gfx/layers/d3d9/ThebesLayerD3D9.h
1defa404424da3836586c48f69193f6da40ffdd3
created 2011-10-10 16:19 -0700
pushed 2011-10-11 09:17 +0000
Matt Brubeck Matt Brubeck - Merge mozilla-central to mozilla-inbound
b0e79255fa97e9dc415cdd86d7e4c47609ea4fe8
created 2011-10-10 11:00 -0400
pushed 2011-10-10 21:41 +0000
Brad Lassey Brad Lassey - Backed out changeset 703df62e855b due to crashes reported in bug 693086
bcf12565b95b9df0ebd91c7d511225c2a28c88ce
created 2011-10-10 09:43 -0700
pushed 2011-10-10 16:45 +0000
Matt Brubeck Matt Brubeck - Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
524a6bb8744b9116f7d0f85393e7d86243c760a5
created 2011-10-10 11:00 -0400
pushed 2011-10-10 15:01 +0000
Brad Lassey Brad Lassey - Backed out changeset 703df62e855b due to crashes reported in bug 693086
703df62e855b1ba92f4140d804e5f04e82021a2a
created 2011-10-02 17:19 -0400
pushed 2011-10-07 10:41 +0000
Oleg Romashin Oleg Romashin - Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
e7854b4d29ba905ae3994f821b160c989bac4260
created 2011-09-28 23:19 -0700
pushed 2011-09-29 08:20 +0000
Michael Wu Michael Wu - Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
9efe252bb236c7ecf0ebf4bee62ab9c0aee45b31
created 2011-07-04 09:15 -0400
pushed 2011-07-04 18:26 +0000
Benoit Girard Benoit Girard - Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
aee2858cf8aa503520721cea7e4735a67d7c4a7d
created 2011-07-01 18:05 -0400
pushed 2011-07-02 08:40 +0000
Benoit Girard Benoit Girard - Backout 627489bb6288.
627489bb6288437a40d3b10ae9c2aa7c9a26c5c1
created 2011-07-01 16:57 -0400
pushed 2011-07-02 08:40 +0000
Benoit Girard Benoit Girard - Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
602d13dcab537ff844d20e9698658619d35f24fa
created 2011-06-23 00:11 +1200
pushed 2011-06-22 19:51 +0000
Robert O'Callahan Robert O'Callahan - Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow
bec3f251f53a43a08a13d31f190cf2877bc99f23
created 2011-04-01 10:33 +1300
pushed 2011-03-31 22:08 +0000
Robert O'Callahan Robert O'Callahan - Bug 635373. When resampling a ThebesLayer, ensure that D3D9 and OpenGL layers paint the entire layer as one quad to avoid unnecessary aliasing. r=bas
f766d6645a51f3ccb48c8d56b97c30545b70eb03
created 2011-02-16 23:32 +0100
pushed 2011-02-17 01:34 +0000
Bas Schouten Bas Schouten - Fix EOL-style in ThebesLayerD3D9. r=mattwoodrow a=lineendings
9ea24ee202066e886bb00bf25ffa19ddc7cbd9c7
created 2011-02-16 16:43 -0600
pushed 2011-02-16 22:44 +0000
Robert O'Callahan Robert O'Callahan - Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
62335c50673bca960c7542aab58f4f0950c01e21
created 2011-02-09 15:48 +0100
pushed 2011-02-09 15:54 +0000
Marco Bonardo Marco Bonardo - Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
d9d905c76a3efced7d4b7ed0fa20cb5adb487c81
created 2011-02-08 18:44 -0600
pushed 2011-02-09 00:44 +0000
Robert O'Callahan Robert O'Callahan - Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
9feb4c4ae2e7d5fa195b12cfb538e8a07a017149
created 2011-02-09 09:39 +1300
pushed 2011-02-08 20:45 +0000
Matt Woodrow Matt Woodrow - Bug 586683 - Part 3 - Add resolution handling to ThebesLayerD3D9. r=Bas a=blocking2.0
0ba31efa005e6c6094315f29a0341f42df3ce1f4
created 2011-01-04 02:37 +0100
pushed 2011-01-04 01:37 +0000
Bas Schouten Bas Schouten - Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
b4e0f47b628df4c655025dc9bdfe8364857577cd
created 2011-01-03 14:48 +1300
pushed 2011-01-03 01:49 +0000
Robert O'Callahan Robert O'Callahan - Bug 593604. Part 9: Support component alpha in ThebesLayerD3D9. r=bas,a=blocking
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed 2010-11-08 09:06 +0000
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
73f8c0079bc185475435f2d27d2650f461f1ffec
created 2010-10-21 22:41 +0200
pushed 2010-10-21 20:42 +0000
Bas Schouten Bas Schouten - Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
4407c9329f8d1e706c26e209e4314fd5b414d7d2
created 2010-09-15 22:15 +0000
pushed 2010-09-15 22:27 +0000
Bas Schouten Bas Schouten - Bug 596419: Fix up layer destruction scheme. r=jrmuizel
d0f924de4cf753bdcc49d60907725bb4e2c2919a
created 2010-09-12 21:38 +0200
pushed 2010-09-12 19:41 +0000
Bas Schouten Bas Schouten - Bug 594624: Toss out surfaces on content type changes. r=jrmuizel a=blocking-beta6
f2f217290bd0c67ac97711fb618edce0b450db96
created 2010-09-02 15:07 -0400
pushed 2010-09-02 19:10 +0000
Bas Schouten Bas Schouten - Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking
72ec4df3de7677563b72aa4678d91d7e7200f065
created 2010-08-11 02:36 +0200
pushed 2010-08-11 00:36 +0000
Bas Schouten Bas Schouten - Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
4b3e2b20b13229dd41e72c81e9d0c7505d38eb85
created 2010-07-02 04:08 +0200
pushed 2010-07-02 02:09 +0000
Bas Schouten Bas Schouten - Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel
7f4929f934c0e269c675b6013817dd875a6df18d
created 2010-07-01 20:01 -0500
pushed 2010-07-02 01:01 +0000
Matt Woodrow Matt Woodrow - Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
6c0d9d3b28c2ff462cba349f2a0adfcca890faa2
created 2010-06-01 11:29 +1200
pushed 2010-06-01 00:00 +0000
Robert O'Callahan Robert O'Callahan - Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
c458465578e05553463703065a793280ccf36855
created 2010-05-29 05:27 +0200
pushed 2010-05-29 03:27 +0000
Bas Schouten Bas Schouten - Numerous whitespace fixes in D3D9 layers code.
f87f31d83650b20a9065f4dabf24e2cf1604baba
created 2010-05-24 17:28 +0200
pushed 2010-05-24 15:29 +0000
Bas Schouten Bas Schouten - Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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