gfx/layers/BSPTree.cpp
29b6c0a80512eaf0359c90cc398bcc1722533fe6
created 2016-12-04 17:49 +0100
pushed 2016-12-14 15:36 +0000
Miko Mynttinen Miko Mynttinen - Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 2: Rename Polygon3D to Polygon, and use 4D points for all calculations r=kip
5fffd1068daeb43b750f5b8dba602125ac720fac
created 2016-10-03 16:35 -0700
pushed 2016-10-08 23:47 +0000
Miko Mynttinen Miko Mynttinen - Bug 1286412 - Implement polygon clipping and triangulation. r=kip
974defd493a3a41a6560654f376a081ad31e1de2
created 2016-09-16 16:03 -0700
pushed 2016-09-21 10:00 +0000
Miko Mynttinen Miko Mynttinen - Bug 1301818 - Prepare BSPTree for integration with the layers code r=kip
538f9779cb43bc08ef2b0b64cfaff2dab71d238d
created 2016-08-10 14:30 -0700
pushed 2016-08-17 00:07 +0000
Miko Mynttinen Miko Mynttinen - Bug 1292390 - Add BSP tree implementation. r=jrmuizel, r=kip
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