define LOCAL_GL_MAP_COLOR 0x0D10
-#define LOCAL_GL_MAP_STENCIL 0x0D11
-#define LOCAL_GL_INDEX_SHIFT 0x0D12
-#define LOCAL_GL_INDEX_OFFSET 0x0D13
-#define LOCAL_GL_RED_SCALE 0x0D14
-#define LOCAL_GL_RED_BIAS 0x0D15
-#define LOCAL_GL_ZOOM_X 0x0D16
-#define LOCAL_GL_ZOOM_Y 0x0D17
-#define LOCAL_GL_GREEN_SCALE 0x0D18
-#define LOCAL_GL_GREEN_BIAS 0x0D19
-#define LOCAL_GL_BLUE_SCALE 0x0D1A
-#define LOCAL_GL_BLUE_BIAS 0x0D1B
-#define LOCAL_GL_ALPHA_SCALE 0x0D1C
-#define LOCAL_GL_ALPHA_BIAS 0x0D1D
-#define LOCAL_GL_DEPTH_SCALE 0x0D1E
-#define LOCAL_GL_DEPTH_BIAS 0x0D1F
-#define LOCAL_GL_MAX_EVAL_ORDER 0x0D30
-#define LOCAL_GL_MAX_LIGHTS 0x0D31
-#define LOCAL_GL_MAX_CLIP_PLANES 0x0D32
-#define LOCAL_GL_MAX_TEXTURE_SIZE 0x0D33
-#define LOCAL_GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define LOCAL_GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define LOCAL_GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define LOCAL_GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define LOCAL_GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define LOCAL_GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define LOCAL_GL_SUBPIXEL_BITS 0x0D50
-#define LOCAL_GL_INDEX_BITS 0x0D51
-#define LOCAL_GL_RED_BITS 0x0D52
-#define LOCAL_GL_GREEN_BITS 0x0D53
-#define LOCAL_GL_BLUE_BITS 0x0D54
-#define LOCAL_GL_ALPHA_BITS 0x0D55
-#define LOCAL_GL_DEPTH_BITS 0x0D56
-#define LOCAL_GL_STENCIL_BITS 0x0D57
-#define LOCAL_GL_ACCUM_RED_BITS 0x0D58
-#define LOCAL_GL_ACCUM_GREEN_BITS 0x0D59
-#define LOCAL_GL_ACCUM_BLUE_BITS 0x0D5A
-#define LOCAL_GL_ACCUM_ALPHA_BITS 0x0D5B
-#define LOCAL_GL_NAME_STACK_DEPTH 0x0D70
-#define LOCAL_GL_AUTO_NORMAL 0x0D80
-#define LOCAL_GL_MAP1_COLOR_4 0x0D90
-#define LOCAL_GL_MAP1_INDEX 0x0D91
-#define LOCAL_GL_MAP1_NORMAL 0x0D92
-#define LOCAL_GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define LOCAL_GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define LOCAL_GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define LOCAL_GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define LOCAL_GL_MAP1_VERTEX_3 0x0D97
-#define LOCAL_GL_MAP1_VERTEX_4 0x0D98
-#define LOCAL_GL_MAP2_COLOR_4 0x0DB0
-#define LOCAL_GL_MAP2_INDEX 0x0DB1
-#define LOCAL_GL_MAP2_NORMAL 0x0DB2
-#define LOCAL_GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define LOCAL_GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define LOCAL_GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define LOCAL_GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define LOCAL_GL_MAP2_VERTEX_3 0x0DB7
-#define LOCAL_GL_MAP2_VERTEX_4 0x0DB8
-#define LOCAL_GL_MAP1_GRID_DOMAIN 0x0DD0
-#define LOCAL_GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define LOCAL_GL_MAP2_GRID_DOMAIN 0x0DD2
-#define LOCAL_GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define LOCAL_GL_TEXTURE_1D 0x0DE0
-#define LOCAL_GL_TEXTURE_2D 0x0DE1
-#define LOCAL_GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define LOCAL_GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define LOCAL_GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define LOCAL_GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define LOCAL_GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define LOCAL_GL_TEXTURE_WIDTH 0x1000
-#define LOCAL_GL_TEXTURE_HEIGHT 0x1001
-#define LOCAL_GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define LOCAL_GL_TEXTURE_BORDER_COLOR 0x1004
-#define LOCAL_GL_TEXTURE_BORDER 0x1005
-#define LOCAL_GL_DONT_CARE 0x1100
-#define LOCAL_GL_FASTEST 0x1101
-#define LOCAL_GL_NICEST 0x1102
-#define LOCAL_GL_LIGHT0 0x4000
-#define LOCAL_GL_LIGHT1 0x4001
-#define LOCAL_GL_LIGHT2 0x4002
-#define LOCAL_GL_LIGHT3 0x4003
-#define LOCAL_GL_LIGHT4 0x4004
-#define LOCAL_GL_LIGHT5 0x4005
-#define LOCAL_GL_LIGHT6 0x4006
-#define LOCAL_GL_LIGHT7 0x4007
-#define LOCAL_GL_AMBIENT 0x1200
-#define LOCAL_GL_DIFFUSE 0x1201
-#define LOCAL_GL_SPECULAR 0x1202
-#define LOCAL_GL_POSITION 0x1203
-#define LOCAL_GL_SPOT_DIRECTION 0x1204
-#define LOCAL_GL_SPOT_EXPONENT 0x1205
-#define LOCAL_GL_SPOT_CUTOFF 0x1206
-#define LOCAL_GL_CONSTANT_ATTENUATION 0x1207
-#define LOCAL_GL_LINEAR_ATTENUATION 0x1208
-#define LOCAL_GL_QUADRATIC_ATTENUATION 0x1209
-#define LOCAL_GL_COMPILE 0x1300
-#define LOCAL_GL_COMPILE_AND_EXECUTE 0x1301
-#define LOCAL_GL_CLEAR 0x1500
-#define LOCAL_GL_AND 0x1501
-#define LOCAL_GL_AND_REVERSE 0x1502
-#define LOCAL_GL_COPY 0x1503
-#define LOCAL_GL_AND_INVERTED 0x1504
-#define LOCAL_GL_NOOP 0x1505
-#define LOCAL_GL_XOR 0x1506
-#define LOCAL_GL_OR 0x1507
-#define LOCAL_GL_NOR 0x1508
-#define LOCAL_GL_EQUIV 0x1509
-#define LOCAL_GL_INVERT 0x150A
-#define LOCAL_GL_OR_REVERSE 0x150B
-#define LOCAL_GL_COPY_INVERTED 0x150C
-#define LOCAL_GL_OR_INVERTED 0x150D
-#define LOCAL_GL_NAND 0x150E
-#define LOCAL_GL_SET 0x150F
-#define LOCAL_GL_EMISSION 0x1600
-#define LOCAL_GL_SHININESS 0x1601
-#define LOCAL_GL_AMBIENT_AND_DIFFUSE 0x1602
-#define LOCAL_GL_COLOR_INDEXES 0x1603
-#define LOCAL_GL_MODELVIEW 0x1700
-#define LOCAL_GL_PROJECTION 0x1701
-#define LOCAL_GL_TEXTURE 0x1702
-#define LOCAL_GL_COLOR 0x1800
-#define LOCAL_GL_DEPTH 0x1801
-#define LOCAL_GL_STENCIL 0x1802
-#define LOCAL_GL_COLOR_INDEX 0x1900
-#define LOCAL_GL_STENCIL_INDEX 0x1901
-#define LOCAL_GL_DEPTH_COMPONENT 0x1902
-#define LOCAL_GL_RED 0x1903
-#define LOCAL_GL_GREEN 0x1904
-#define LOCAL_GL_BLUE 0x1905
-#define LOCAL_GL_ALPHA 0x1906
-#define LOCAL_GL_RGB 0x1907
-#define LOCAL_GL_RGBA 0x1908
-#define LOCAL_GL_LUMINANCE 0x1909
-#define LOCAL_GL_LUMINANCE_ALPHA 0x190A
-#define LOCAL_GL_BITMAP 0x1A00
-#define LOCAL_GL_POINT 0x1B00
-#define LOCAL_GL_LINE 0x1B01
-#define LOCAL_GL_FILL 0x1B02
-#define LOCAL_GL_RENDER 0x1C00
-#define LOCAL_GL_FEEDBACK 0x1C01
-#define LOCAL_GL_SELECT 0x1C02
-#define LOCAL_GL_FLAT 0x1D00
-#define LOCAL_GL_SMOOTH 0x1D01
-#define LOCAL_GL_KEEP 0x1E00
-#define LOCAL_GL_REPLACE 0x1E01
-#define LOCAL_GL_INCR 0x1E02
-#define LOCAL_GL_DECR 0x1E03
-#define LOCAL_GL_VENDOR 0x1F00
-#define LOCAL_GL_RENDERER 0x1F01
-#define LOCAL_GL_VERSION 0x1F02
-#define LOCAL_GL_EXTENSIONS 0x1F03
-#define LOCAL_GL_S 0x2000
-#define LOCAL_GL_T 0x2001
-#define LOCAL_GL_R 0x2002
-#define LOCAL_GL_Q 0x2003
-#define LOCAL_GL_MODULATE 0x2100
-#define LOCAL_GL_DECAL 0x2101
-#define LOCAL_GL_TEXTURE_ENV_MODE 0x2200
-#define LOCAL_GL_TEXTURE_ENV_COLOR 0x2201
-#define LOCAL_GL_TEXTURE_ENV 0x2300
-#define LOCAL_GL_EYE_LINEAR 0x2400
-#define LOCAL_GL_OBJECT_LINEAR 0x2401
-#define LOCAL_GL_SPHERE_MAP 0x2402
-#define LOCAL_GL_TEXTURE_GEN_MODE 0x2500
-#define LOCAL_GL_OBJECT_PLANE 0x2501
-#define LOCAL_GL_EYE_PLANE 0x2502
-#define LOCAL_GL_NEAREST 0x2600
-#define LOCAL_GL_LINEAR 0x2601
-#define LOCAL_GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define LOCAL_GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define LOCAL_GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define LOCAL_GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define LOCAL_GL_TEXTURE_MAG_FILTER 0x2800
-#define LOCAL_GL_TEXTURE_MIN_FILTER 0x2801
-#define LOCAL_GL_TEXTURE_WRAP_S 0x2802
-#define LOCAL_GL_TEXTURE_WRAP_T 0x2803
-#define LOCAL_GL_CLAMP 0x2900
-#define LOCAL_GL_REPEAT 0x2901
-#define LOCAL_GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-#define LOCAL_GL_POLYGON_OFFSET_FACTOR 0x8038
-#define LOCAL_GL_POLYGON_OFFSET_UNITS 0x2A00
-#define LOCAL_GL_POLYGON_OFFSET_POINT 0x2A01
-#define LOCAL_GL_POLYGON_OFFSET_LINE 0x2A02
-#define LOCAL_GL_POLYGON_OFFSET_FILL 0x8037
-#define LOCAL_GL_ALPHA4 0x803B
-#define LOCAL_GL_ALPHA8 0x803C
-#define LOCAL_GL_ALPHA12 0x803D
-#define LOCAL_GL_ALPHA16 0x803E
-#define LOCAL_GL_LUMINANCE4 0x803F
-#define LOCAL_GL_LUMINANCE8 0x8040
-#define LOCAL_GL_LUMINANCE12 0x8041
-#define LOCAL_GL_LUMINANCE16 0x8042
-#define LOCAL_GL_LUMINANCE4_ALPHA4 0x8043
-#define LOCAL_GL_LUMINANCE6_ALPHA2 0x8044
-#define LOCAL_GL_LUMINANCE8_ALPHA8 0x8045
-#define LOCAL_GL_LUMINANCE12_ALPHA4 0x8046
-#define LOCAL_GL_LUMINANCE12_ALPHA12 0x8047
-#define LOCAL_GL_LUMINANCE16_ALPHA16 0x8048
-#define LOCAL_GL_INTENSITY 0x8049
-#define LOCAL_GL_INTENSITY4 0x804A
-#define LOCAL_GL_INTENSITY8 0x804B
-#define LOCAL_GL_INTENSITY12 0x804C
-#define LOCAL_GL_INTENSITY16 0x804D
-#define LOCAL_GL_R3_G3_B2 0x2A10
-#define LOCAL_GL_RGB4 0x804F
-#define LOCAL_GL_RGB5 0x8050
-#define LOCAL_GL_RGB8 0x8051
-#define LOCAL_GL_RGB10 0x8052
-#define LOCAL_GL_RGB12 0x8053
-#define LOCAL_GL_RGB16 0x8054
-#define LOCAL_GL_RGBA2 0x8055
-#define LOCAL_GL_RGBA4 0x8056
-#define LOCAL_GL_RGB5_A1 0x8057
-#define LOCAL_GL_RGBA8 0x8058
-#define LOCAL_GL_RGB10_A2 0x8059
-#define LOCAL_GL_RGBA12 0x805A
-#define LOCAL_GL_RGBA16 0x805B
-#define LOCAL_GL_TEXTURE_RED_SIZE 0x805C
-#define LOCAL_GL_TEXTURE_GREEN_SIZE 0x805D
-#define LOCAL_GL_TEXTURE_BLUE_SIZE 0x805E
-#define LOCAL_GL_TEXTURE_ALPHA_SIZE 0x805F
-#define LOCAL_GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define LOCAL_GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define LOCAL_GL_PROXY_TEXTURE_1D 0x8063
-#define LOCAL_GL_PROXY_TEXTURE_2D 0x8064
-#define LOCAL_GL_TEXTURE_PRIORITY 0x8066
-#define LOCAL_GL_TEXTURE_RESIDENT 0x8067
-#define LOCAL_GL_TEXTURE_BINDING_1D 0x8068
-#define LOCAL_GL_TEXTURE_BINDING_2D 0x8069
-#define LOCAL_GL_VERTEX_ARRAY 0x8074
-#define LOCAL_GL_NORMAL_ARRAY 0x8075
-#define LOCAL_GL_COLOR_ARRAY 0x8076
-#define LOCAL_GL_INDEX_ARRAY 0x8077
-#define LOCAL_GL_TEXTURE_COORD_ARRAY 0x8078
-#define LOCAL_GL_EDGE_FLAG_ARRAY 0x8079
-#define LOCAL_GL_VERTEX_ARRAY_SIZE 0x807A
-#define LOCAL_GL_VERTEX_ARRAY_TYPE 0x807B
-#define LOCAL_GL_VERTEX_ARRAY_STRIDE 0x807C
-#define LOCAL_GL_NORMAL_ARRAY_TYPE 0x807E
-#define LOCAL_GL_NORMAL_ARRAY_STRIDE 0x807F
-#define LOCAL_GL_COLOR_ARRAY_SIZE 0x8081
-#define LOCAL_GL_COLOR_ARRAY_TYPE 0x8082
-#define LOCAL_GL_COLOR_ARRAY_STRIDE 0x8083
-#define LOCAL_GL_INDEX_ARRAY_TYPE 0x8085
-#define LOCAL_GL_INDEX_ARRAY_STRIDE 0x8086
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define LOCAL_GL_VERTEX_ARRAY_POINTER 0x808E
-#define LOCAL_GL_NORMAL_ARRAY_POINTER 0x808F
-#define LOCAL_GL_COLOR_ARRAY_POINTER 0x8090
-#define LOCAL_GL_INDEX_ARRAY_POINTER 0x8091
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define LOCAL_GL_V2F 0x2A20
-#define LOCAL_GL_V3F 0x2A21
-#define LOCAL_GL_C4UB_V2F 0x2A22
-#define LOCAL_GL_C4UB_V3F 0x2A23
-#define LOCAL_GL_C3F_V3F 0x2A24
-#define LOCAL_GL_N3F_V3F 0x2A25
-#define LOCAL_GL_C4F_N3F_V3F 0x2A26
-#define LOCAL_GL_T2F_V3F 0x2A27
-#define LOCAL_GL_T4F_V4F 0x2A28
-#define LOCAL_GL_T2F_C4UB_V3F 0x2A29
-#define LOCAL_GL_T2F_C3F_V3F 0x2A2A
-#define LOCAL_GL_T2F_N3F_V3F 0x2A2B
-#define LOCAL_GL_T2F_C4F_N3F_V3F 0x2A2C
-#define LOCAL_GL_T4F_C4F_N3F_V4F 0x2A2D
-#define LOCAL_GL_LOGIC_OP GL_INDEX_LOGIC_OP
-#define LOCAL_GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
-#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
-#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
-#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
-#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
-#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
-#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
-#define LOCAL_GL_VERSION_1_2 1
-#define LOCAL_GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define LOCAL_GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define LOCAL_GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define LOCAL_GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define LOCAL_GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define LOCAL_GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define LOCAL_GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define LOCAL_GL_RESCALE_NORMAL 0x803A
-#define LOCAL_GL_TEXTURE_BINDING_3D 0x806A
-#define LOCAL_GL_PACK_SKIP_IMAGES 0x806B
-#define LOCAL_GL_PACK_IMAGE_HEIGHT 0x806C
-#define LOCAL_GL_UNPACK_SKIP_IMAGES 0x806D
-#define LOCAL_GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define LOCAL_GL_TEXTURE_3D 0x806F
-#define LOCAL_GL_PROXY_TEXTURE_3D 0x8070
-#define LOCAL_GL_TEXTURE_DEPTH 0x8071
-#define LOCAL_GL_TEXTURE_WRAP_R 0x8072
-#define LOCAL_GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define LOCAL_GL_BGR 0x80E0
-#define LOCAL_GL_BGRA 0x80E1
-#define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9
-#define LOCAL_GL_CLAMP_TO_EDGE 0x812F
-#define LOCAL_GL_TEXTURE_MIN_LOD 0x813A
-#define LOCAL_GL_TEXTURE_MAX_LOD 0x813B
-#define LOCAL_GL_TEXTURE_BASE_LEVEL 0x813C
-#define LOCAL_GL_TEXTURE_MAX_LEVEL 0x813D
-#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define LOCAL_GL_SINGLE_COLOR 0x81F9
-#define LOCAL_GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define LOCAL_GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define LOCAL_GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define LOCAL_GL_VERSION_1_3 1
-#define LOCAL_GL_MULTISAMPLE 0x809D
-#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define LOCAL_GL_SAMPLE_COVERAGE 0x80A0
-#define LOCAL_GL_SAMPLE_BUFFERS 0x80A8
-#define LOCAL_GL_SAMPLES 0x80A9
-#define LOCAL_GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define LOCAL_GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define LOCAL_GL_CLAMP_TO_BORDER 0x812D
-#define LOCAL_GL_TEXTURE0 0x84C0
-#define LOCAL_GL_TEXTURE1 0x84C1
-#define LOCAL_GL_TEXTURE2 0x84C2
-#define LOCAL_GL_TEXTURE3 0x84C3
-#define LOCAL_GL_TEXTURE4 0x84C4
