gfx/2d/ExtendInputEffectD2D1.cpp
6f3709b3878117466168c40affa7bca0b60cf75b
created 2018-11-30 11:46 +0100
pushed 2018-11-30 11:01 +0000
Sylvestre Ledru Sylvestre Ledru - Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
5f74d262924171a8fa0b4483a64f4cac34c4c9b8
created 2017-10-27 16:10 -0700
pushed 2017-10-30 22:44 +0000
Daniel Holbert Daniel Holbert - Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
85498bffcea616def66a58b74497b5d65fa7bcb8
created 2017-10-27 15:55 -0700
pushed 2017-10-30 22:44 +0000
Daniel Holbert Daniel Holbert - Bug 1412427 part 5: Deindent over-indented MPL boilerplate comments down to 1 space, for consistency & alignment. (whitespace-only) r=jrmuizel
42163ce37977059a794a9a7be722bb156e082d59
created 2015-11-06 15:08 -0500
pushed 2015-11-10 01:22 +0000
Nathan Froyd Nathan Froyd - Bug 1222569 - remove unused const variables from ExtendInputEffectD2D1.cpp; r=Bas
600c02fb4be271987e90f6fc0e61f33c05baa1d7
created 2015-06-12 22:19 -0700
pushed 2015-06-14 02:49 +0000
Chris Peterson Chris Peterson - Bug 1174383 - Fix bogus gfx/2d debug assertions that have side effects. r=Bas
c0d3d80eb41dace8814426da239a50fcde82d5c6
created 2015-02-09 14:04 -0500
pushed 2015-02-10 21:03 +0000
Markus Stange Markus Stange - Bug 1092634 - Let feColorMatrix and feComponentTransfer generate output outside their input's bounds. r=Bas
less more (0) tip