gfx/layers/mlgpu/LayerMLGPU.h
884f5dc55873c9345ee945cd6d5427e8ab398071
created 2019-04-11 12:36 +0000
pushed 2019-04-12 03:19 +0000
Jean-Yves Avenard Jean-Yves Avenard - Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel
6f3709b3878117466168c40affa7bca0b60cf75b
created 2018-11-30 11:46 +0100
pushed 2018-11-30 11:01 +0000
Sylvestre Ledru Sylvestre Ledru - Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
32bf2817fb7a4b35dc1cbb66ffac8e1f0658c68f
created 2018-02-21 15:45 +1300
pushed 2018-02-21 16:46 +0000
Matt Woodrow Matt Woodrow - Bug 1423528 - Recompute shadow visible rect for ContainerLayerMLGPU in case it has been changed by async animations. r=mstange
02dd65e55fd1ea9d2639b32da9748047e6772564
created 2017-11-06 12:18 -0800
pushed 2017-11-07 10:56 +0000
David Anderson David Anderson - Don't treat resampled layers as entirely opaque. (bug 1412078, r=mattwoodrow)
5f74d262924171a8fa0b4483a64f4cac34c4c9b8
created 2017-10-27 16:10 -0700
pushed 2017-10-30 22:44 +0000
Daniel Holbert Daniel Holbert - Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
3684005dea8c8d2cf01310345b098532241df894
created 2017-10-27 15:55 -0700
pushed 2017-10-30 22:44 +0000
Daniel Holbert Daniel Holbert - Bug 1412427 part 4: Indent under-indented MPL boilerplate comments by 1 space, for consistency & alignment. (whitespace-only) r=jrmuizel
97aeedf3aa5d49dd2dfc034499a76b13cea64e9f
created 2017-10-20 15:09 -0700
pushed 2017-10-21 08:59 +0000
David Anderson David Anderson - Store the AL render region separately from the shadow visible region. (bug 1408781 part 1, r=mattwoodrow)
7f0e5af74534edde720068b1a802175810f1ab47
created 2017-10-20 20:52 +0200
pushed 2017-10-20 22:07 +0000
Sebastian Hengst Sebastian Hengst - Backed out changeset fd03410adaba (bug 1408781) for build bustage at gfx/layers/mlgpu/PaintedLayerMLGPU.h:62: 'SetRenderRegion' overrides a member function but is not marked 'override'. r=backout on a CLOSED TREE
fd03410adabaaf3c6dd158200d30690f977579e2
created 2017-10-20 10:31 -0700
pushed 2017-10-20 22:07 +0000
David Anderson David Anderson - Store the AL render region separately from the shadow visible region. (bug 1408781 part 1, r=mattwoodrow)
75b15c752105432800e3ae4deafdb611ba52efd5
created 2017-08-01 15:40 -0700
pushed 2017-08-03 00:12 +0000
David Anderson David Anderson - Handle resampled painted layers after occlusion culling. (bug 1385961, r=mattwoodrow)
71125aa849d31548fd7c188cecbd17cc287bd87f
created 2017-06-27 13:11 -0700
pushed 2017-06-28 11:23 +0000
David Anderson David Anderson - Implement LayerMLGPU::SetLayerManager. (bug 1375759, r=mattwoodrow)
7da6c99070996a8d0baa4013d4c0b515f8045fa2
created 2017-06-27 20:47 +0200
pushed 2017-06-28 11:23 +0000
Sebastian Hengst Sebastian Hengst - Backed out changeset 9db369ba372c (bug 1375759) for unused mComputedDrawRegion. r=backout
9db369ba372ccc31274de3ecd6598e6a16ca1995
created 2017-06-27 11:31 -0700
pushed 2017-06-28 11:23 +0000
David Anderson David Anderson - Implement LayerMLGPU::SetLayerManager. (bug 1375759, r=mattwoodrow)
8069471cda21110700b5a451641f3e2faed95418
created 2017-06-22 21:12 -0700
pushed 2017-06-23 09:28 +0000
David Anderson David Anderson - Initial import of Advanced Layers. (bug 1365879 part 20, r=bas)
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