-#define LOCAL_GL_TEXTURE5 0x84C5
-#define LOCAL_GL_TEXTURE6 0x84C6
-#define LOCAL_GL_TEXTURE7 0x84C7
-#define LOCAL_GL_TEXTURE8 0x84C8
-#define LOCAL_GL_TEXTURE9 0x84C9
-#define LOCAL_GL_TEXTURE10 0x84CA
-#define LOCAL_GL_TEXTURE11 0x84CB
-#define LOCAL_GL_TEXTURE12 0x84CC
-#define LOCAL_GL_TEXTURE13 0x84CD
-#define LOCAL_GL_TEXTURE14 0x84CE
-#define LOCAL_GL_TEXTURE15 0x84CF
-#define LOCAL_GL_TEXTURE16 0x84D0
-#define LOCAL_GL_TEXTURE17 0x84D1
-#define LOCAL_GL_TEXTURE18 0x84D2
-#define LOCAL_GL_TEXTURE19 0x84D3
-#define LOCAL_GL_TEXTURE20 0x84D4
-#define LOCAL_GL_TEXTURE21 0x84D5
-#define LOCAL_GL_TEXTURE22 0x84D6
-#define LOCAL_GL_TEXTURE23 0x84D7
-#define LOCAL_GL_TEXTURE24 0x84D8
-#define LOCAL_GL_TEXTURE25 0x84D9
-#define LOCAL_GL_TEXTURE26 0x84DA
-#define LOCAL_GL_TEXTURE27 0x84DB
-#define LOCAL_GL_TEXTURE28 0x84DC
-#define LOCAL_GL_TEXTURE29 0x84DD
-#define LOCAL_GL_TEXTURE30 0x84DE
-#define LOCAL_GL_TEXTURE31 0x84DF
-#define LOCAL_GL_ACTIVE_TEXTURE 0x84E0
-#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define LOCAL_GL_MAX_TEXTURE_UNITS 0x84E2
-#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define LOCAL_GL_SUBTRACT 0x84E7
-#define LOCAL_GL_COMPRESSED_ALPHA 0x84E9
-#define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
-#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define LOCAL_GL_COMPRESSED_INTENSITY 0x84EC
-#define LOCAL_GL_COMPRESSED_RGB 0x84ED
-#define LOCAL_GL_COMPRESSED_RGBA 0x84EE
-#define LOCAL_GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define LOCAL_GL_NORMAL_MAP 0x8511
-#define LOCAL_GL_REFLECTION_MAP 0x8512
-#define LOCAL_GL_TEXTURE_CUBE_MAP 0x8513
-#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define LOCAL_GL_COMBINE 0x8570
-#define LOCAL_GL_COMBINE_RGB 0x8571
-#define LOCAL_GL_COMBINE_ALPHA 0x8572
-#define LOCAL_GL_RGB_SCALE 0x8573
-#define LOCAL_GL_ADD_SIGNED 0x8574
-#define LOCAL_GL_INTERPOLATE 0x8575
-#define LOCAL_GL_CONSTANT 0x8576
-#define LOCAL_GL_PRIMARY_COLOR 0x8577
-#define LOCAL_GL_PREVIOUS 0x8578
-#define LOCAL_GL_SOURCE0_RGB 0x8580
-#define LOCAL_GL_SOURCE1_RGB 0x8581
-#define LOCAL_GL_SOURCE2_RGB 0x8582
-#define LOCAL_GL_SOURCE0_ALPHA 0x8588
-#define LOCAL_GL_SOURCE1_ALPHA 0x8589
-#define LOCAL_GL_SOURCE2_ALPHA 0x858A
-#define LOCAL_GL_OPERAND0_RGB 0x8590
-#define LOCAL_GL_OPERAND1_RGB 0x8591
-#define LOCAL_GL_OPERAND2_RGB 0x8592
-#define LOCAL_GL_OPERAND0_ALPHA 0x8598
-#define LOCAL_GL_OPERAND1_ALPHA 0x8599
-#define LOCAL_GL_OPERAND2_ALPHA 0x859A
-#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define LOCAL_GL_TEXTURE_COMPRESSED 0x86A1
-#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define LOCAL_GL_DOT3_RGB 0x86AE
-#define LOCAL_GL_DOT3_RGBA 0x86AF
-#define LOCAL_GL_MULTISAMPLE_BIT 0x20000000
-#define LOCAL_GL_VERSION_1_4 1
-#define LOCAL_GL_BLEND_DST_RGB 0x80C8
-#define LOCAL_GL_BLEND_SRC_RGB 0x80C9
-#define LOCAL_GL_BLEND_DST_ALPHA 0x80CA
-#define LOCAL_GL_BLEND_SRC_ALPHA 0x80CB
-#define LOCAL_GL_POINT_SIZE_MIN 0x8126
-#define LOCAL_GL_POINT_SIZE_MAX 0x8127
-#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define LOCAL_GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define LOCAL_GL_GENERATE_MIPMAP 0x8191
-#define LOCAL_GL_GENERATE_MIPMAP_HINT 0x8192
-#define LOCAL_GL_DEPTH_COMPONENT16 0x81A5
-#define LOCAL_GL_DEPTH_COMPONENT24 0x81A6
-#define LOCAL_GL_DEPTH_COMPONENT32 0x81A7
-#define LOCAL_GL_MIRRORED_REPEAT 0x8370
-#define LOCAL_GL_FOG_COORDINATE_SOURCE 0x8450
-#define LOCAL_GL_FOG_COORDINATE 0x8451
-#define LOCAL_GL_FRAGMENT_DEPTH 0x8452
-#define LOCAL_GL_CURRENT_FOG_COORDINATE 0x8453
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define LOCAL_GL_FOG_COORDINATE_ARRAY 0x8457
-#define LOCAL_GL_COLOR_SUM 0x8458
-#define LOCAL_GL_CURRENT_SECONDARY_COLOR 0x8459
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY 0x845E
-#define LOCAL_GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define LOCAL_GL_TEXTURE_FILTER_CONTROL 0x8500
-#define LOCAL_GL_TEXTURE_LOD_BIAS 0x8501
-#define LOCAL_GL_INCR_WRAP 0x8507
-#define LOCAL_GL_DECR_WRAP 0x8508
-#define LOCAL_GL_TEXTURE_DEPTH_SIZE 0x884A
-#define LOCAL_GL_DEPTH_TEXTURE_MODE 0x884B
-#define LOCAL_GL_TEXTURE_COMPARE_MODE 0x884C
-#define LOCAL_GL_TEXTURE_COMPARE_FUNC 0x884D
-#define LOCAL_GL_COMPARE_R_TO_TEXTURE 0x884E
-#define LOCAL_GL_VERSION_1_5 1
-#define LOCAL_GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define LOCAL_GL_FOG_COORD GL_FOG_COORDINATE
-#define LOCAL_GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define LOCAL_GL_SRC0_RGB GL_SOURCE0_RGB
-#define LOCAL_GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define LOCAL_GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define LOCAL_GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define LOCAL_GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define LOCAL_GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define LOCAL_GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define LOCAL_GL_SRC1_RGB GL_SOURCE1_RGB
-#define LOCAL_GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define LOCAL_GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#define LOCAL_GL_SRC2_RGB GL_SOURCE2_RGB
-#define LOCAL_GL_BUFFER_SIZE 0x8764
-#define LOCAL_GL_BUFFER_USAGE 0x8765
-#define LOCAL_GL_QUERY_COUNTER_BITS 0x8864
-#define LOCAL_GL_CURRENT_QUERY 0x8865
-#define LOCAL_GL_QUERY_RESULT 0x8866
-#define LOCAL_GL_QUERY_RESULT_AVAILABLE 0x8867
-#define LOCAL_GL_ARRAY_BUFFER 0x8892
-#define LOCAL_GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define LOCAL_GL_ARRAY_BUFFER_BINDING 0x8894
-#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define LOCAL_GL_READ_ONLY 0x88B8
-#define LOCAL_GL_WRITE_ONLY 0x88B9
-#define LOCAL_GL_READ_WRITE 0x88BA
-#define LOCAL_GL_BUFFER_ACCESS 0x88BB
-#define LOCAL_GL_BUFFER_MAPPED 0x88BC
-#define LOCAL_GL_BUFFER_MAP_POINTER 0x88BD
-#define LOCAL_GL_STREAM_DRAW 0x88E0
-#define LOCAL_GL_STREAM_READ 0x88E1
-#define LOCAL_GL_STREAM_COPY 0x88E2
-#define LOCAL_GL_STATIC_DRAW 0x88E4
-#define LOCAL_GL_STATIC_READ 0x88E5
-#define LOCAL_GL_STATIC_COPY 0x88E6
-#define LOCAL_GL_DYNAMIC_DRAW 0x88E8
-#define LOCAL_GL_DYNAMIC_READ 0x88E9
-#define LOCAL_GL_DYNAMIC_COPY 0x88EA
-#define LOCAL_GL_SAMPLES_PASSED 0x8914
-#define LOCAL_GL_VERSION_2_0 1
-#define LOCAL_GL_BLEND_EQUATION_RGB 0x8009
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define LOCAL_GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define LOCAL_GL_STENCIL_BACK_FUNC 0x8800
-#define LOCAL_GL_STENCIL_BACK_FAIL 0x8801
-#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define LOCAL_GL_MAX_DRAW_BUFFERS 0x8824
-#define LOCAL_GL_DRAW_BUFFER0 0x8825
-#define LOCAL_GL_DRAW_BUFFER1 0x8826
-#define LOCAL_GL_DRAW_BUFFER2 0x8827
-#define LOCAL_GL_DRAW_BUFFER3 0x8828
-#define LOCAL_GL_DRAW_BUFFER4 0x8829
-#define LOCAL_GL_DRAW_BUFFER5 0x882A
-#define LOCAL_GL_DRAW_BUFFER6 0x882B
-#define LOCAL_GL_DRAW_BUFFER7 0x882C
-#define LOCAL_GL_DRAW_BUFFER8 0x882D
-#define LOCAL_GL_DRAW_BUFFER9 0x882E
-#define LOCAL_GL_DRAW_BUFFER10 0x882F
-#define LOCAL_GL_DRAW_BUFFER11 0x8830
-#define LOCAL_GL_DRAW_BUFFER12 0x8831
-#define LOCAL_GL_DRAW_BUFFER13 0x8832
-#define LOCAL_GL_DRAW_BUFFER14 0x8833
-#define LOCAL_GL_DRAW_BUFFER15 0x8834
-#define LOCAL_GL_BLEND_EQUATION_ALPHA 0x883D
-#define LOCAL_GL_POINT_SPRITE 0x8861
-#define LOCAL_GL_COORD_REPLACE 0x8862
-#define LOCAL_GL_MAX_VERTEX_ATTRIBS 0x8869
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define LOCAL_GL_MAX_TEXTURE_COORDS 0x8871
-#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define LOCAL_GL_FRAGMENT_SHADER 0x8B30
-#define LOCAL_GL_VERTEX_SHADER 0x8B31
-#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define LOCAL_GL_MAX_VARYING_FLOATS 0x8B4B
-#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define LOCAL_GL_SHADER_TYPE 0x8B4F
-#define LOCAL_GL_FLOAT_VEC2 0x8B50
-#define LOCAL_GL_FLOAT_VEC3 0x8B51
-#define LOCAL_GL_FLOAT_VEC4 0x8B52
-#define LOCAL_GL_INT_VEC2 0x8B53
-#define LOCAL_GL_INT_VEC3 0x8B54
-#define LOCAL_GL_INT_VEC4 0x8B55
-#define LOCAL_GL_BOOL 0x8B56
-#define LOCAL_GL_BOOL_VEC2 0x8B57
-#define LOCAL_GL_BOOL_VEC3 0x8B58
-#define LOCAL_GL_BOOL_VEC4 0x8B59
-#define LOCAL_GL_FLOAT_MAT2 0x8B5A
-#define LOCAL_GL_FLOAT_MAT3 0x8B5B
-#define LOCAL_GL_FLOAT_MAT4 0x8B5C
-#define LOCAL_GL_SAMPLER_1D 0x8B5D
-#define LOCAL_GL_SAMPLER_2D 0x8B5E
-#define LOCAL_GL_SAMPLER_3D 0x8B5F
-#define LOCAL_GL_SAMPLER_CUBE 0x8B60
-#define LOCAL_GL_SAMPLER_1D_SHADOW 0x8B61
-#define LOCAL_GL_SAMPLER_2D_SHADOW 0x8B62
-#define LOCAL_GL_DELETE_STATUS 0x8B80
-#define LOCAL_GL_COMPILE_STATUS 0x8B81
-#define LOCAL_GL_LINK_STATUS 0x8B82
-#define LOCAL_GL_VALIDATE_STATUS 0x8B83
-#define LOCAL_GL_INFO_LOG_LENGTH 0x8B84
-#define LOCAL_GL_ATTACHED_SHADERS 0x8B85
-#define LOCAL_GL_ACTIVE_UNIFORMS 0x8B86
-#define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define LOCAL_GL_SHADER_SOURCE_LENGTH 0x8B88
-#define LOCAL_GL_ACTIVE_ATTRIBUTES 0x8B89
-#define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define LOCAL_GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define LOCAL_GL_CURRENT_PROGRAM 0x8B8D
-#define LOCAL_GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define LOCAL_GL_LOWER_LEFT 0x8CA1
-#define LOCAL_GL_UPPER_LEFT 0x8CA2
-#define LOCAL_GL_STENCIL_BACK_REF 0x8CA3
-#define LOCAL_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define LOCAL_GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define LOCAL_GL_3DFX_multisample 1
-#define LOCAL_GL_MULTISAMPLE_3DFX 0x86B2
-#define LOCAL_GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define LOCAL_GL_SAMPLES_3DFX 0x86B4
-#define LOCAL_GL_MULTISAMPLE_BIT_3DFX 0x20000000
-#define LOCAL_GL_3DFX_tbuffer 1
-#define LOCAL_GL_3DFX_texture_compression_FXT1 1
-#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-#define LOCAL_GL_APPLE_client_storage 1
-#define LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-#define LOCAL_GL_APPLE_element_array 1
-#define LOCAL_GL_ELEMENT_ARRAY_APPLE 0x8768
-#define LOCAL_GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
-#define LOCAL_GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
-#define LOCAL_GL_APPLE_fence 1
-#define LOCAL_GL_DRAW_PIXELS_APPLE 0x8A0A
-#define LOCAL_GL_FENCE_APPLE 0x8A0B
-#define LOCAL_GL_APPLE_float_pixels 1
-#define LOCAL_GL_HALF_APPLE 0x140B
-#define LOCAL_GL_RGBA_FLOAT32_APPLE 0x8814
-#define LOCAL_GL_RGB_FLOAT32_APPLE 0x8815
-#define LOCAL_GL_ALPHA_FLOAT32_APPLE 0x8816
-#define LOCAL_GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define LOCAL_GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define LOCAL_GL_RGBA_FLOAT16_APPLE 0x881A
-#define LOCAL_GL_RGB_FLOAT16_APPLE 0x881B
-#define LOCAL_GL_ALPHA_FLOAT16_APPLE 0x881C
-#define LOCAL_GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define LOCAL_GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define LOCAL_GL_COLOR_FLOAT_APPLE 0x8A0F
-#define LOCAL_GL_APPLE_pixel_buffer 1
-#define LOCAL_GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
-#define LOCAL_GL_APPLE_specular_vector 1
-#define LOCAL_GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#define LOCAL_GL_APPLE_texture_range 1
-#define LOCAL_GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define LOCAL_GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define LOCAL_GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE
-#define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF
-#define LOCAL_GL_APPLE_transform_hint 1
-#define LOCAL_GL_TRANSFORM_HINT_APPLE 0x85B1
-#define LOCAL_GL_APPLE_vertex_array_object 1
-#define LOCAL_GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-#define LOCAL_GL_APPLE_vertex_array_range 1
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define LOCAL_GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE
-#define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF
-#define LOCAL_GL_APPLE_ycbcr_422 1
-#define LOCAL_GL_YCBCR_422_APPLE 0x85B9
-#define LOCAL_GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#define LOCAL_GL_ARB_color_buffer_float 1
-#define LOCAL_GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define LOCAL_GL_CLAMP_READ_COLOR_ARB 0x891C
-#define LOCAL_GL_FIXED_ONLY_ARB 0x891D
-#define LOCAL_GL_ARB_depth_texture 1
-#define LOCAL_GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define LOCAL_GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define LOCAL_GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define LOCAL_GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define LOCAL_GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#define LOCAL_GL_ARB_draw_buffers 1
-#define LOCAL_GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define LOCAL_GL_DRAW_BUFFER0_ARB 0x8825
-#define LOCAL_GL_DRAW_BUFFER1_ARB 0x8826
-#define LOCAL_GL_DRAW_BUFFER2_ARB 0x8827
-#define LOCAL_GL_DRAW_BUFFER3_ARB 0x8828
-#define LOCAL_GL_DRAW_BUFFER4_ARB 0x8829
-#define LOCAL_GL_DRAW_BUFFER5_ARB 0x882A
-#define LOCAL_GL_DRAW_BUFFER6_ARB 0x882B
-#define LOCAL_GL_DRAW_BUFFER7_ARB 0x882C
-#define LOCAL_GL_DRAW_BUFFER8_ARB 0x882D
-#define LOCAL_GL_DRAW_BUFFER9_ARB 0x882E
-#define LOCAL_GL_DRAW_BUFFER10_ARB 0x882F
-#define LOCAL_GL_DRAW_BUFFER11_ARB 0x8830
-#define LOCAL_GL_DRAW_BUFFER12_ARB 0x8831
-#define LOCAL_GL_DRAW_BUFFER13_ARB 0x8832
-#define LOCAL_GL_DRAW_BUFFER14_ARB 0x8833
-#define LOCAL_GL_DRAW_BUFFER15_ARB 0x8834
