dom/canvas/WebGLTexture.h
10a7d6c3fa977bcc39c82ee01b94b5f7ce2fe46f
created 2014-11-13 20:03 -0800
pushed 2014-11-27 11:55 +0000
Jeff Gilbert Jeff Gilbert - Bug 1099427 - Reformat WebGL. - r=kamidphish
f5f0ee65aa5bc03c2eac5007e60073674d246ed0
created 2014-11-17 12:21 +1000
pushed 2014-11-17 13:07 +0000
Dan Glastonbury Dan Glastonbury - Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
dbaf57dec1a3ab6cde5a7ef64a6fbbf2cc4b060a
created 2014-11-13 21:51 -0800
pushed 2014-11-14 11:59 +0000
Phil Ringnalda Phil Ringnalda - Back out changeset 63d194784378 (bug 1002281) for b2g build bustage
63d19478437854b2c9807e963498259dce373bc2
created 2014-11-14 14:15 +1000
pushed 2014-11-14 11:59 +0000
Dan Glastonbury Dan Glastonbury - Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
4bdbd3e97f0062ca24ad76acf028f4fd21390001
created 2014-10-16 13:07 -0700
pushed 2014-10-17 14:25 +0000
David Anderson David Anderson - WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL (bug 1080957, r=jgilbert).
160f1778cd6851399447bc3d8fa32097b30a65aa
created 2014-10-16 13:04 -0700
pushed 2014-10-17 14:25 +0000
David Anderson David Anderson - Backout 2cf543c271dc (wrong patch, no bug, r=me).
2cf543c271dc968c949c66e4431c33b692886c53
created 2014-10-15 02:07 -0700
pushed 2014-10-16 14:07 +0000
David Anderson David Anderson - WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL. (bug 1080957, r=jgilbert)
9fe4537e244f910381f82afa33ca94aae5a9c1f2
created 2014-10-14 19:10 -0700
pushed 2014-10-15 18:31 +0000
David Anderson David Anderson - WebGL2: Support non-power-of-two textures. (bug 1080921, r=jgilbert).
1e5f45339d3f3dea4f43c078b4c93fe752e5d204
created 2014-10-14 08:54 -0400
pushed 2014-10-15 00:18 +0000
Benoit Jacob Benoit Jacob - Bug 1082248 - Skip redundant deferred texture image initialization when doing full-image updates - r=jgilbert
191b4351c850c480dc62467cf593c8a23f2eb3e9
created 2014-10-13 19:42 -0400
pushed 2014-10-14 13:42 +0000
Benoit Jacob Benoit Jacob - Bug 1081125 - WebGL2 3D textures - Part 2: update our texture state tracking to handle 3D textures - r=jgilbert
97068dca449ef5b8afa16bc54975d6aab02ec168
created 2014-10-07 19:52 -0400
pushed 2014-10-08 13:46 +0000
Benoit Jacob Benoit Jacob - Bug 1077183 - Untangle the confusion between effective and unsized internalformats in the WebGL implementation - r=jgilbert
b80fc984aaa60feec6e44884e9ffb851ddd1a6ba
created 2014-07-15 09:55 +1000
pushed 2014-10-06 13:33 +0000
Dan Glastonbury Dan Glastonbury - Bug 1075195 - WebGL2: implement texStorage2D - r=bjacob,djg
fdb83e28de3967f1e2c6c1a9eaef827cd5b31113
created 2014-09-30 13:50 +1000
pushed 2014-10-05 16:35 +0000
Dan Glastonbury Dan Glastonbury - Bug 1075305 - WebGL2 - remove WebGL prefix from WebGLTexture::ImageInfo.; r=bjacob
c65696202540ad8a5e3d3d8bd3f17b41a5304492
created 2014-07-15 09:55 +1000
pushed 2014-10-05 16:35 +0000
Dan Glastonbury Dan Glastonbury - Bug 1705305 - Rename WebGLTexture::ImageInfo::WebGLFormat to WebGLTexture::ImageInfo::WebGLInternalFormat.; r=bjacob
47e245533187c543c7c47beff52ad9e5afab01ac
created 2014-09-26 13:11 -0700
pushed 2014-09-29 18:57 +0000
Walter Litwinczyk Walter Litwinczyk - Bug 1073216 - WebGL add strong GLenum support for VAO/Buffer bindings, and texture min/mag/wrap types. r=jgilbert
ab0360ef35a302e5b09a488c5e059a01e8733f0b
created 2014-09-23 13:48 -0400
pushed 2014-09-23 22:30 +0000
Benoit Jacob Benoit Jacob - Bug 1071340 - Convert to STRONG_GLENUM: TexType, TexFormat, TexInternalFormat - r=djg
7283eb58334189852bb1aa06c611b599f3c31109
created 2014-09-18 16:14 -0700
pushed 2014-09-20 00:25 +0000
Walter Litwinczyk Walter Litwinczyk - Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish
18fe3472680fe70bb5ac3256bd84042b6af44583
created 2014-09-19 13:59 -0400
pushed 2014-09-20 00:25 +0000
Ryan VanderMeulen Ryan VanderMeulen - Backed out changeset 944bd4284ace (bug 1063053) for B2G bustage.
944bd4284acec497d5549c15d97ef8cc76bbcbe5
created 2014-09-18 16:14 -0700
pushed 2014-09-20 00:25 +0000
Walter Litwinczyk Walter Litwinczyk - Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish
ce5ae34c751b99d0cb3eb2eeb21cc1d5a72429e5
created 2014-09-01 18:26 -0400
pushed 2014-09-02 18:33 +0000
Ehsan Akhgari Ehsan Akhgari - Bug 1061023 - Fix more bad implicit constructors in DOM; r=baku
baa68b41e879b9ed1e6d056732e5a33448e00667
created 2014-05-07 13:11 +1000
pushed 2014-08-07 03:31 +0000
Dan Glastonbury Dan Glastonbury - Bug 1002281 - WebGL2 - Refactor common functions into WebGLBindableName.; r=jgilbert
1c197ac16fbcddd61f6f8713ca4ef92df1e4487f
created 2014-07-25 14:15 -0700| base
pushed 2014-07-28 13:33 +0000
Birunthan Mohanathas Birunthan Mohanathas - Bug 946065 - Part 1: Move content/canvas/ to dom/ and flatten subdirectories. r=ehsan
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