gfx/layers/d3d9/CanvasLayerD3D9.cpp
d0e25fc5a4dceba03ee63a4dca0e22215a2b5880
created 2012-01-17 18:32 +0100
pushed 2012-01-17 21:57 +0000
Bas Schouten Bas Schouten - Bug 644199: Properly re-upload after clearing mTexture because of device reset. r=roc
a5c58e9199a3293f22e8a40d81612bdc5dba82bc
created 2011-12-16 14:24 -0800
pushed 2011-12-17 17:01 +0000
Jeff Gilbert Jeff Gilbert - Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob
215593486382ba9710ee70056a94f44b1ab846c7
created 2011-11-18 17:00 +1300
pushed 2011-11-18 08:46 +0000
Marco Castelluccio Marco Castelluccio - Bug 699258 - Get skia backend compiling and running on Windows. r=mattwoodrow
c02f29cef915f106cc67e43bf0f57cf15605a6ca
created 2011-11-11 17:49 -0800
pushed 2011-11-12 12:44 +0000
Matt Brubeck Matt Brubeck - Back out 5ddda2b25e28 and 3abfdb807a4f (bug 699258) for crashes in WinXP tests
5ddda2b25e287b389a356da31de1dc816ef16b35
created 2011-11-11 15:51 -0500
pushed 2011-11-12 12:44 +0000
Marco Castelluccio Marco Castelluccio - Bug 699258 - Part 2: [Skia] Get Skia backend working on Windows.
a56d922453c736da7b5a27b10857a18dec741f33
created 2011-11-03 12:10 -0700
pushed 2011-11-04 09:04 +0000
Jeff Gilbert Jeff Gilbert - Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
ec7577dec4fceef0ac2717416d9c48289402d935
created 2011-10-17 10:59 -0400
pushed 2011-10-17 15:01 +0000
Ehsan Akhgari Ehsan Akhgari - Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
4a6cfa62d84542119c1ba72968b6c967b1057956
created 2011-10-07 15:16 -0400
pushed 2011-10-09 14:20 +0000
Jeff Gilbert Jeff Gilbert - Bug 692458 - Fix for GLContext currency error - r=bjacob
455bee36af33e57b0635d64bb4a6e69ee63e56f6
created 2011-09-27 15:19 -0700
pushed 2011-09-29 08:20 +0000
Oleg Romashin Oleg Romashin - Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
9efe252bb236c7ecf0ebf4bee62ab9c0aee45b31
created 2011-07-04 09:15 -0400
pushed 2011-07-04 18:26 +0000
Benoit Girard Benoit Girard - Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
aee2858cf8aa503520721cea7e4735a67d7c4a7d
created 2011-07-01 18:05 -0400
pushed 2011-07-02 08:40 +0000
Benoit Girard Benoit Girard - Backout 627489bb6288.
627489bb6288437a40d3b10ae9c2aa7c9a26c5c1
created 2011-07-01 16:57 -0400
pushed 2011-07-02 08:40 +0000
Benoit Girard Benoit Girard - Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
d3481745c067a9df6c8446079db1aeb26d257b1a
created 2011-03-28 12:59 +1300
pushed 2011-03-31 22:08 +0000
Robert O'Callahan Robert O'Callahan - Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
f1ea5b6264d0a150efe7275a526a1c567dca8f23
created 2011-03-28 12:59 +1300
pushed 2011-03-31 22:08 +0000
Robert O'Callahan Robert O'Callahan - Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
8c373f9e40569a81d1f8c34a73c3fd8e86814fa8
created 2011-03-29 14:31 -0400
pushed 2011-03-29 18:32 +0000
Ehsan Akhgari Ehsan Akhgari - Back out bug 622072 because it caused bug 645987
8953a4aad4e5ab7bd4dd98422529620bd874b3ea
created 2011-03-28 12:59 +1300
pushed 2011-03-28 01:30 +0000
Robert O'Callahan Robert O'Callahan - Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
84ff21c7816543e707f9d678b174a1c11b138774
created 2011-03-28 12:59 +1300
pushed 2011-03-28 01:30 +0000
Robert O'Callahan Robert O'Callahan - Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
d1c5def46796203e45f690aa1047283c09bb4aa9
created 2011-02-10 21:03 +0100
pushed 2011-02-10 20:04 +0000
Bas Schouten Bas Schouten - Bug 628173 - Part 1: Update CanvasLayerD3D9 to respect surface content type. r=jrmuizel a=blocking-final
0ba31efa005e6c6094315f29a0341f42df3ce1f4
created 2011-01-04 02:37 +0100
pushed 2011-01-04 01:37 +0000
Bas Schouten Bas Schouten - Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
72bbefb7ed0a4e06fba4151d7a174da2eec80948
created 2010-12-29 19:22 +0000
pushed 2010-12-29 19:34 +0000
Bas Schouten Bas Schouten - Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
38bc0efdefd175bc20a0492329d9d6b246e2be8a
created 2010-12-29 19:31 +0000
pushed 2010-12-29 19:34 +0000
Bas Schouten Bas Schouten - Backed out changeset c59ea33927d7
c59ea33927d71666a7e4203393f3791c22230a02
created 2010-12-29 19:22 +0000
pushed 2010-12-29 19:22 +0000
-f -f - Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