-#define LOCAL_GL_ARB_fragment_program 1
-#define LOCAL_GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define LOCAL_GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define LOCAL_GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define LOCAL_GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define LOCAL_GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define LOCAL_GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define LOCAL_GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define LOCAL_GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define LOCAL_GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define LOCAL_GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define LOCAL_GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-#define LOCAL_GL_ARB_fragment_program_shadow 1
-#define LOCAL_GL_ARB_fragment_shader 1
-#define LOCAL_GL_FRAGMENT_SHADER_ARB 0x8B30
-#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#define LOCAL_GL_ARB_half_float_pixel 1
-#define LOCAL_GL_HALF_FLOAT_ARB 0x140B
-#define LOCAL_GL_ARB_imaging 1
-#define LOCAL_GL_CONSTANT_COLOR 0x8001
-#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define LOCAL_GL_CONSTANT_ALPHA 0x8003
-#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define LOCAL_GL_BLEND_COLOR 0x8005
-#define LOCAL_GL_FUNC_ADD 0x8006
-#define LOCAL_GL_MIN 0x8007
-#define LOCAL_GL_MAX 0x8008
-#define LOCAL_GL_BLEND_EQUATION 0x8009
-#define LOCAL_GL_FUNC_SUBTRACT 0x800A
-#define LOCAL_GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define LOCAL_GL_CONVOLUTION_1D 0x8010
-#define LOCAL_GL_CONVOLUTION_2D 0x8011
-#define LOCAL_GL_SEPARABLE_2D 0x8012
-#define LOCAL_GL_CONVOLUTION_BORDER_MODE 0x8013
-#define LOCAL_GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define LOCAL_GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define LOCAL_GL_REDUCE 0x8016
-#define LOCAL_GL_CONVOLUTION_FORMAT 0x8017
-#define LOCAL_GL_CONVOLUTION_WIDTH 0x8018
-#define LOCAL_GL_CONVOLUTION_HEIGHT 0x8019
-#define LOCAL_GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define LOCAL_GL_HISTOGRAM 0x8024
-#define LOCAL_GL_PROXY_HISTOGRAM 0x8025
-#define LOCAL_GL_HISTOGRAM_WIDTH 0x8026
-#define LOCAL_GL_HISTOGRAM_FORMAT 0x8027
-#define LOCAL_GL_HISTOGRAM_RED_SIZE 0x8028
-#define LOCAL_GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define LOCAL_GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define LOCAL_GL_HISTOGRAM_SINK 0x802D
-#define LOCAL_GL_MINMAX 0x802E
-#define LOCAL_GL_MINMAX_FORMAT 0x802F
-#define LOCAL_GL_MINMAX_SINK 0x8030
-#define LOCAL_GL_TABLE_TOO_LARGE 0x8031
-#define LOCAL_GL_COLOR_MATRIX 0x80B1
-#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define LOCAL_GL_COLOR_TABLE 0x80D0
-#define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define LOCAL_GL_PROXY_COLOR_TABLE 0x80D3
-#define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define LOCAL_GL_COLOR_TABLE_SCALE 0x80D6
-#define LOCAL_GL_COLOR_TABLE_BIAS 0x80D7
-#define LOCAL_GL_COLOR_TABLE_FORMAT 0x80D8
-#define LOCAL_GL_COLOR_TABLE_WIDTH 0x80D9
-#define LOCAL_GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define LOCAL_GL_IGNORE_BORDER 0x8150
-#define LOCAL_GL_CONSTANT_BORDER 0x8151
-#define LOCAL_GL_WRAP_BORDER 0x8152
-#define LOCAL_GL_REPLICATE_BORDER 0x8153
-#define LOCAL_GL_CONVOLUTION_BORDER_COLOR 0x8154
-#define LOCAL_GL_ARB_matrix_palette 1
-#define LOCAL_GL_MATRIX_PALETTE_ARB 0x8840
-#define LOCAL_GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define LOCAL_GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define LOCAL_GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define LOCAL_GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#define LOCAL_GL_ARB_multisample 1
-#define LOCAL_GL_MULTISAMPLE_ARB 0x809D
-#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define LOCAL_GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define LOCAL_GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define LOCAL_GL_SAMPLES_ARB 0x80A9
-#define LOCAL_GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define LOCAL_GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define LOCAL_GL_MULTISAMPLE_BIT_ARB 0x20000000
-#define LOCAL_GL_ARB_multitexture 1
-#define LOCAL_GL_TEXTURE0_ARB 0x84C0
-#define LOCAL_GL_TEXTURE1_ARB 0x84C1
-#define LOCAL_GL_TEXTURE2_ARB 0x84C2
-#define LOCAL_GL_TEXTURE3_ARB 0x84C3
-#define LOCAL_GL_TEXTURE4_ARB 0x84C4
-#define LOCAL_GL_TEXTURE5_ARB 0x84C5
-#define LOCAL_GL_TEXTURE6_ARB 0x84C6
-#define LOCAL_GL_TEXTURE7_ARB 0x84C7
-#define LOCAL_GL_TEXTURE8_ARB 0x84C8
-#define LOCAL_GL_TEXTURE9_ARB 0x84C9
-#define LOCAL_GL_TEXTURE10_ARB 0x84CA
-#define LOCAL_GL_TEXTURE11_ARB 0x84CB
-#define LOCAL_GL_TEXTURE12_ARB 0x84CC
-#define LOCAL_GL_TEXTURE13_ARB 0x84CD
-#define LOCAL_GL_TEXTURE14_ARB 0x84CE
-#define LOCAL_GL_TEXTURE15_ARB 0x84CF
-#define LOCAL_GL_TEXTURE16_ARB 0x84D0
-#define LOCAL_GL_TEXTURE17_ARB 0x84D1
-#define LOCAL_GL_TEXTURE18_ARB 0x84D2
-#define LOCAL_GL_TEXTURE19_ARB 0x84D3
-#define LOCAL_GL_TEXTURE20_ARB 0x84D4
-#define LOCAL_GL_TEXTURE21_ARB 0x84D5
-#define LOCAL_GL_TEXTURE22_ARB 0x84D6
-#define LOCAL_GL_TEXTURE23_ARB 0x84D7
-#define LOCAL_GL_TEXTURE24_ARB 0x84D8
-#define LOCAL_GL_TEXTURE25_ARB 0x84D9
-#define LOCAL_GL_TEXTURE26_ARB 0x84DA
-#define LOCAL_GL_TEXTURE27_ARB 0x84DB
-#define LOCAL_GL_TEXTURE28_ARB 0x84DC
-#define LOCAL_GL_TEXTURE29_ARB 0x84DD
-#define LOCAL_GL_TEXTURE30_ARB 0x84DE
-#define LOCAL_GL_TEXTURE31_ARB 0x84DF
-#define LOCAL_GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define LOCAL_GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#define LOCAL_GL_ARB_occlusion_query 1
-#define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define LOCAL_GL_CURRENT_QUERY_ARB 0x8865
-#define LOCAL_GL_QUERY_RESULT_ARB 0x8866
-#define LOCAL_GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define LOCAL_GL_SAMPLES_PASSED_ARB 0x8914
-#define LOCAL_GL_ARB_pixel_buffer_object 1
-#define LOCAL_GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define LOCAL_GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-#define LOCAL_GL_ARB_point_parameters 1
-#define LOCAL_GL_POINT_SIZE_MIN_ARB 0x8126
-#define LOCAL_GL_POINT_SIZE_MAX_ARB 0x8127
-#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define LOCAL_GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#define LOCAL_GL_ARB_point_sprite 1
-#define LOCAL_GL_POINT_SPRITE_ARB 0x8861
-#define LOCAL_GL_COORD_REPLACE_ARB 0x8862
-#define LOCAL_GL_ARB_shader_objects 1
-#define LOCAL_GL_PROGRAM_OBJECT_ARB 0x8B40
-#define LOCAL_GL_SHADER_OBJECT_ARB 0x8B48
-#define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E
-#define LOCAL_GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define LOCAL_GL_FLOAT_VEC2_ARB 0x8B50
-#define LOCAL_GL_FLOAT_VEC3_ARB 0x8B51
-#define LOCAL_GL_FLOAT_VEC4_ARB 0x8B52
-#define LOCAL_GL_INT_VEC2_ARB 0x8B53
-#define LOCAL_GL_INT_VEC3_ARB 0x8B54
-#define LOCAL_GL_INT_VEC4_ARB 0x8B55
-#define LOCAL_GL_BOOL_ARB 0x8B56
-#define LOCAL_GL_BOOL_VEC2_ARB 0x8B57
-#define LOCAL_GL_BOOL_VEC3_ARB 0x8B58
-#define LOCAL_GL_BOOL_VEC4_ARB 0x8B59
-#define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A
-#define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B
-#define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C
-#define LOCAL_GL_SAMPLER_1D_ARB 0x8B5D
-#define LOCAL_GL_SAMPLER_2D_ARB 0x8B5E
-#define LOCAL_GL_SAMPLER_3D_ARB 0x8B5F
-#define LOCAL_GL_SAMPLER_CUBE_ARB 0x8B60
-#define LOCAL_GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define LOCAL_GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define LOCAL_GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define LOCAL_GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define LOCAL_GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define LOCAL_GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define LOCAL_GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define LOCAL_GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define LOCAL_GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define LOCAL_GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#define LOCAL_GL_ARB_shading_language_100 1
-#define LOCAL_GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-#define LOCAL_GL_ARB_shadow 1
-#define LOCAL_GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define LOCAL_GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-#define LOCAL_GL_ARB_shadow_ambient 1
-#define LOCAL_GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#define LOCAL_GL_ARB_texture_border_clamp 1
-#define LOCAL_GL_CLAMP_TO_BORDER_ARB 0x812D
-#define LOCAL_GL_ARB_texture_compression 1
-#define LOCAL_GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
-#define LOCAL_GL_COMPRESSED_RGBA_ARB 0x84EE
-#define LOCAL_GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define LOCAL_GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#define LOCAL_GL_ARB_texture_cube_map 1
-#define LOCAL_GL_NORMAL_MAP_ARB 0x8511
-#define LOCAL_GL_REFLECTION_MAP_ARB 0x8512
-#define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#define LOCAL_GL_ARB_texture_env_add 1
-#define LOCAL_GL_ARB_texture_env_combine 1
-#define LOCAL_GL_SUBTRACT_ARB 0x84E7
-#define LOCAL_GL_COMBINE_ARB 0x8570
-#define LOCAL_GL_COMBINE_RGB_ARB 0x8571
-#define LOCAL_GL_COMBINE_ALPHA_ARB 0x8572
-#define LOCAL_GL_RGB_SCALE_ARB 0x8573
-#define LOCAL_GL_ADD_SIGNED_ARB 0x8574
-#define LOCAL_GL_INTERPOLATE_ARB 0x8575
-#define LOCAL_GL_CONSTANT_ARB 0x8576
-#define LOCAL_GL_PRIMARY_COLOR_ARB 0x8577
-#define LOCAL_GL_PREVIOUS_ARB 0x8578
-#define LOCAL_GL_SOURCE0_RGB_ARB 0x8580
-#define LOCAL_GL_SOURCE1_RGB_ARB 0x8581
-#define LOCAL_GL_SOURCE2_RGB_ARB 0x8582
-#define LOCAL_GL_SOURCE0_ALPHA_ARB 0x8588
-#define LOCAL_GL_SOURCE1_ALPHA_ARB 0x8589
-#define LOCAL_GL_SOURCE2_ALPHA_ARB 0x858A
-#define LOCAL_GL_OPERAND0_RGB_ARB 0x8590
-#define LOCAL_GL_OPERAND1_RGB_ARB 0x8591
-#define LOCAL_GL_OPERAND2_RGB_ARB 0x8592
-#define LOCAL_GL_OPERAND0_ALPHA_ARB 0x8598
-#define LOCAL_GL_OPERAND1_ALPHA_ARB 0x8599
-#define LOCAL_GL_OPERAND2_ALPHA_ARB 0x859A
-#define LOCAL_GL_ARB_texture_env_crossbar 1
-#define LOCAL_GL_ARB_texture_env_dot3 1
-#define LOCAL_GL_DOT3_RGB_ARB 0x86AE
-#define LOCAL_GL_DOT3_RGBA_ARB 0x86AF
-#define LOCAL_GL_ARB_texture_float 1
-#define LOCAL_GL_RGBA32F_ARB 0x8814
-#define LOCAL_GL_RGB32F_ARB 0x8815
-#define LOCAL_GL_ALPHA32F_ARB 0x8816
-#define LOCAL_GL_INTENSITY32F_ARB 0x8817
-#define LOCAL_GL_LUMINANCE32F_ARB 0x8818
-#define LOCAL_GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define LOCAL_GL_RGBA16F_ARB 0x881A
-#define LOCAL_GL_RGB16F_ARB 0x881B
-#define LOCAL_GL_ALPHA16F_ARB 0x881C
-#define LOCAL_GL_INTENSITY16F_ARB 0x881D
-#define LOCAL_GL_LUMINANCE16F_ARB 0x881E
-#define LOCAL_GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#define LOCAL_GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define LOCAL_GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define LOCAL_GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define LOCAL_GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define LOCAL_GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define LOCAL_GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define LOCAL_GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define LOCAL_GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-#define LOCAL_GL_ARB_texture_mirrored_repeat 1
-#define LOCAL_GL_MIRRORED_REPEAT_ARB 0x8370
-#define LOCAL_GL_ARB_texture_non_power_of_two 1
-#define LOCAL_GL_ARB_texture_rectangle 1
-#define LOCAL_GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define LOCAL_GL_ARB_transpose_matrix 1
-#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#define LOCAL_GL_ARB_vertex_blend 1
-#define LOCAL_GL_MODELVIEW0_ARB 0x1700
-#define LOCAL_GL_MODELVIEW1_ARB 0x850A
-#define LOCAL_GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define LOCAL_GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define LOCAL_GL_VERTEX_BLEND_ARB 0x86A7
-#define LOCAL_GL_CURRENT_WEIGHT_ARB 0x86A8
-#define LOCAL_GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define LOCAL_GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define LOCAL_GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define LOCAL_GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define LOCAL_GL_WEIGHT_ARRAY_ARB 0x86AD
-#define LOCAL_GL_MODELVIEW2_ARB 0x8722
-#define LOCAL_GL_MODELVIEW3_ARB 0x8723
-#define LOCAL_GL_MODELVIEW4_ARB 0x8724
-#define LOCAL_GL_MODELVIEW5_ARB 0x8725
-#define LOCAL_GL_MODELVIEW6_ARB 0x8726
-#define LOCAL_GL_MODELVIEW7_ARB 0x8727
-#define LOCAL_GL_MODELVIEW8_ARB 0x8728
-#define LOCAL_GL_MODELVIEW9_ARB 0x8729
-#define LOCAL_GL_MODELVIEW10_ARB 0x872A
-#define LOCAL_GL_MODELVIEW11_ARB 0x872B
-#define LOCAL_GL_MODELVIEW12_ARB 0x872C
-#define LOCAL_GL_MODELVIEW13_ARB 0x872D
-#define LOCAL_GL_MODELVIEW14_ARB 0x872E
-#define LOCAL_GL_MODELVIEW15_ARB 0x872F
-#define LOCAL_GL_MODELVIEW16_ARB 0x8730
-#define LOCAL_GL_MODELVIEW17_ARB 0x8731
-#define LOCAL_GL_MODELVIEW18_ARB 0x8732
-#define LOCAL_GL_MODELVIEW19_ARB 0x8733
-#define LOCAL_GL_MODELVIEW20_ARB 0x8734
-#define LOCAL_GL_MODELVIEW21_ARB 0x8735
-#define LOCAL_GL_MODELVIEW22_ARB 0x8736
-#define LOCAL_GL_MODELVIEW23_ARB 0x8737
-#define LOCAL_GL_MODELVIEW24_ARB 0x8738
