gfx/layers/d3d9/LayerManagerD3D9Shaders.h
2b5f03141ff7c7ae760fbad364253cd51fd73b17
created 2016-10-18 10:09 -0700
pushed 2016-10-19 15:02 +0000
Sotaro Ikeda Sotaro Ikeda - Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten
54adf091c220f1254b35e5ba64b9bdb482dbc942
created 2016-10-15 11:07 +0200
pushed 2016-10-15 09:09 +0000
Sebastian Hengst Sebastian Hengst - Backed out changeset c544bfb79ca0 (bug 1210357) for unexpected pass of layout/reftests/ogg-video/encoded-aspect-ratio-1.html on Windows XP. r=backout a=backout
c544bfb79ca0da894abd38100c4379903629d28a
created 2016-10-13 23:48 -0700
pushed 2016-10-14 21:41 +0000
Sotaro Ikeda Sotaro Ikeda - Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten
e7ee750067da1e8f56f1283239948358267a9762
created 2016-03-22 09:10 +1300
pushed 2016-03-22 11:14 +0000
Matt Woodrow Matt Woodrow - Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas
4547aaf5d648416cfa6d2d186be550d9dd5cf095
created 2014-07-02 17:48 -0700
pushed 2014-07-03 11:47 +0000
Jeff Gilbert Jeff Gilbert - Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas
f0544dfcc75c6b6986544723800a27d02c20136f
created 2013-11-21 17:42 +0100
pushed 2013-11-21 19:41 +0000
Nicolas Silva Nicolas Silva - Bug 940959 - Compiled shaders. r=generated code
ef67c2952365caf2d7f3cfd1306444d5352e9cbe
created 2013-07-08 16:33 -0400
pushed 2013-07-09 07:48 +0000
Emanuel Hoogeveen Emanuel Hoogeveen - Bug 890714 - Fix mixed line endings. r=joe, r=jesup
f4157e8c410708d76703f19e4dfb61859bfe32d8
created 2012-05-21 12:12 +0100
pushed 2012-05-21 11:54 +0000
Gervase Markham Gervase Markham - Bug 716478 - update licence to MPL 2.
01ac1ce7d926c2d622fa76a763b56896e2a12fed
created 2012-03-07 10:09 +1300
pushed 2012-05-04 08:42 +0000
Nicholas Cameron Nicholas Cameron - Bug 716439; shaders for the dx9 backend. r-Bas
c3d27335a1f22050946672ac8e9df673a6b8b0c5
created 2012-03-20 20:55 +1300
pushed 2012-03-21 10:30 +0000
Robert O'Callahan Robert O'Callahan - Bug 723484. Fix alpha values for image layers with opacity. r=bas
4bdae514b9be7faa5630710a9bf02b52dfab0a47
created 2012-03-20 10:22 -0700
pushed 2012-03-20 20:16 +0000
Daniel Holbert Daniel Holbert - backout 1383ac50bcff (bug 723484) for remote image & occasional 'load failed: null' in reftest reference case
1383ac50bcff5ee23ec13e1948635ece0cba1748
created 2012-03-20 20:55 +1300
pushed 2012-03-20 16:08 +0000
Robert O'Callahan Robert O'Callahan - Bug 723484. Fix alpha values for image layers with opacity. r=bas
0da67b6beb18b557b2327cea83b9d0311ea23cf4
created 2011-12-19 10:11 +1300
pushed 2011-12-19 11:48 +0000
Matt Woodrow Matt Woodrow - Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
2f9ce0282804cfb21bc3f465e7401ce5a9807831
created 2011-12-09 16:21 +1300
pushed 2011-12-11 04:01 +0000
Matt Woodrow Matt Woodrow - Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
3ce0d40d9ebaec16fb80c9a1e60a1f9d2e90ebad
created 2011-05-26 20:41 +0100
pushed 2011-05-26 19:42 +0000
Neil Rashbrook Neil Rashbrook - Fix DOS line endings rs=joedrew!
02c4dac4ae7d9653ad485c5b0a275cb8e2437f8e
created 2011-01-03 14:48 +1300
pushed 2011-01-03 01:49 +0000
Robert O'Callahan Robert O'Callahan - Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
a25c1120d719bbe0c47ac4dd7db243e8e01881fa
created 2010-10-02 00:24 +0200
pushed 2010-10-01 22:25 +0000
Bas Schouten Bas Schouten - Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
c1bb86ae655a3a029dbccde40132393ea46a808a
created 2010-09-08 05:27 +0200
pushed 2010-09-08 03:29 +0000
Bas Schouten Bas Schouten - Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
388e25a30cab946c4d7beb3b8f914eeae9c5fa98
created 2010-09-03 15:51 +1200
pushed 2010-09-03 03:53 +0000
Matt Woodrow Matt Woodrow - Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
d35f97d3fe5c21891924da8b4f6b540431b730c4
created 2010-09-01 17:10 -0400
pushed 2010-09-01 21:20 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
c294eca1ece689d226a666ca3d71537ac028b761
created 2010-09-01 17:02 -0400
pushed 2010-09-01 21:20 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
f87f31d83650b20a9065f4dabf24e2cf1604baba
created 2010-05-24 17:28 +0200
pushed 2010-05-24 15:29 +0000
Bas Schouten Bas Schouten - Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
less more (0) tip