44a537c00ab68322f54f42cd182e683cb2bc2af1
created 2010-11-11 15:31 -0500
pushed 2010-11-11 20:37 +0000
Matt Woodrow Matt Woodrow - Bug 605057 - Add gfxASurface::GetAsImageSurface to convert generic surfaces into image surfaces without copies (if possible). r=roc a=b
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed 2010-11-08 09:06 +0000
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
73f8c0079bc185475435f2d27d2650f461f1ffec
created 2010-10-21 22:41 +0200
pushed 2010-10-21 20:42 +0000
Bas Schouten Bas Schouten - Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
a25c1120d719bbe0c47ac4dd7db243e8e01881fa
created 2010-10-02 00:24 +0200
pushed 2010-10-01 22:25 +0000
Bas Schouten Bas Schouten - Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
a38c033e298bd3d9620ed1af1a5c18988d5b1a2d
created 2010-09-15 22:15 +0000
pushed 2010-09-15 22:27 +0000
Bas Schouten Bas Schouten - Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel
4407c9329f8d1e706c26e209e4314fd5b414d7d2
created 2010-09-15 22:15 +0000
pushed 2010-09-15 22:27 +0000
Bas Schouten Bas Schouten - Bug 596419: Fix up layer destruction scheme. r=jrmuizel
1c6eda75b12991cf86bb1315416eb32b9864a6ad
created 2010-09-14 12:57 +0200
pushed 2010-09-14 11:06 +0000
Bas Schouten Bas Schouten - Bug 595154 - Part 4: Bail when texture lock fails. r=vlad a=b
fcea662e0e0fa1ade57e58fe67b4bf246e6b3136
created 2010-09-14 12:57 +0200
pushed 2010-09-14 11:06 +0000
Bas Schouten Bas Schouten - Bug 595154 - Part 3: Recreate/update CanvasLayerD3D9 texture when needed. r=vlad
51b3eacc7cc507eae1cef4d4518e7edbe75c4d12
created 2010-09-14 12:56 +0200
pushed 2010-09-14 11:06 +0000
Bas Schouten Bas Schouten - Bug 595154 - Part 2: Clean CanvasLayerD3D9 resources when needed. r=jrmuizel
9f8e55caeca1b6a84f123f02802f6dd1e830ec73
created 2010-09-08 05:27 +0200
pushed 2010-09-08 03:29 +0000
Bas Schouten Bas Schouten - Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel
388e25a30cab946c4d7beb3b8f914eeae9c5fa98
created 2010-09-03 15:51 +1200
pushed 2010-09-03 03:53 +0000
Matt Woodrow Matt Woodrow - Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
d35f97d3fe5c21891924da8b4f6b540431b730c4
created 2010-09-01 17:10 -0400
pushed 2010-09-01 21:20 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
24ab75c424af3e9386a3fc477733e828fe6b914e
created 2010-08-23 20:58 -0700
pushed 2010-08-24 04:18 +0000
Matt Woodrow Matt Woodrow - Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+
a05b88dde70e104e805f973bee62504549f0ceeb
created 2010-08-23 20:57 -0700
pushed 2010-08-24 04:18 +0000
Matt Woodrow Matt Woodrow - Bug 589755 - [D3D9] Canvas layer uses incorrect source with d2d surfaces. r=bas, a=beta5+
88ba09221542b3508b42117e37bb05168cbef7d2
created 2010-08-23 20:57 -0700
pushed 2010-08-24 04:18 +0000
Matt Woodrow Matt Woodrow - Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+
20ab6d450abcd8b74e6d5ccea26a9230c3483c17
created 2010-08-11 01:39 +0200
pushed 2010-08-10 23:47 +0000
Bas Schouten Bas Schouten - Bug 584754: Use the D3D9Ex device where available. r=vlad
abe6ec06867660da031c84eb57390c20c4c7a27d
created 2010-08-11 01:32 +0200
pushed 2010-08-10 23:47 +0000
Bas Schouten Bas Schouten - Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
d879bb2448904addae52fc74f646dd2fa39e48c2
created 2010-08-06 22:09 -0700
pushed 2010-08-07 05:11 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob
e235ebdbef50d1079b1a9934f438547dd0263b06
created 2010-07-18 22:01 -0700
pushed 2010-07-19 05:01 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=575469; use CreateOffscreen in layers; r=bas
7f4929f934c0e269c675b6013817dd875a6df18d
created 2010-07-01 20:01 -0500
pushed 2010-07-02 01:01 +0000
Matt Woodrow Matt Woodrow - Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
c458465578e05553463703065a793280ccf36855
created 2010-05-29 05:27 +0200
pushed 2010-05-29 03:27 +0000
Bas Schouten Bas Schouten - Numerous whitespace fixes in D3D9 layers code.
f87f31d83650b20a9065f4dabf24e2cf1604baba
created 2010-05-24 17:28 +0200
pushed 2010-05-24 15:29 +0000
Bas Schouten Bas Schouten - Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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