-#define LOCAL_GL_MODELVIEW25_ARB 0x8739
-#define LOCAL_GL_MODELVIEW26_ARB 0x873A
-#define LOCAL_GL_MODELVIEW27_ARB 0x873B
-#define LOCAL_GL_MODELVIEW28_ARB 0x873C
-#define LOCAL_GL_MODELVIEW29_ARB 0x873D
-#define LOCAL_GL_MODELVIEW30_ARB 0x873E
-#define LOCAL_GL_MODELVIEW31_ARB 0x873F
-#define LOCAL_GL_ARB_vertex_buffer_object 1
-#define LOCAL_GL_BUFFER_SIZE_ARB 0x8764
-#define LOCAL_GL_BUFFER_USAGE_ARB 0x8765
-#define LOCAL_GL_ARRAY_BUFFER_ARB 0x8892
-#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define LOCAL_GL_READ_ONLY_ARB 0x88B8
-#define LOCAL_GL_WRITE_ONLY_ARB 0x88B9
-#define LOCAL_GL_READ_WRITE_ARB 0x88BA
-#define LOCAL_GL_BUFFER_ACCESS_ARB 0x88BB
-#define LOCAL_GL_BUFFER_MAPPED_ARB 0x88BC
-#define LOCAL_GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define LOCAL_GL_STREAM_DRAW_ARB 0x88E0
-#define LOCAL_GL_STREAM_READ_ARB 0x88E1
-#define LOCAL_GL_STREAM_COPY_ARB 0x88E2
-#define LOCAL_GL_STATIC_DRAW_ARB 0x88E4
-#define LOCAL_GL_STATIC_READ_ARB 0x88E5
-#define LOCAL_GL_STATIC_COPY_ARB 0x88E6
-#define LOCAL_GL_DYNAMIC_DRAW_ARB 0x88E8
-#define LOCAL_GL_DYNAMIC_READ_ARB 0x88E9
-#define LOCAL_GL_DYNAMIC_COPY_ARB 0x88EA
-#define LOCAL_GL_ARB_vertex_program 1
-#define LOCAL_GL_COLOR_SUM_ARB 0x8458
-#define LOCAL_GL_VERTEX_PROGRAM_ARB 0x8620
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define LOCAL_GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define LOCAL_GL_PROGRAM_LENGTH_ARB 0x8627
-#define LOCAL_GL_PROGRAM_STRING_ARB 0x8628
-#define LOCAL_GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define LOCAL_GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define LOCAL_GL_CURRENT_MATRIX_ARB 0x8641
-#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define LOCAL_GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define LOCAL_GL_PROGRAM_BINDING_ARB 0x8677
-#define LOCAL_GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define LOCAL_GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define LOCAL_GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define LOCAL_GL_PROGRAM_FORMAT_ARB 0x8876
-#define LOCAL_GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define LOCAL_GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define LOCAL_GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define LOCAL_GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define LOCAL_GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define LOCAL_GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define LOCAL_GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define LOCAL_GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define LOCAL_GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define LOCAL_GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define LOCAL_GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define LOCAL_GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define LOCAL_GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define LOCAL_GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define LOCAL_GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define LOCAL_GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define LOCAL_GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define LOCAL_GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define LOCAL_GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define LOCAL_GL_MATRIX0_ARB 0x88C0
-#define LOCAL_GL_MATRIX1_ARB 0x88C1
-#define LOCAL_GL_MATRIX2_ARB 0x88C2
-#define LOCAL_GL_MATRIX3_ARB 0x88C3
-#define LOCAL_GL_MATRIX4_ARB 0x88C4
-#define LOCAL_GL_MATRIX5_ARB 0x88C5
-#define LOCAL_GL_MATRIX6_ARB 0x88C6
-#define LOCAL_GL_MATRIX7_ARB 0x88C7
-#define LOCAL_GL_MATRIX8_ARB 0x88C8
-#define LOCAL_GL_MATRIX9_ARB 0x88C9
-#define LOCAL_GL_MATRIX10_ARB 0x88CA
-#define LOCAL_GL_MATRIX11_ARB 0x88CB
-#define LOCAL_GL_MATRIX12_ARB 0x88CC
-#define LOCAL_GL_MATRIX13_ARB 0x88CD
-#define LOCAL_GL_MATRIX14_ARB 0x88CE
-#define LOCAL_GL_MATRIX15_ARB 0x88CF
-#define LOCAL_GL_MATRIX16_ARB 0x88D0
-#define LOCAL_GL_MATRIX17_ARB 0x88D1
-#define LOCAL_GL_MATRIX18_ARB 0x88D2
-#define LOCAL_GL_MATRIX19_ARB 0x88D3
-#define LOCAL_GL_MATRIX20_ARB 0x88D4
-#define LOCAL_GL_MATRIX21_ARB 0x88D5
-#define LOCAL_GL_MATRIX22_ARB 0x88D6
-#define LOCAL_GL_MATRIX23_ARB 0x88D7
-#define LOCAL_GL_MATRIX24_ARB 0x88D8
-#define LOCAL_GL_MATRIX25_ARB 0x88D9
-#define LOCAL_GL_MATRIX26_ARB 0x88DA
-#define LOCAL_GL_MATRIX27_ARB 0x88DB
-#define LOCAL_GL_MATRIX28_ARB 0x88DC
-#define LOCAL_GL_MATRIX29_ARB 0x88DD
-#define LOCAL_GL_MATRIX30_ARB 0x88DE
-#define LOCAL_GL_MATRIX31_ARB 0x88DF
-#define LOCAL_GL_ARB_vertex_shader 1
-#define LOCAL_GL_VERTEX_SHADER_ARB 0x8B31
-#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define LOCAL_GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#define LOCAL_GL_ARB_window_pos 1
-#define LOCAL_GL_ATIX_point_sprites 1
-#define LOCAL_GL_ATIX_texture_env_combine3 1
-#define LOCAL_GL_MODULATE_ADD_ATIX 0x8744
-#define LOCAL_GL_MODULATE_SIGNED_ADD_ATIX 0x8745
-#define LOCAL_GL_MODULATE_SUBTRACT_ATIX 0x8746
-#define LOCAL_GL_ATIX_texture_env_route 1
-#define LOCAL_GL_SECONDARY_COLOR_ATIX 0x8747
-#define LOCAL_GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
-#define LOCAL_GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
-#define LOCAL_GL_ATIX_vertex_shader_output_point_size 1
-#define LOCAL_GL_OUTPUT_POINT_SIZE_ATIX 0x610E
-#define LOCAL_GL_ATI_draw_buffers 1
-#define LOCAL_GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define LOCAL_GL_DRAW_BUFFER0_ATI 0x8825
-#define LOCAL_GL_DRAW_BUFFER1_ATI 0x8826
-#define LOCAL_GL_DRAW_BUFFER2_ATI 0x8827
-#define LOCAL_GL_DRAW_BUFFER3_ATI 0x8828
-#define LOCAL_GL_DRAW_BUFFER4_ATI 0x8829
-#define LOCAL_GL_DRAW_BUFFER5_ATI 0x882A
-#define LOCAL_GL_DRAW_BUFFER6_ATI 0x882B
-#define LOCAL_GL_DRAW_BUFFER7_ATI 0x882C
-#define LOCAL_GL_DRAW_BUFFER8_ATI 0x882D
-#define LOCAL_GL_DRAW_BUFFER9_ATI 0x882E
-#define LOCAL_GL_DRAW_BUFFER10_ATI 0x882F
-#define LOCAL_GL_DRAW_BUFFER11_ATI 0x8830
-#define LOCAL_GL_DRAW_BUFFER12_ATI 0x8831
-#define LOCAL_GL_DRAW_BUFFER13_ATI 0x8832
-#define LOCAL_GL_DRAW_BUFFER14_ATI 0x8833
-#define LOCAL_GL_DRAW_BUFFER15_ATI 0x8834
-#define LOCAL_GL_ATI_element_array 1
-#define LOCAL_GL_ELEMENT_ARRAY_ATI 0x8768
-#define LOCAL_GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define LOCAL_GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-#define LOCAL_GL_ATI_envmap_bumpmap 1
-#define LOCAL_GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define LOCAL_GL_BUMP_TEX_UNITS_ATI 0x8778
-#define LOCAL_GL_DUDV_ATI 0x8779
-#define LOCAL_GL_DU8DV8_ATI 0x877A
-#define LOCAL_GL_BUMP_ENVMAP_ATI 0x877B
-#define LOCAL_GL_BUMP_TARGET_ATI 0x877C
-#define LOCAL_GL_ATI_fragment_shader 1
-#define LOCAL_GL_RED_BIT_ATI 0x00000001
-#define LOCAL_GL_2X_BIT_ATI 0x00000001
-#define LOCAL_GL_4X_BIT_ATI 0x00000002
-#define LOCAL_GL_GREEN_BIT_ATI 0x00000002
-#define LOCAL_GL_COMP_BIT_ATI 0x00000002
-#define LOCAL_GL_BLUE_BIT_ATI 0x00000004
-#define LOCAL_GL_8X_BIT_ATI 0x00000004
-#define LOCAL_GL_NEGATE_BIT_ATI 0x00000004
-#define LOCAL_GL_BIAS_BIT_ATI 0x00000008
-#define LOCAL_GL_HALF_BIT_ATI 0x00000008
-#define LOCAL_GL_QUARTER_BIT_ATI 0x00000010
-#define LOCAL_GL_EIGHTH_BIT_ATI 0x00000020
-#define LOCAL_GL_SATURATE_BIT_ATI 0x00000040
-#define LOCAL_GL_FRAGMENT_SHADER_ATI 0x8920
-#define LOCAL_GL_REG_0_ATI 0x8921
-#define LOCAL_GL_REG_1_ATI 0x8922
-#define LOCAL_GL_REG_2_ATI 0x8923
-#define LOCAL_GL_REG_3_ATI 0x8924
-#define LOCAL_GL_REG_4_ATI 0x8925
-#define LOCAL_GL_REG_5_ATI 0x8926
-#define LOCAL_GL_CON_0_ATI 0x8941
-#define LOCAL_GL_CON_1_ATI 0x8942
-#define LOCAL_GL_CON_2_ATI 0x8943
-#define LOCAL_GL_CON_3_ATI 0x8944
-#define LOCAL_GL_CON_4_ATI 0x8945
-#define LOCAL_GL_CON_5_ATI 0x8946
-#define LOCAL_GL_CON_6_ATI 0x8947
-#define LOCAL_GL_CON_7_ATI 0x8948
-#define LOCAL_GL_MOV_ATI 0x8961
-#define LOCAL_GL_ADD_ATI 0x8963
-#define LOCAL_GL_MUL_ATI 0x8964
-#define LOCAL_GL_SUB_ATI 0x8965
-#define LOCAL_GL_DOT3_ATI 0x8966
-#define LOCAL_GL_DOT4_ATI 0x8967
-#define LOCAL_GL_MAD_ATI 0x8968
-#define LOCAL_GL_LERP_ATI 0x8969
-#define LOCAL_GL_CND_ATI 0x896A
-#define LOCAL_GL_CND0_ATI 0x896B
-#define LOCAL_GL_DOT2_ADD_ATI 0x896C
-#define LOCAL_GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define LOCAL_GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define LOCAL_GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define LOCAL_GL_NUM_PASSES_ATI 0x8970
-#define LOCAL_GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define LOCAL_GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define LOCAL_GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define LOCAL_GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define LOCAL_GL_SWIZZLE_STR_ATI 0x8976
-#define LOCAL_GL_SWIZZLE_STQ_ATI 0x8977
-#define LOCAL_GL_SWIZZLE_STR_DR_ATI 0x8978
-#define LOCAL_GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define LOCAL_GL_SWIZZLE_STRQ_ATI 0x897A
-#define LOCAL_GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-#define LOCAL_GL_ATI_map_object_buffer 1
-#define LOCAL_GL_ATI_pn_triangles 1
-#define LOCAL_GL_PN_TRIANGLES_ATI 0x87F0
-#define LOCAL_GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define LOCAL_GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-#define LOCAL_GL_ATI_separate_stencil 1
-#define LOCAL_GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define LOCAL_GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-#define LOCAL_GL_ATI_text_fragment_shader 1
-#define LOCAL_GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-#define LOCAL_GL_ATI_texture_compression_3dc 1
-#define LOCAL_GL_COMPRESSED_RGB_3DC_ATI 0x8837
-#define LOCAL_GL_ATI_texture_env_combine3 1
-#define LOCAL_GL_MODULATE_ADD_ATI 0x8744
-#define LOCAL_GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define LOCAL_GL_MODULATE_SUBTRACT_ATI 0x8746
-#define LOCAL_GL_ATI_texture_float 1
-#define LOCAL_GL_RGBA_FLOAT32_ATI 0x8814
-#define LOCAL_GL_RGB_FLOAT32_ATI 0x8815
-#define LOCAL_GL_ALPHA_FLOAT32_ATI 0x8816
-#define LOCAL_GL_INTENSITY_FLOAT32_ATI 0x8817
-#define LOCAL_GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define LOCAL_GL_RGBA_FLOAT16_ATI 0x881A
-#define LOCAL_GL_RGB_FLOAT16_ATI 0x881B
-#define LOCAL_GL_ALPHA_FLOAT16_ATI 0x881C
-#define LOCAL_GL_INTENSITY_FLOAT16_ATI 0x881D
-#define LOCAL_GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-#define LOCAL_GL_ATI_texture_mirror_once 1
-#define LOCAL_GL_MIRROR_CLAMP_ATI 0x8742
-#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-#define LOCAL_GL_ATI_vertex_array_object 1
-#define LOCAL_GL_STATIC_ATI 0x8760
-#define LOCAL_GL_DYNAMIC_ATI 0x8761
-#define LOCAL_GL_PRESERVE_ATI 0x8762
-#define LOCAL_GL_DISCARD_ATI 0x8763
-#define LOCAL_GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define LOCAL_GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-#define LOCAL_GL_ATI_vertex_attrib_array_object 1
-#define LOCAL_GL_ATI_vertex_streams 1
-#define LOCAL_GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define LOCAL_GL_VERTEX_SOURCE_ATI 0x876C
-#define LOCAL_GL_VERTEX_STREAM0_ATI 0x876D
-#define LOCAL_GL_VERTEX_STREAM1_ATI 0x876E
-#define LOCAL_GL_VERTEX_STREAM2_ATI 0x876F
-#define LOCAL_GL_VERTEX_STREAM3_ATI 0x8770
-#define LOCAL_GL_VERTEX_STREAM4_ATI 0x8771
-#define LOCAL_GL_VERTEX_STREAM5_ATI 0x8772
-#define LOCAL_GL_VERTEX_STREAM6_ATI 0x8773
-#define LOCAL_GL_VERTEX_STREAM7_ATI 0x8774
-#define LOCAL_GL_EXT_422_pixels 1
-#define LOCAL_GL_422_EXT 0x80CC
-#define LOCAL_GL_422_REV_EXT 0x80CD
-#define LOCAL_GL_422_AVERAGE_EXT 0x80CE
-#define LOCAL_GL_422_REV_AVERAGE_EXT 0x80CF
-#define LOCAL_GL_EXT_Cg_shader 1
-#define LOCAL_GL_CG_VERTEX_SHADER_EXT 0x890E
-#define LOCAL_GL_CG_FRAGMENT_SHADER_EXT 0x890F
-#define LOCAL_GL_EXT_abgr 1
-#define LOCAL_GL_ABGR_EXT 0x8000
-#define LOCAL_GL_EXT_bgra 1
-#define LOCAL_GL_BGR_EXT 0x80E0
-#define LOCAL_GL_BGRA_EXT 0x80E1
-#define LOCAL_GL_EXT_blend_color 1
-#define LOCAL_GL_CONSTANT_COLOR_EXT 0x8001
-#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define LOCAL_GL_CONSTANT_ALPHA_EXT 0x8003
-#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define LOCAL_GL_BLEND_COLOR_EXT 0x8005
-#define LOCAL_GL_EXT_blend_equation_separate 1
-#define LOCAL_GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-#define LOCAL_GL_EXT_blend_func_separate 1
-#define LOCAL_GL_BLEND_DST_RGB_EXT 0x80C8
-#define LOCAL_GL_BLEND_SRC_RGB_EXT 0x80C9
-#define LOCAL_GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define LOCAL_GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#define LOCAL_GL_EXT_blend_logic_op 1
-#define LOCAL_GL_EXT_blend_minmax 1
-#define LOCAL_GL_FUNC_ADD_EXT 0x8006
-#define LOCAL_GL_MIN_EXT 0x8007
-#define LOCAL_GL_MAX_EXT 0x8008
-#define LOCAL_GL_BLEND_EQUATION_EXT 0x8009
-#define LOCAL_GL_EXT_blend_subtract 1
-#define LOCAL_GL_FUNC_SUBTRACT_EXT 0x800A
-#define LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-#define LOCAL_GL_EXT_clip_volume_hint 1
-#define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-#define LOCAL_GL_EXT_cmyka 1
-#define LOCAL_GL_CMYK_EXT 0x800C
-#define LOCAL_GL_CMYKA_EXT 0x800D
-#define LOCAL_GL_PACK_CMYK_HINT_EXT 0x800E
-#define LOCAL_GL_UNPACK_CMYK_HINT_EXT 0x800F
-#define LOCAL_GL_EXT_color_subtable 1
-#define LOCAL_GL_EXT_compiled_vertex_array 1
-#define LOCAL_GL_EXT_convolution 1
