gfx/layers/d3d10/CanvasLayerD3D10.h
8379db2b16d29f75ca825e2184275eab134f990e
created 2011-02-10 21:03 +0100
pushed 2011-02-10 20:04 +0000
Bas Schouten Bas Schouten - Bug 628173 - Part 2: Update CanvasLayerD3D10 to match D3D9 style. r=jrmuizel a=blocking-final
62335c50673bca960c7542aab58f4f0950c01e21
created 2011-02-09 15:48 +0100
pushed 2011-02-09 15:54 +0000
Marco Bonardo Marco Bonardo - Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
0fc46487e027ddba0cfb4c72b13e6aac4eaccc8c
created 2011-02-08 18:44 -0600
pushed 2011-02-09 00:44 +0000
Robert O'Callahan Robert O'Callahan - Bug 626602. Part 0: Fix header guards. r=bas
214726475a6bc8c2f179cb1e459990153f05e53f
created 2011-01-06 14:07 -0800
pushed 2011-01-07 01:35 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed 2010-11-08 09:06 +0000
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
c7d04e4989c21d73640c550d2144e9e507010ecd
created 2010-10-01 00:53 +0200
pushed 2010-09-30 22:58 +0000
Bas Schouten Bas Schouten - Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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