gfx/layers/d3d10/LayerManagerD3D10.fx
6ce5857cc0757ea87498ee3cdd3dd8ca7610456c
created 2011-02-16 16:19 +1300
pushed 2011-02-16 03:20 +0000
Matt Woodrow Matt Woodrow - Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
4b4ea122f4231377cfa2b30f4bbadf16e8c51d8b
created 2011-01-28 06:34 +0100
pushed 2011-01-28 05:34 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan
98948a47c23b74cbd07752b8eea1274682b2e53b
created 2011-01-19 20:46 -0800
pushed 2011-01-20 04:51 +0000
Doug Turner Doug Turner - [mq]: Backout of 69e4f4ecbdc2
69e4f4ecbdc226d585cf07fc97a7a173f75e8c6c
created 2011-01-20 15:47 +1300
pushed 2011-01-20 02:50 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 3 - Add component alpha shaders to LayerManagerD3D10. r=Bas a=blocking2.0
e56f745705a8f0b7e78ab0109a914f583b327845
created 2010-12-07 18:42 +0100
pushed 2010-12-07 17:45 +0000
Bas Schouten Bas Schouten - Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew
c7d04e4989c21d73640c550d2144e9e507010ecd
created 2010-10-01 00:53 +0200
pushed 2010-09-30 22:58 +0000
Bas Schouten Bas Schouten - Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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