-#define LOCAL_GL_CONVOLUTION_1D_EXT 0x8010
-#define LOCAL_GL_CONVOLUTION_2D_EXT 0x8011
-#define LOCAL_GL_SEPARABLE_2D_EXT 0x8012
-#define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define LOCAL_GL_REDUCE_EXT 0x8016
-#define LOCAL_GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define LOCAL_GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define LOCAL_GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define LOCAL_GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#define LOCAL_GL_EXT_coordinate_frame 1
-#define LOCAL_GL_TANGENT_ARRAY_EXT 0x8439
-#define LOCAL_GL_BINORMAL_ARRAY_EXT 0x843A
-#define LOCAL_GL_CURRENT_TANGENT_EXT 0x843B
-#define LOCAL_GL_CURRENT_BINORMAL_EXT 0x843C
-#define LOCAL_GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define LOCAL_GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define LOCAL_GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define LOCAL_GL_MAP1_TANGENT_EXT 0x8444
-#define LOCAL_GL_MAP2_TANGENT_EXT 0x8445
-#define LOCAL_GL_MAP1_BINORMAL_EXT 0x8446
-#define LOCAL_GL_MAP2_BINORMAL_EXT 0x8447
-#define LOCAL_GL_EXT_copy_texture 1
-#define LOCAL_GL_EXT_cull_vertex 1
-#define LOCAL_GL_EXT_depth_bounds_test 1
-#define LOCAL_GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define LOCAL_GL_DEPTH_BOUNDS_EXT 0x8891
-#define LOCAL_GL_EXT_draw_range_elements 1
-#define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9
-#define LOCAL_GL_EXT_fog_coord 1
-#define LOCAL_GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define LOCAL_GL_FOG_COORDINATE_EXT 0x8451
-#define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
-#define LOCAL_GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#define LOCAL_GL_EXT_fragment_lighting 1
-#define LOCAL_GL_FRAGMENT_LIGHTING_EXT 0x8400
-#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
-#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
-#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
-#define LOCAL_GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
-#define LOCAL_GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
-#define LOCAL_GL_CURRENT_RASTER_NORMAL_EXT 0x8406
-#define LOCAL_GL_LIGHT_ENV_MODE_EXT 0x8407
-#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
-#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
-#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
-#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
-#define LOCAL_GL_FRAGMENT_LIGHT0_EXT 0x840C
-#define LOCAL_GL_FRAGMENT_LIGHT7_EXT 0x8413
-#define LOCAL_GL_EXT_framebuffer_blit 1
-#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define LOCAL_GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define LOCAL_GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#define LOCAL_GL_EXT_framebuffer_multisample 1
-#define LOCAL_GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define LOCAL_GL_EXT_framebuffer_object 1
-#define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define LOCAL_GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define LOCAL_GL_FRAMEBUFFER_BINDING 0x8CA6
-#define LOCAL_GL_RENDERBUFFER_BINDING 0x8CA7
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4
-#define LOCAL_GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define LOCAL_GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define LOCAL_GL_COLOR_ATTACHMENT0 0x8CE0
-#define LOCAL_GL_COLOR_ATTACHMENT1 0x8CE1
-#define LOCAL_GL_COLOR_ATTACHMENT2 0x8CE2
-#define LOCAL_GL_COLOR_ATTACHMENT3 0x8CE3
-#define LOCAL_GL_COLOR_ATTACHMENT4 0x8CE4
-#define LOCAL_GL_COLOR_ATTACHMENT5 0x8CE5
-#define LOCAL_GL_COLOR_ATTACHMENT6 0x8CE6
-#define LOCAL_GL_COLOR_ATTACHMENT7 0x8CE7
-#define LOCAL_GL_COLOR_ATTACHMENT8 0x8CE8
-#define LOCAL_GL_COLOR_ATTACHMENT9 0x8CE9
-#define LOCAL_GL_COLOR_ATTACHMENT10 0x8CEA
-#define LOCAL_GL_COLOR_ATTACHMENT11 0x8CEB
-#define LOCAL_GL_COLOR_ATTACHMENT12 0x8CEC
-#define LOCAL_GL_COLOR_ATTACHMENT13 0x8CED
-#define LOCAL_GL_COLOR_ATTACHMENT14 0x8CEE
-#define LOCAL_GL_COLOR_ATTACHMENT15 0x8CEF
-#define LOCAL_GL_DEPTH_ATTACHMENT 0x8D00
-#define LOCAL_GL_STENCIL_ATTACHMENT 0x8D20
-#define LOCAL_GL_FRAMEBUFFER 0x8D40
-#define LOCAL_GL_RENDERBUFFER 0x8D41
-#define LOCAL_GL_RENDERBUFFER_WIDTH 0x8D42
-#define LOCAL_GL_RENDERBUFFER_HEIGHT 0x8D43
-#define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define LOCAL_GL_STENCIL_INDEX1 0x8D46
-#define LOCAL_GL_STENCIL_INDEX4 0x8D47
-#define LOCAL_GL_STENCIL_INDEX8 0x8D48
-#define LOCAL_GL_STENCIL_INDEX16 0x8D49
-#define LOCAL_GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define LOCAL_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define LOCAL_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define LOCAL_GL_EXT_histogram 1
-#define LOCAL_GL_HISTOGRAM_EXT 0x8024
-#define LOCAL_GL_PROXY_HISTOGRAM_EXT 0x8025
-#define LOCAL_GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define LOCAL_GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define LOCAL_GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define LOCAL_GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define LOCAL_GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define LOCAL_GL_HISTOGRAM_SINK_EXT 0x802D
-#define LOCAL_GL_MINMAX_EXT 0x802E
-#define LOCAL_GL_MINMAX_FORMAT_EXT 0x802F
-#define LOCAL_GL_MINMAX_SINK_EXT 0x8030
-#define LOCAL_GL_EXT_index_array_formats 1
-#define LOCAL_GL_EXT_index_func 1
-#define LOCAL_GL_EXT_index_material 1
-#define LOCAL_GL_EXT_index_texture 1
-#define LOCAL_GL_EXT_light_texture 1
-#define LOCAL_GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define LOCAL_GL_FRAGMENT_NORMAL_EXT 0x834A
-#define LOCAL_GL_FRAGMENT_COLOR_EXT 0x834C
-#define LOCAL_GL_ATTENUATION_EXT 0x834D
-#define LOCAL_GL_SHADOW_ATTENUATION_EXT 0x834E
-#define LOCAL_GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define LOCAL_GL_TEXTURE_LIGHT_EXT 0x8350
-#define LOCAL_GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define LOCAL_GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-#define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
-#define LOCAL_GL_EXT_misc_attribute 1
-#define LOCAL_GL_EXT_multi_draw_arrays 1
-#define LOCAL_GL_EXT_multisample 1
-#define LOCAL_GL_MULTISAMPLE_EXT 0x809D
-#define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define LOCAL_GL_SAMPLE_MASK_EXT 0x80A0
-#define LOCAL_GL_1PASS_EXT 0x80A1
-#define LOCAL_GL_2PASS_0_EXT 0x80A2
-#define LOCAL_GL_2PASS_1_EXT 0x80A3
-#define LOCAL_GL_4PASS_0_EXT 0x80A4
-#define LOCAL_GL_4PASS_1_EXT 0x80A5
-#define LOCAL_GL_4PASS_2_EXT 0x80A6
-#define LOCAL_GL_4PASS_3_EXT 0x80A7
-#define LOCAL_GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define LOCAL_GL_SAMPLES_EXT 0x80A9
-#define LOCAL_GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define LOCAL_GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define LOCAL_GL_SAMPLE_PATTERN_EXT 0x80AC
-#define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000
-#define LOCAL_GL_EXT_packed_depth_stencil 1
-#define LOCAL_GL_DEPTH_STENCIL_EXT 0x84F9
-#define LOCAL_GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define LOCAL_GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define LOCAL_GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-#define LOCAL_GL_EXT_packed_pixels 1
-#define LOCAL_GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define LOCAL_GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-#define LOCAL_GL_EXT_paletted_texture 1
-#define LOCAL_GL_TEXTURE_1D 0x0DE0
-#define LOCAL_GL_TEXTURE_2D 0x0DE1
-#define LOCAL_GL_PROXY_TEXTURE_1D 0x8063
-#define LOCAL_GL_PROXY_TEXTURE_2D 0x8064
-#define LOCAL_GL_TEXTURE_3D_EXT 0x806F
-#define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define LOCAL_GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define LOCAL_GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define LOCAL_GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
-#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
-#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
-#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
-#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
-#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
-#define LOCAL_GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define LOCAL_GL_EXT_pixel_buffer_object 1
-#define LOCAL_GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define LOCAL_GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-#define LOCAL_GL_EXT_pixel_transform 1
-#define LOCAL_GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define LOCAL_GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define LOCAL_GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define LOCAL_GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define LOCAL_GL_CUBIC_EXT 0x8334
-#define LOCAL_GL_AVERAGE_EXT 0x8335
-#define LOCAL_GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define LOCAL_GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define LOCAL_GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-#define LOCAL_GL_EXT_pixel_transform_color_table 1
-#define LOCAL_GL_EXT_point_parameters 1
-#define LOCAL_GL_POINT_SIZE_MIN_EXT 0x8126
-#define LOCAL_GL_POINT_SIZE_MAX_EXT 0x8127
-#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define LOCAL_GL_DISTANCE_ATTENUATION_EXT 0x8129
-#define LOCAL_GL_EXT_polygon_offset 1
-#define LOCAL_GL_POLYGON_OFFSET_EXT 0x8037
-#define LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define LOCAL_GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-#define LOCAL_GL_EXT_rescale_normal 1
-#define LOCAL_GL_EXT_scene_marker 1
-#define LOCAL_GL_EXT_secondary_color 1
-#define LOCAL_GL_COLOR_SUM_EXT 0x8458
-#define LOCAL_GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#define LOCAL_GL_EXT_separate_specular_color 1
-#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define LOCAL_GL_SINGLE_COLOR_EXT 0x81F9
-#define LOCAL_GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#define LOCAL_GL_EXT_shadow_funcs 1
-#define LOCAL_GL_EXT_shared_texture_palette 1
-#define LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-#define LOCAL_GL_EXT_stencil_clear_tag 1
-#define LOCAL_GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define LOCAL_GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-#define LOCAL_GL_EXT_stencil_two_side 1
-#define LOCAL_GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-#define LOCAL_GL_EXT_stencil_wrap 1
-#define LOCAL_GL_INCR_WRAP_EXT 0x8507
-#define LOCAL_GL_DECR_WRAP_EXT 0x8508
-#define LOCAL_GL_EXT_subtexture 1
-#define LOCAL_GL_EXT_texture 1
-#define LOCAL_GL_ALPHA4_EXT 0x803B
-#define LOCAL_GL_ALPHA8_EXT 0x803C
-#define LOCAL_GL_ALPHA12_EXT 0x803D
-#define LOCAL_GL_ALPHA16_EXT 0x803E
-#define LOCAL_GL_LUMINANCE4_EXT 0x803F
-#define LOCAL_GL_LUMINANCE8_EXT 0x8040
-#define LOCAL_GL_LUMINANCE12_EXT 0x8041
-#define LOCAL_GL_LUMINANCE16_EXT 0x8042
-#define LOCAL_GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define LOCAL_GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define LOCAL_GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define LOCAL_GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define LOCAL_GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define LOCAL_GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define LOCAL_GL_INTENSITY_EXT 0x8049
-#define LOCAL_GL_INTENSITY4_EXT 0x804A
-#define LOCAL_GL_INTENSITY8_EXT 0x804B
-#define LOCAL_GL_INTENSITY12_EXT 0x804C
-#define LOCAL_GL_INTENSITY16_EXT 0x804D
-#define LOCAL_GL_RGB2_EXT 0x804E
-#define LOCAL_GL_RGB4_EXT 0x804F
-#define LOCAL_GL_RGB5_EXT 0x8050
-#define LOCAL_GL_RGB8_EXT 0x8051
-#define LOCAL_GL_RGB10_EXT 0x8052
-#define LOCAL_GL_RGB12_EXT 0x8053
-#define LOCAL_GL_RGB16_EXT 0x8054
-#define LOCAL_GL_RGBA2_EXT 0x8055
-#define LOCAL_GL_RGBA4_EXT 0x8056
-#define LOCAL_GL_RGB5_A1_EXT 0x8057
-#define LOCAL_GL_RGBA8_EXT 0x8058
-#define LOCAL_GL_RGB10_A2_EXT 0x8059
-#define LOCAL_GL_RGBA12_EXT 0x805A
-#define LOCAL_GL_RGBA16_EXT 0x805B
-#define LOCAL_GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define LOCAL_GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define LOCAL_GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define LOCAL_GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define LOCAL_GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define LOCAL_GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define LOCAL_GL_REPLACE_EXT 0x8062
-#define LOCAL_GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define LOCAL_GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define LOCAL_GL_EXT_texture3D 1
-#define LOCAL_GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define LOCAL_GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define LOCAL_GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define LOCAL_GL_TEXTURE_3D_EXT 0x806F
-#define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define LOCAL_GL_TEXTURE_DEPTH_EXT 0x8071
-#define LOCAL_GL_TEXTURE_WRAP_R_EXT 0x8072
-#define LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#define LOCAL_GL_EXT_texture_compression_dxt1 1
-#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define LOCAL_GL_EXT_texture_compression_s3tc 1
-#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#define LOCAL_GL_EXT_texture_cube_map 1
-#define LOCAL_GL_NORMAL_MAP_EXT 0x8511
