gfx/2d/SourceSurfaceCapture.h
884f5dc55873c9345ee945cd6d5427e8ab398071
created 2019-04-11 12:36 +0000
pushed 2019-04-12 03:19 +0000
Jean-Yves Avenard Jean-Yves Avenard - Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel
bd3e08ada630ea0051c778a5cbdb4af33e8471ae
created 2019-01-18 06:45 +0100
pushed 2019-01-20 21:36 +0000
Bas Schouten Bas Schouten - Bug 1521008: Defer OptimizeSourceSurface to the paint thread if possible. r=rhunt
6f3709b3878117466168c40affa7bca0b60cf75b
created 2018-11-30 11:46 +0100
pushed 2018-11-30 11:01 +0000
Sylvestre Ledru Sylvestre Ledru - Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
a41bcb898acf431da21049a9736422cfffdd1f56
created 2018-02-02 12:07 -0500
pushed 2018-02-06 09:53 +0000
Daniel Holbert Daniel Holbert - Bug 1435297 part 2: (automated patch) Switch a bunch of C++ files in gfx to use our standard emacs/vim mode lines. r=jrmuizel
6c992f927177a4badf1f3663ce130c6f714ba155
created 2017-11-21 16:41 +0100
pushed 2017-11-21 23:34 +0000
Bas Schouten Bas Schouten - Bug 1417549: Execute IntoLuminanceSource during replay rather than synchronously. r=dvander
ccb9803a7a927c0d14c9e9c4c5dee86206edb57e
created 2017-10-31 12:02 -0700
pushed 2017-11-01 10:14 +0000
David Anderson David Anderson - Add SourceSurfaceCapture to avoid main-thread rasterization with temporary DrawTargetCaptures. (bug 1395478 part 6, r=rhunt)
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