gfx/layers/d3d10/ThebesLayerD3D10.h
62335c50673bca960c7542aab58f4f0950c01e21
created 2011-02-09 15:48 +0100
pushed 2011-02-09 15:54 +0000
Marco Bonardo Marco Bonardo - Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
9bb82d1b62a807d462d4fcfcc839277df9f63a04
created 2011-02-04 20:30 -0600
pushed 2011-02-09 00:44 +0000
Bas Schouten Bas Schouten - Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
15396f4b2b54a0987093169cb14fe9aa2ec1b0e5
created 2011-02-09 09:40 +1300
pushed 2011-02-08 20:45 +0000
Matt Woodrow Matt Woodrow - Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0
b064de51203d809e3ebfa29c61a1fb2943fa355c
created 2011-01-28 06:34 +0100
pushed 2011-01-28 05:34 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan
bbee61de7173e2031ebaccea0e6dba737647b08a
created 2011-01-28 06:34 +0100
pushed 2011-01-28 05:34 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan
a02a04f6b6b7c0dc246a314b70e073f4287dd656
created 2011-01-19 20:47 -0800
pushed 2011-01-20 04:51 +0000
Doug Turner Doug Turner - [mq]: Backout of df6f10906476
f032b49aad7f9635cd479e5c7dcfd1fa329994f2
created 2011-01-19 20:45 -0800
pushed 2011-01-20 04:51 +0000
Doug Turner Doug Turner - [mq]: Backout of aeb9104f1534
aeb9104f153422cea5074bb7bbfe6139fb03d01d
created 2011-01-20 15:47 +1300
pushed 2011-01-20 02:50 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 4 - Make ThebesLayerD3D10 support component alpha. r=Bas a=blocking2.0
df6f109064763447e91a9b2ec5fb8c937be42e9a
created 2011-01-20 15:47 +1300
pushed 2011-01-20 02:50 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 1 - Refactor ThebesLayerD3D10 to only draw within Validate(). r=Bas a=blocking2.0
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed 2010-11-08 09:06 +0000
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
9be28f94a4a0655d894e955bfb324ba1d9b8bad6
created 2010-10-19 21:08 +0200
pushed 2010-10-19 19:09 +0000
Bas Schouten Bas Schouten - Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
c7d04e4989c21d73640c550d2144e9e507010ecd
created 2010-10-01 00:53 +0200
pushed 2010-09-30 22:58 +0000
Bas Schouten Bas Schouten - Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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