-#define LOCAL_GL_REFLECTION_MAP_EXT 0x8512
-#define LOCAL_GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-#define LOCAL_GL_EXT_texture_edge_clamp 1
-#define LOCAL_GL_CLAMP_TO_EDGE_EXT 0x812F
-#define LOCAL_GL_EXT_texture_env 1
-#define LOCAL_GL_TEXTURE_ENV0_EXT 0
-#define LOCAL_GL_ENV_BLEND_EXT 0
-#define LOCAL_GL_TEXTURE_ENV_SHIFT_EXT 0
-#define LOCAL_GL_ENV_REPLACE_EXT 0
-#define LOCAL_GL_ENV_ADD_EXT 0
-#define LOCAL_GL_ENV_SUBTRACT_EXT 0
-#define LOCAL_GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
-#define LOCAL_GL_ENV_REVERSE_SUBTRACT_EXT 0
-#define LOCAL_GL_ENV_REVERSE_BLEND_EXT 0
-#define LOCAL_GL_ENV_COPY_EXT 0
-#define LOCAL_GL_ENV_MODULATE_EXT 0
-#define LOCAL_GL_EXT_texture_env_add 1
-#define LOCAL_GL_EXT_texture_env_combine 1
-#define LOCAL_GL_COMBINE_EXT 0x8570
-#define LOCAL_GL_COMBINE_RGB_EXT 0x8571
-#define LOCAL_GL_COMBINE_ALPHA_EXT 0x8572
-#define LOCAL_GL_RGB_SCALE_EXT 0x8573
-#define LOCAL_GL_ADD_SIGNED_EXT 0x8574
-#define LOCAL_GL_INTERPOLATE_EXT 0x8575
-#define LOCAL_GL_CONSTANT_EXT 0x8576
-#define LOCAL_GL_PRIMARY_COLOR_EXT 0x8577
-#define LOCAL_GL_PREVIOUS_EXT 0x8578
-#define LOCAL_GL_SOURCE0_RGB_EXT 0x8580
-#define LOCAL_GL_SOURCE1_RGB_EXT 0x8581
-#define LOCAL_GL_SOURCE2_RGB_EXT 0x8582
-#define LOCAL_GL_SOURCE0_ALPHA_EXT 0x8588
-#define LOCAL_GL_SOURCE1_ALPHA_EXT 0x8589
-#define LOCAL_GL_SOURCE2_ALPHA_EXT 0x858A
-#define LOCAL_GL_OPERAND0_RGB_EXT 0x8590
-#define LOCAL_GL_OPERAND1_RGB_EXT 0x8591
-#define LOCAL_GL_OPERAND2_RGB_EXT 0x8592
-#define LOCAL_GL_OPERAND0_ALPHA_EXT 0x8598
-#define LOCAL_GL_OPERAND1_ALPHA_EXT 0x8599
-#define LOCAL_GL_OPERAND2_ALPHA_EXT 0x859A
-#define LOCAL_GL_EXT_texture_env_dot3 1
-#define LOCAL_GL_DOT3_RGB_EXT 0x8740
-#define LOCAL_GL_DOT3_RGBA_EXT 0x8741
-#define LOCAL_GL_EXT_texture_filter_anisotropic 1
-#define LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#define LOCAL_GL_EXT_texture_lod_bias 1
-#define LOCAL_GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define LOCAL_GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define LOCAL_GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#define LOCAL_GL_EXT_texture_mirror_clamp 1
-#define LOCAL_GL_MIRROR_CLAMP_EXT 0x8742
-#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define LOCAL_GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#define LOCAL_GL_EXT_texture_object 1
-#define LOCAL_GL_TEXTURE_PRIORITY_EXT 0x8066
-#define LOCAL_GL_TEXTURE_RESIDENT_EXT 0x8067
-#define LOCAL_GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define LOCAL_GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define LOCAL_GL_TEXTURE_3D_BINDING_EXT 0x806A
-#define LOCAL_GL_EXT_texture_perturb_normal 1
-#define LOCAL_GL_PERTURB_EXT 0x85AE
-#define LOCAL_GL_TEXTURE_NORMAL_EXT 0x85AF
-#define LOCAL_GL_EXT_texture_rectangle 1
-#define LOCAL_GL_TEXTURE_RECTANGLE_EXT 0x84F5
-#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
-#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
-#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
-#define LOCAL_GL_EXT_texture_sRGB 1
-#define LOCAL_GL_SRGB_EXT 0x8C40
-#define LOCAL_GL_SRGB8_EXT 0x8C41
-#define LOCAL_GL_SRGB_ALPHA_EXT 0x8C42
-#define LOCAL_GL_SRGB8_ALPHA8_EXT 0x8C43
-#define LOCAL_GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define LOCAL_GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define LOCAL_GL_SLUMINANCE_EXT 0x8C46
-#define LOCAL_GL_SLUMINANCE8_EXT 0x8C47
-#define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48
-#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-#define LOCAL_GL_EXT_vertex_array 1
-#define LOCAL_GL_DOUBLE_EXT 0x140A
-#define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074
-#define LOCAL_GL_NORMAL_ARRAY_EXT 0x8075
-#define LOCAL_GL_COLOR_ARRAY_EXT 0x8076
-#define LOCAL_GL_INDEX_ARRAY_EXT 0x8077
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define LOCAL_GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define LOCAL_GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define LOCAL_GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define LOCAL_GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define LOCAL_GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define LOCAL_GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define LOCAL_GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define LOCAL_GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define LOCAL_GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define LOCAL_GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define LOCAL_GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define LOCAL_GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define LOCAL_GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define LOCAL_GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define LOCAL_GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#define LOCAL_GL_EXT_vertex_shader 1
-#define LOCAL_GL_VERTEX_SHADER_EXT 0x8780
-#define LOCAL_GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define LOCAL_GL_OP_INDEX_EXT 0x8782
-#define LOCAL_GL_OP_NEGATE_EXT 0x8783
-#define LOCAL_GL_OP_DOT3_EXT 0x8784
-#define LOCAL_GL_OP_DOT4_EXT 0x8785
-#define LOCAL_GL_OP_MUL_EXT 0x8786
-#define LOCAL_GL_OP_ADD_EXT 0x8787
-#define LOCAL_GL_OP_MADD_EXT 0x8788
-#define LOCAL_GL_OP_FRAC_EXT 0x8789
-#define LOCAL_GL_OP_MAX_EXT 0x878A
-#define LOCAL_GL_OP_MIN_EXT 0x878B
-#define LOCAL_GL_OP_SET_GE_EXT 0x878C
-#define LOCAL_GL_OP_SET_LT_EXT 0x878D
-#define LOCAL_GL_OP_CLAMP_EXT 0x878E
-#define LOCAL_GL_OP_FLOOR_EXT 0x878F
-#define LOCAL_GL_OP_ROUND_EXT 0x8790
-#define LOCAL_GL_OP_EXP_BASE_2_EXT 0x8791
-#define LOCAL_GL_OP_LOG_BASE_2_EXT 0x8792
-#define LOCAL_GL_OP_POWER_EXT 0x8793
-#define LOCAL_GL_OP_RECIP_EXT 0x8794
-#define LOCAL_GL_OP_RECIP_SQRT_EXT 0x8795
-#define LOCAL_GL_OP_SUB_EXT 0x8796
-#define LOCAL_GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define LOCAL_GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define LOCAL_GL_OP_MOV_EXT 0x8799
-#define LOCAL_GL_OUTPUT_VERTEX_EXT 0x879A
-#define LOCAL_GL_OUTPUT_COLOR0_EXT 0x879B
-#define LOCAL_GL_OUTPUT_COLOR1_EXT 0x879C
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define LOCAL_GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define LOCAL_GL_OUTPUT_FOG_EXT 0x87BD
-#define LOCAL_GL_SCALAR_EXT 0x87BE
-#define LOCAL_GL_VECTOR_EXT 0x87BF
-#define LOCAL_GL_MATRIX_EXT 0x87C0
-#define LOCAL_GL_VARIANT_EXT 0x87C1
-#define LOCAL_GL_INVARIANT_EXT 0x87C2
-#define LOCAL_GL_LOCAL_CONSTANT_EXT 0x87C3
-#define LOCAL_GL_LOCAL_EXT 0x87C4
-#define LOCAL_GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define LOCAL_GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define LOCAL_GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define LOCAL_GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define LOCAL_GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
-#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
-#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define LOCAL_GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define LOCAL_GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define LOCAL_GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define LOCAL_GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define LOCAL_GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define LOCAL_GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define LOCAL_GL_X_EXT 0x87D5
-#define LOCAL_GL_Y_EXT 0x87D6
-#define LOCAL_GL_Z_EXT 0x87D7
-#define LOCAL_GL_W_EXT 0x87D8
-#define LOCAL_GL_NEGATIVE_X_EXT 0x87D9
-#define LOCAL_GL_NEGATIVE_Y_EXT 0x87DA
-#define LOCAL_GL_NEGATIVE_Z_EXT 0x87DB
-#define LOCAL_GL_NEGATIVE_W_EXT 0x87DC
-#define LOCAL_GL_ZERO_EXT 0x87DD
-#define LOCAL_GL_ONE_EXT 0x87DE
-#define LOCAL_GL_NEGATIVE_ONE_EXT 0x87DF
-#define LOCAL_GL_NORMALIZED_RANGE_EXT 0x87E0
-#define LOCAL_GL_FULL_RANGE_EXT 0x87E1
-#define LOCAL_GL_CURRENT_VERTEX_EXT 0x87E2
-#define LOCAL_GL_MVP_MATRIX_EXT 0x87E3
-#define LOCAL_GL_VARIANT_VALUE_EXT 0x87E4
-#define LOCAL_GL_VARIANT_DATATYPE_EXT 0x87E5
-#define LOCAL_GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define LOCAL_GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define LOCAL_GL_VARIANT_ARRAY_EXT 0x87E8
-#define LOCAL_GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define LOCAL_GL_INVARIANT_VALUE_EXT 0x87EA
-#define LOCAL_GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define LOCAL_GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define LOCAL_GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-#define LOCAL_GL_EXT_vertex_weighting 1
-#define LOCAL_GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
-#define LOCAL_GL_MODELVIEW0_MATRIX_EXT 0x0BA6
-#define LOCAL_GL_MODELVIEW0_EXT 0x1700
-#define LOCAL_GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define LOCAL_GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define LOCAL_GL_VERTEX_WEIGHTING_EXT 0x8509
-#define LOCAL_GL_MODELVIEW1_EXT 0x850A
-#define LOCAL_GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#define LOCAL_GL_GREMEDY_string_marker 1
-#define LOCAL_GL_HP_convolution_border_modes 1
-#define LOCAL_GL_HP_image_transform 1
-#define LOCAL_GL_HP_occlusion_test 1
-#define LOCAL_GL_OCCLUSION_TEST_HP 0x8165
-#define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166
-#define LOCAL_GL_HP_texture_lighting 1
-#define LOCAL_GL_IBM_cull_vertex 1
-#define LOCAL_GL_CULL_VERTEX_IBM 103050
-#define LOCAL_GL_IBM_multimode_draw_arrays 1
-#define LOCAL_GL_IBM_rasterpos_clip 1
-#define LOCAL_GL_RASTER_POSITION_UNCLIPPED_IBM 103010
-#define LOCAL_GL_IBM_static_data 1
-#define LOCAL_GL_ALL_STATIC_DATA_IBM 103060
-#define LOCAL_GL_STATIC_VERTEX_ARRAY_IBM 103061
-#define LOCAL_GL_IBM_texture_mirrored_repeat 1
-#define LOCAL_GL_MIRRORED_REPEAT_IBM 0x8370
-#define LOCAL_GL_IBM_vertex_array_lists 1
-#define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070
-#define LOCAL_GL_NORMAL_ARRAY_LIST_IBM 103071
-#define LOCAL_GL_COLOR_ARRAY_LIST_IBM 103072
-#define LOCAL_GL_INDEX_ARRAY_LIST_IBM 103073
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define LOCAL_GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define LOCAL_GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#define LOCAL_GL_INGR_color_clamp 1
-#define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560
-#define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define LOCAL_GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564
-#define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define LOCAL_GL_ALPHA_MAX_CLAMP_INGR 0x8567
-#define LOCAL_GL_INGR_interlace_read 1
-#define LOCAL_GL_INTERLACE_READ_INGR 0x8568
-#define LOCAL_GL_INTEL_parallel_arrays 1
-#define LOCAL_GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define LOCAL_GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define LOCAL_GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#define LOCAL_GL_INTEL_texture_scissor 1
-#define LOCAL_GL_KTX_buffer_region 1
-#define LOCAL_GL_KTX_FRONT_REGION 0x0
-#define LOCAL_GL_KTX_BACK_REGION 0x1
-#define LOCAL_GL_KTX_Z_REGION 0x2
-#define LOCAL_GL_KTX_STENCIL_REGION 0x3
-#define LOCAL_GL_MESAX_texture_stack 1
-#define LOCAL_GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define LOCAL_GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define LOCAL_GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define LOCAL_GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define LOCAL_GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define LOCAL_GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-#define LOCAL_GL_MESA_pack_invert 1
-#define LOCAL_GL_PACK_INVERT_MESA 0x8758
-#define LOCAL_GL_MESA_resize_buffers 1
-#define LOCAL_GL_MESA_window_pos 1
-#define LOCAL_GL_MESA_ycbcr_texture 1
-#define LOCAL_GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define LOCAL_GL_YCBCR_MESA 0x8757
-#define LOCAL_GL_NV_blend_square 1
-#define LOCAL_GL_NV_copy_depth_to_color 1
-#define LOCAL_GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define LOCAL_GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-#define LOCAL_GL_NV_depth_clamp 1
-#define LOCAL_GL_DEPTH_CLAMP_NV 0x864F
-#define LOCAL_GL_NV_evaluators 1
-#define LOCAL_GL_EVAL_2D_NV 0x86C0
-#define LOCAL_GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define LOCAL_GL_MAP_TESSELLATION_NV 0x86C2
-#define LOCAL_GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define LOCAL_GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define LOCAL_GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define LOCAL_GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define LOCAL_GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define LOCAL_GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-#define LOCAL_GL_NV_fence 1
-#define LOCAL_GL_ALL_COMPLETED_NV 0x84F2
-#define LOCAL_GL_FENCE_STATUS_NV 0x84F3
-#define LOCAL_GL_FENCE_CONDITION_NV 0x84F4
-#define LOCAL_GL_NV_float_buffer 1
-#define LOCAL_GL_FLOAT_R_NV 0x8880
-#define LOCAL_GL_FLOAT_RG_NV 0x8881
-#define LOCAL_GL_FLOAT_RGB_NV 0x8882
-#define LOCAL_GL_FLOAT_RGBA_NV 0x8883
-#define LOCAL_GL_FLOAT_R16_NV 0x8884
-#define LOCAL_GL_FLOAT_R32_NV 0x8885
-#define LOCAL_GL_FLOAT_RG16_NV 0x8886
-#define LOCAL_GL_FLOAT_RG32_NV 0x8887
-#define LOCAL_GL_FLOAT_RGB16_NV 0x8888
-#define LOCAL_GL_FLOAT_RGB32_NV 0x8889
-#define LOCAL_GL_FLOAT_RGBA16_NV 0x888A
-#define LOCAL_GL_FLOAT_RGBA32_NV 0x888B
-#define LOCAL_GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define LOCAL_GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define LOCAL_GL_FLOAT_RGBA_MODE_NV 0x888E
-#define LOCAL_GL_NV_fog_distance 1
-#define LOCAL_GL_FOG_DISTANCE_MODE_NV 0x855A
-#define LOCAL_GL_EYE_RADIAL_NV 0x855B
-#define LOCAL_GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-#define LOCAL_GL_NV_fragment_program 1
-#define LOCAL_GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define LOCAL_GL_FRAGMENT_PROGRAM_NV 0x8870
-#define LOCAL_GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define LOCAL_GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define LOCAL_GL_PROGRAM_ERROR_STRING_NV 0x8874
-#define LOCAL_GL_NV_fragment_program2 1
-#define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define LOCAL_GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define LOCAL_GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define LOCAL_GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-#define LOCAL_GL_NV_fragment_program_option 1
-#define LOCAL_GL_NV_half_float 1
-#define LOCAL_GL_HALF_FLOAT_NV 0x140B
-#define LOCAL_GL_NV_light_max_exponent 1
-#define LOCAL_GL_MAX_SHININESS_NV 0x8504
-#define LOCAL_GL_MAX_SPOT_EXPONENT_NV 0x8505
-#define LOCAL_GL_NV_multisample_filter_hint 1
-#define LOCAL_GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-#define LOCAL_GL_NV_occlusion_query 1
-#define LOCAL_GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define LOCAL_GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define LOCAL_GL_PIXEL_COUNT_NV 0x8866
-#define LOCAL_GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-#define LOCAL_GL_NV_packed_depth_stencil 1
-#define LOCAL_GL_DEPTH_STENCIL_NV 0x84F9
-#define LOCAL_GL_UNSIGNED_INT_24_8_NV 0x84FA
-#define LOCAL_GL_NV_pixel_data_range 1
-#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define LOCAL_GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define LOCAL_GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define LOCAL_GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-#define LOCAL_GL_NV_point_sprite 1
-#define LOCAL_GL_POINT_SPRITE_NV 0x8861
-#define LOCAL_GL_COORD_REPLACE_NV 0x8862
-#define LOCAL_GL_POINT_SPRITE_R_MODE_NV 0x8863
-#define LOCAL_GL_NV_primitive_restart 1
-#define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558
-#define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-#define LOCAL_GL_NV_register_combiners 1
-#define LOCAL_GL_REGISTER_COMBINERS_NV 0x8522
-#define LOCAL_GL_VARIABLE_A_NV 0x8523
-#define LOCAL_GL_VARIABLE_B_NV 0x8524
-#define LOCAL_GL_VARIABLE_C_NV 0x8525
-#define LOCAL_GL_VARIABLE_D_NV 0x8526
-#define LOCAL_GL_VARIABLE_E_NV 0x8527
-#define LOCAL_GL_VARIABLE_F_NV 0x8528
-#define LOCAL_GL_VARIABLE_G_NV 0x8529
-#define LOCAL_GL_CONSTANT_COLOR0_NV 0x852A
-#define LOCAL_GL_CONSTANT_COLOR1_NV 0x852B
-#define LOCAL_GL_PRIMARY_COLOR_NV 0x852C
-#define LOCAL_GL_SECONDARY_COLOR_NV 0x852D
-#define LOCAL_GL_SPARE0_NV 0x852E
-#define LOCAL_GL_SPARE1_NV 0x852F
-#define LOCAL_GL_DISCARD_NV 0x8530
-#define LOCAL_GL_E_TIMES_F_NV 0x8531
-#define LOCAL_GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define LOCAL_GL_UNSIGNED_IDENTITY_NV 0x8536
-#define LOCAL_GL_UNSIGNED_INVERT_NV 0x8537
-#define LOCAL_GL_EXPAND_NORMAL_NV 0x8538
-#define LOCAL_GL_EXPAND_NEGATE_NV 0x8539
-#define LOCAL_GL_HALF_BIAS_NORMAL_NV 0x853A
-#define LOCAL_GL_HALF_BIAS_NEGATE_NV 0x853B
-#define LOCAL_GL_SIGNED_IDENTITY_NV 0x853C
-#define LOCAL_GL_SIGNED_NEGATE_NV 0x853D
-#define LOCAL_GL_SCALE_BY_TWO_NV 0x853E
-#define LOCAL_GL_SCALE_BY_FOUR_NV 0x853F
-#define LOCAL_GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define LOCAL_GL_COMBINER_INPUT_NV 0x8542
-#define LOCAL_GL_COMBINER_MAPPING_NV 0x8543
-#define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define LOCAL_GL_COMBINER_MUX_SUM_NV 0x8547
-#define LOCAL_GL_COMBINER_SCALE_NV 0x8548
-#define LOCAL_GL_COMBINER_BIAS_NV 0x8549
-#define LOCAL_GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define LOCAL_GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define LOCAL_GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define LOCAL_GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define LOCAL_GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define LOCAL_GL_COLOR_SUM_CLAMP_NV 0x854F
-#define LOCAL_GL_COMBINER0_NV 0x8550
-#define LOCAL_GL_COMBINER1_NV 0x8551
-#define LOCAL_GL_COMBINER2_NV 0x8552
-#define LOCAL_GL_COMBINER3_NV 0x8553
-#define LOCAL_GL_COMBINER4_NV 0x8554
-#define LOCAL_GL_COMBINER5_NV 0x8555
-#define LOCAL_GL_COMBINER6_NV 0x8556
-#define LOCAL_GL_COMBINER7_NV 0x8557
-#define LOCAL_GL_NV_register_combiners2 1
-#define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535
-#define LOCAL_GL_NV_texgen_emboss 1
-#define LOCAL_GL_EMBOSS_LIGHT_NV 0x855D
-#define LOCAL_GL_EMBOSS_CONSTANT_NV 0x855E
-#define LOCAL_GL_EMBOSS_MAP_NV 0x855F
-#define LOCAL_GL_NV_texgen_reflection 1
-#define LOCAL_GL_NORMAL_MAP_NV 0x8511
-#define LOCAL_GL_REFLECTION_MAP_NV 0x8512
-#define LOCAL_GL_NV_texture_compression_vtc 1
-#define LOCAL_GL_NV_texture_env_combine4 1
-#define LOCAL_GL_COMBINE4_NV 0x8503
-#define LOCAL_GL_SOURCE3_RGB_NV 0x8583
-#define LOCAL_GL_SOURCE3_ALPHA_NV 0x858B
-#define LOCAL_GL_OPERAND3_RGB_NV 0x8593
-#define LOCAL_GL_OPERAND3_ALPHA_NV 0x859B
-#define LOCAL_GL_NV_texture_expand_normal 1
-#define LOCAL_GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-#define LOCAL_GL_NV_texture_rectangle 1
-#define LOCAL_GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-#define LOCAL_GL_NV_texture_shader 1
-#define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define LOCAL_GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define LOCAL_GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define LOCAL_GL_SHADER_CONSISTENT_NV 0x86DD
-#define LOCAL_GL_TEXTURE_SHADER_NV 0x86DE
-#define LOCAL_GL_SHADER_OPERATION_NV 0x86DF
-#define LOCAL_GL_CULL_MODES_NV 0x86E0
-#define LOCAL_GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define LOCAL_GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define LOCAL_GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define LOCAL_GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define LOCAL_GL_CONST_EYE_NV 0x86E5
-#define LOCAL_GL_PASS_THROUGH_NV 0x86E6
-#define LOCAL_GL_CULL_FRAGMENT_NV 0x86E7
-#define LOCAL_GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define LOCAL_GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define LOCAL_GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define LOCAL_GL_DOT_PRODUCT_NV 0x86EC
-#define LOCAL_GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define LOCAL_GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define LOCAL_GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define LOCAL_GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define LOCAL_GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define LOCAL_GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define LOCAL_GL_HILO_NV 0x86F4
-#define LOCAL_GL_DSDT_NV 0x86F5
-#define LOCAL_GL_DSDT_MAG_NV 0x86F6
-#define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7
-#define LOCAL_GL_HILO16_NV 0x86F8
-#define LOCAL_GL_SIGNED_HILO_NV 0x86F9
-#define LOCAL_GL_SIGNED_HILO16_NV 0x86FA
-#define LOCAL_GL_SIGNED_RGBA_NV 0x86FB
-#define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC
-#define LOCAL_GL_SIGNED_RGB_NV 0x86FE
-#define LOCAL_GL_SIGNED_RGB8_NV 0x86FF
-#define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701
-#define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702
-#define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define LOCAL_GL_SIGNED_ALPHA_NV 0x8705
-#define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706
-#define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707
-#define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708
-#define LOCAL_GL_DSDT8_NV 0x8709
-#define LOCAL_GL_DSDT8_MAG8_NV 0x870A
-#define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define LOCAL_GL_HI_SCALE_NV 0x870E
-#define LOCAL_GL_LO_SCALE_NV 0x870F
-#define LOCAL_GL_DS_SCALE_NV 0x8710
-#define LOCAL_GL_DT_SCALE_NV 0x8711
-#define LOCAL_GL_MAGNITUDE_SCALE_NV 0x8712
-#define LOCAL_GL_VIBRANCE_SCALE_NV 0x8713
-#define LOCAL_GL_HI_BIAS_NV 0x8714
-#define LOCAL_GL_LO_BIAS_NV 0x8715
-#define LOCAL_GL_DS_BIAS_NV 0x8716
-#define LOCAL_GL_DT_BIAS_NV 0x8717
-#define LOCAL_GL_MAGNITUDE_BIAS_NV 0x8718
-#define LOCAL_GL_VIBRANCE_BIAS_NV 0x8719
-#define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define LOCAL_GL_TEXTURE_HI_SIZE_NV 0x871B
-#define LOCAL_GL_TEXTURE_LO_SIZE_NV 0x871C
-#define LOCAL_GL_TEXTURE_DS_SIZE_NV 0x871D
-#define LOCAL_GL_TEXTURE_DT_SIZE_NV 0x871E
-#define LOCAL_GL_TEXTURE_MAG_SIZE_NV 0x871F
-#define LOCAL_GL_NV_texture_shader2 1
-#define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define LOCAL_GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#define LOCAL_GL_HILO_NV 0x86F4
-#define LOCAL_GL_DSDT_NV 0x86F5
-#define LOCAL_GL_DSDT_MAG_NV 0x86F6
-#define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7
-#define LOCAL_GL_HILO16_NV 0x86F8
-#define LOCAL_GL_SIGNED_HILO_NV 0x86F9
-#define LOCAL_GL_SIGNED_HILO16_NV 0x86FA
-#define LOCAL_GL_SIGNED_RGBA_NV 0x86FB
-#define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC
-#define LOCAL_GL_SIGNED_RGB_NV 0x86FE
-#define LOCAL_GL_SIGNED_RGB8_NV 0x86FF
-#define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701
-#define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702
-#define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define LOCAL_GL_SIGNED_ALPHA_NV 0x8705
-#define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706
-#define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707
-#define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708
-#define LOCAL_GL_DSDT8_NV 0x8709
-#define LOCAL_GL_DSDT8_MAG8_NV 0x870A
-#define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define LOCAL_GL_NV_texture_shader3 1
-#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define LOCAL_GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define LOCAL_GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define LOCAL_GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define LOCAL_GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define LOCAL_GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define LOCAL_GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define LOCAL_GL_HILO8_NV 0x885E
-#define LOCAL_GL_SIGNED_HILO8_NV 0x885F
-#define LOCAL_GL_FORCE_BLUE_TO_ONE_NV 0x8860
-#define LOCAL_GL_NV_vertex_array_range 1
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-#define LOCAL_GL_NV_vertex_array_range2 1
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-#define LOCAL_GL_NV_vertex_program 1
-#define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620
-#define LOCAL_GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define LOCAL_GL_CURRENT_ATTRIB_NV 0x8626
-#define LOCAL_GL_PROGRAM_LENGTH_NV 0x8627
-#define LOCAL_GL_PROGRAM_STRING_NV 0x8628
-#define LOCAL_GL_MODELVIEW_PROJECTION_NV 0x8629
-#define LOCAL_GL_IDENTITY_NV 0x862A
-#define LOCAL_GL_INVERSE_NV 0x862B
-#define LOCAL_GL_TRANSPOSE_NV 0x862C
-#define LOCAL_GL_INVERSE_TRANSPOSE_NV 0x862D
-#define LOCAL_GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define LOCAL_GL_MAX_TRACK_MATRICES_NV 0x862F
-#define LOCAL_GL_MATRIX0_NV 0x8630
-#define LOCAL_GL_MATRIX1_NV 0x8631
-#define LOCAL_GL_MATRIX2_NV 0x8632
-#define LOCAL_GL_MATRIX3_NV 0x8633
-#define LOCAL_GL_MATRIX4_NV 0x8634
-#define LOCAL_GL_MATRIX5_NV 0x8635
-#define LOCAL_GL_MATRIX6_NV 0x8636
-#define LOCAL_GL_MATRIX7_NV 0x8637
-#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define LOCAL_GL_CURRENT_MATRIX_NV 0x8641
-#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define LOCAL_GL_PROGRAM_PARAMETER_NV 0x8644
-#define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define LOCAL_GL_PROGRAM_TARGET_NV 0x8646
-#define LOCAL_GL_PROGRAM_RESIDENT_NV 0x8647
-#define LOCAL_GL_TRACK_MATRIX_NV 0x8648
-#define LOCAL_GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define LOCAL_GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define LOCAL_GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define LOCAL_GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-#define LOCAL_GL_NV_vertex_program1_1 1
-#define LOCAL_GL_NV_vertex_program2 1
-#define LOCAL_GL_NV_vertex_program2_option 1
-#define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define LOCAL_GL_NV_vertex_program3 1
-#define LOCAL_GL_OML_interlace 1
-#define LOCAL_GL_INTERLACE_OML 0x8980
-#define LOCAL_GL_INTERLACE_READ_OML 0x8981
-#define LOCAL_GL_OML_resample 1
-#define LOCAL_GL_PACK_RESAMPLE_OML 0x8984
-#define LOCAL_GL_UNPACK_RESAMPLE_OML 0x8985
-#define LOCAL_GL_RESAMPLE_REPLICATE_OML 0x8986
-#define LOCAL_GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define LOCAL_GL_RESAMPLE_AVERAGE_OML 0x8988
-#define LOCAL_GL_RESAMPLE_DECIMATE_OML 0x8989
-#define LOCAL_GL_OML_subsample 1
-#define LOCAL_GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define LOCAL_GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-#define LOCAL_GL_PGI_misc_hints 1
-#define LOCAL_GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
-#define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI 107005
-#define LOCAL_GL_RECLAIM_MEMORY_HINT_PGI 107006
-#define LOCAL_GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
-#define LOCAL_GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
-#define LOCAL_GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
-#define LOCAL_GL_ALWAYS_FAST_HINT_PGI 107020
-#define LOCAL_GL_ALWAYS_SOFT_HINT_PGI 107021
-#define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
-#define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI 107023
-#define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI 107024
-#define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI 107025
-#define LOCAL_GL_STRICT_DEPTHFUNC_HINT_PGI 107030
-#define LOCAL_GL_STRICT_LIGHTING_HINT_PGI 107031
-#define LOCAL_GL_STRICT_SCISSOR_HINT_PGI 107032
-#define LOCAL_GL_FULL_STIPPLE_HINT_PGI 107033
-#define LOCAL_GL_CLIP_NEAR_HINT_PGI 107040
-#define LOCAL_GL_CLIP_FAR_HINT_PGI 107041
-#define LOCAL_GL_WIDE_LINE_HINT_PGI 107042
-#define LOCAL_GL_BACK_NORMALS_HINT_PGI 107043
-#define LOCAL_GL_PGI_vertex_hints 1
-#define LOCAL_GL_VERTEX23_BIT_PGI 0x00000004
-#define LOCAL_GL_VERTEX4_BIT_PGI 0x00000008
-#define LOCAL_GL_COLOR3_BIT_PGI 0x00010000
-#define LOCAL_GL_COLOR4_BIT_PGI 0x00020000
-#define LOCAL_GL_EDGEFLAG_BIT_PGI 0x00040000
-#define LOCAL_GL_INDEX_BIT_PGI 0x00080000
-#define LOCAL_GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define LOCAL_GL_VERTEX_DATA_HINT_PGI 107050
-#define LOCAL_GL_VERTEX_CONSISTENT_HINT_PGI 107051
-#define LOCAL_GL_MATERIAL_SIDE_HINT_PGI 107052
-#define LOCAL_GL_MAX_VERTEX_HINT_PGI 107053
-#define LOCAL_GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define LOCAL_GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define LOCAL_GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define LOCAL_GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define LOCAL_GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define LOCAL_GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define LOCAL_GL_NORMAL_BIT_PGI 0x08000000
-#define LOCAL_GL_TEXCOORD1_BIT_PGI 0x10000000
-#define LOCAL_GL_TEXCOORD2_BIT_PGI 0x20000000
-#define LOCAL_GL_TEXCOORD3_BIT_PGI 0x40000000
-#define LOCAL_GL_TEXCOORD4_BIT_PGI 0x80000000
-#define LOCAL_GL_REND_screen_coordinates 1
-#define LOCAL_GL_SCREEN_COORDINATES_REND 0x8490
-#define LOCAL_GL_INVERTED_SCREEN_W_REND 0x8491
-#define LOCAL_GL_S3_s3tc 1
-#define LOCAL_GL_RGB_S3TC 0x83A0
-#define LOCAL_GL_RGB4_S3TC 0x83A1
-#define LOCAL_GL_RGBA_S3TC 0x83A2
-#define LOCAL_GL_RGBA4_S3TC 0x83A3
-#define LOCAL_GL_RGBA_DXT5_S3TC 0x83A4
-#define LOCAL_GL_RGBA4_DXT5_S3TC 0x83A5
-#define LOCAL_GL_SGIS_color_range 1
-#define LOCAL_GL_EXTENDED_RANGE_SGIS 0x85A5
-#define LOCAL_GL_MIN_RED_SGIS 0x85A6
-#define LOCAL_GL_MAX_RED_SGIS 0x85A7
-#define LOCAL_GL_MIN_GREEN_SGIS 0x85A8
-#define LOCAL_GL_MAX_GREEN_SGIS 0x85A9
-#define LOCAL_GL_MIN_BLUE_SGIS 0x85AA
-#define LOCAL_GL_MAX_BLUE_SGIS 0x85AB
-#define LOCAL_GL_MIN_ALPHA_SGIS 0x85AC
-#define LOCAL_GL_MAX_ALPHA_SGIS 0x85AD
-#define LOCAL_GL_SGIS_detail_texture 1
-#define LOCAL_GL_SGIS_fog_function 1
-#define LOCAL_GL_SGIS_generate_mipmap 1
-#define LOCAL_GL_GENERATE_MIPMAP_SGIS 0x8191
-#define LOCAL_GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#define LOCAL_GL_SGIS_multisample 1
-#define LOCAL_GL_MULTISAMPLE_SGIS 0x809D
-#define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define LOCAL_GL_SAMPLE_MASK_SGIS 0x80A0
-#define LOCAL_GL_1PASS_SGIS 0x80A1
-#define LOCAL_GL_2PASS_0_SGIS 0x80A2
-#define LOCAL_GL_2PASS_1_SGIS 0x80A3
-#define LOCAL_GL_4PASS_0_SGIS 0x80A4
-#define LOCAL_GL_4PASS_1_SGIS 0x80A5
-#define LOCAL_GL_4PASS_2_SGIS 0x80A6
-#define LOCAL_GL_4PASS_3_SGIS 0x80A7
-#define LOCAL_GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define LOCAL_GL_SAMPLES_SGIS 0x80A9
-#define LOCAL_GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define LOCAL_GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define LOCAL_GL_SAMPLE_PATTERN_SGIS 0x80AC
-#define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000
-#define LOCAL_GL_SGIS_pixel_texture 1
-#define LOCAL_GL_SGIS_sharpen_texture 1
-#define LOCAL_GL_SGIS_texture4D 1
-#define LOCAL_GL_SGIS_texture_border_clamp 1
-#define LOCAL_GL_CLAMP_TO_BORDER_SGIS 0x812D
-#define LOCAL_GL_SGIS_texture_edge_clamp 1
-#define LOCAL_GL_CLAMP_TO_EDGE_SGIS 0x812F
-#define LOCAL_GL_SGIS_texture_filter4 1
-#define LOCAL_GL_SGIS_texture_lod 1
-#define LOCAL_GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define LOCAL_GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define LOCAL_GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define LOCAL_GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-#define LOCAL_GL_SGIS_texture_select 1
-#define LOCAL_GL_SGIX_async 1
-#define LOCAL_GL_ASYNC_MARKER_SGIX 0x8329
-#define LOCAL_GL_SGIX_async_histogram 1
-#define LOCAL_GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define LOCAL_GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-#define LOCAL_GL_SGIX_async_pixel 1
-#define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define LOCAL_GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define LOCAL_GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define LOCAL_GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define LOCAL_GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-#define LOCAL_GL_SGIX_blend_alpha_minmax 1
-#define LOCAL_GL_ALPHA_MIN_SGIX 0x8320
-#define LOCAL_GL_ALPHA_MAX_SGIX 0x8321
-#define LOCAL_GL_SGIX_clipmap 1
-#define LOCAL_GL_SGIX_depth_texture 1
-#define LOCAL_GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define LOCAL_GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define LOCAL_GL_DEPTH_COMPONENT32_SGIX 0x81A7
-#define LOCAL_GL_SGIX_flush_raster 1
-#define LOCAL_GL_SGIX_fog_offset 1
-#define LOCAL_GL_FOG_OFFSET_SGIX 0x8198
-#define LOCAL_GL_FOG_OFFSET_VALUE_SGIX 0x8199
-#define LOCAL_GL_SGIX_fog_texture 1
-#define LOCAL_GL_TEXTURE_FOG_SGIX 0
-#define LOCAL_GL_FOG_PATCHY_FACTOR_SGIX 0
-#define LOCAL_GL_FRAGMENT_FOG_SGIX 0
-#define LOCAL_GL_SGIX_fragment_specular_lighting 1
-#define LOCAL_GL_SGIX_framezoom 1
-#define LOCAL_GL_SGIX_interlace 1
-#define LOCAL_GL_INTERLACE_SGIX 0x8094
-#define LOCAL_GL_SGIX_ir_instrument1 1
-#define LOCAL_GL_SGIX_list_priority 1
-#define LOCAL_GL_SGIX_pixel_texture 1
-#define LOCAL_GL_SGIX_pixel_texture_bits 1
-#define LOCAL_GL_SGIX_reference_plane 1
-#define LOCAL_GL_SGIX_resample 1
-#define LOCAL_GL_PACK_RESAMPLE_SGIX 0x842E
-#define LOCAL_GL_UNPACK_RESAMPLE_SGIX 0x842F
-#define LOCAL_GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#define LOCAL_GL_RESAMPLE_REPLICATE_SGIX 0x8433
-#define LOCAL_GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
-#define LOCAL_GL_SGIX_shadow 1
-#define LOCAL_GL_TEXTURE_COMPARE_SGIX 0x819A
-#define LOCAL_GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define LOCAL_GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define LOCAL_GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-#define LOCAL_GL_SGIX_shadow_ambient 1
-#define LOCAL_GL_SHADOW_AMBIENT_SGIX 0x80BF
-#define LOCAL_GL_SGIX_sprite 1
-#define LOCAL_GL_SGIX_tag_sample_buffer 1
-#define LOCAL_GL_SGIX_texture_add_env 1
-#define LOCAL_GL_SGIX_texture_coordinate_clamp 1
-#define LOCAL_GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define LOCAL_GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define LOCAL_GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-#define LOCAL_GL_SGIX_texture_lod_bias 1
-#define LOCAL_GL_SGIX_texture_multi_buffer 1
-#define LOCAL_GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#define LOCAL_GL_SGIX_texture_range 1
-#define LOCAL_GL_RGB_SIGNED_SGIX 0x85E0
-#define LOCAL_GL_RGBA_SIGNED_SGIX 0x85E1
-#define LOCAL_GL_ALPHA_SIGNED_SGIX 0x85E2
-#define LOCAL_GL_LUMINANCE_SIGNED_SGIX 0x85E3
-#define LOCAL_GL_INTENSITY_SIGNED_SGIX 0x85E4
-#define LOCAL_GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
-#define LOCAL_GL_RGB16_SIGNED_SGIX 0x85E6
-#define LOCAL_GL_RGBA16_SIGNED_SGIX 0x85E7
-#define LOCAL_GL_ALPHA16_SIGNED_SGIX 0x85E8
-#define LOCAL_GL_LUMINANCE16_SIGNED_SGIX 0x85E9
-#define LOCAL_GL_INTENSITY16_SIGNED_SGIX 0x85EA
-#define LOCAL_GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
-#define LOCAL_GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
-#define LOCAL_GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
-#define LOCAL_GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
-#define LOCAL_GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
-#define LOCAL_GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
-#define LOCAL_GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
-#define LOCAL_GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
-#define LOCAL_GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
-#define LOCAL_GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
-#define LOCAL_GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
-#define LOCAL_GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
-#define LOCAL_GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
-#define LOCAL_GL_MIN_LUMINANCE_SGIS 0x85F8
-#define LOCAL_GL_MAX_LUMINANCE_SGIS 0x85F9
-#define LOCAL_GL_MIN_INTENSITY_SGIS 0x85FA
-#define LOCAL_GL_MAX_INTENSITY_SGIS 0x85FB
-#define LOCAL_GL_SGIX_texture_scale_bias 1
-#define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#define LOCAL_GL_SGIX_vertex_preclip 1
-#define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-#define LOCAL_GL_SGIX_vertex_preclip_hint 1
-#define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-#define LOCAL_GL_SGIX_ycrcb 1
-#define LOCAL_GL_SGI_color_matrix 1
-#define LOCAL_GL_COLOR_MATRIX_SGI 0x80B1
-#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#define LOCAL_GL_SGI_color_table 1
-#define LOCAL_GL_COLOR_TABLE_SGI 0x80D0
-#define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define LOCAL_GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define LOCAL_GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define LOCAL_GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define LOCAL_GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define LOCAL_GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#define LOCAL_GL_SGI_texture_color_table 1
-#define LOCAL_GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define LOCAL_GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-#define LOCAL_GL_SUNX_constant_data 1
-#define LOCAL_GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define LOCAL_GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-#define LOCAL_GL_SUN_convolution_border_modes 1
-#define LOCAL_GL_WRAP_BORDER_SUN 0x81D4
-#define LOCAL_GL_SUN_global_alpha 1
-#define LOCAL_GL_GLOBAL_ALPHA_SUN 0x81D9
-#define LOCAL_GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-#define LOCAL_GL_SUN_mesh_array 1
-#define LOCAL_GL_QUAD_MESH_SUN 0x8614
-#define LOCAL_GL_TRIANGLE_MESH_SUN 0x8615
-#define LOCAL_GL_SUN_read_video_pixels 1
-#define LOCAL_GL_SUN_slice_accum 1
-#define LOCAL_GL_SLICE_ACCUM_SUN 0x85CC
-#define LOCAL_GL_SUN_triangle_list 1
-#define LOCAL_GL_RESTART_SUN 0x01
-#define LOCAL_GL_REPLACE_MIDDLE_SUN 0x02
-#define LOCAL_GL_REPLACE_OLDEST_SUN 0x03
-#define LOCAL_GL_TRIANGLE_LIST_SUN 0x81D7
-#define LOCAL_GL_REPLACEMENT_CODE_SUN 0x81D8
-#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define LOCAL_GL_R1UI_V3F_SUN 0x85C4
-#define LOCAL_GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define LOCAL_GL_R1UI_C3F_V3F_SUN 0x85C6
-#define LOCAL_GL_R1UI_N3F_V3F_SUN 0x85C7
-#define LOCAL_GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define LOCAL_GL_R1UI_T2F_V3F_SUN 0x85C9
-#define LOCAL_GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define LOCAL_GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-#define LOCAL_GL_SUN_vertex 1
-#define LOCAL_GL_WIN_phong_shading 1
-#define LOCAL_GL_PHONG_WIN 0x80EA
-#define LOCAL_GL_PHONG_HINT_WIN 0x80EB
-#define LOCAL_GL_WIN_specular_fog 1
-#define LOCAL_GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-#define LOCAL_GL_WIN_swap_hint 1
-
-#define LOCAL_GL_FRAMEBUFFER_EXT 0x8D40
-#define LOCAL_GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define LOCAL_GL_FRAMEBUFFER_COMPLETE 0x8CD5
-
-#endif
--- a/gfx/thebes/GLDefs.h
+++ b/gfx/thebes/GLDefs.h
@@ -3020,16 +3020,18 @@ typedef ptrdiff_t GLintptr;
 #define LOCAL_GL_PHONG_WIN 0x80EA
 #define LOCAL_GL_PHONG_HINT_WIN 0x80EB
 #define LOCAL_GL_WIN_specular_fog 1
 #define LOCAL_GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
 #define LOCAL_GL_WIN_swap_hint 1
 
 #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
 #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS    0x9125
+#define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS     0x9122
 
 #define LOCAL_WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
 #define LOCAL_WGL_DRAW_TO_WINDOW_ARB 0x2001
 #define LOCAL_WGL_DRAW_TO_BITMAP_ARB 0x2002
 #define LOCAL_WGL_ACCELERATION_ARB 0x2003
 #define LOCAL_WGL_NEED_PALETTE_ARB 0x2004
 #define LOCAL_WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
 #define LOCAL_WGL_SWAP_LAYER_BUFFERS_ARB 0x2006