gfx/layers/d3d10/ThebesLayerD3D10.h
52cee9dadfaa6ed49ed9017e7f79ee6e9817a064
created 2012-04-11 18:17 +0200
pushed 2012-04-12 16:19 +0000
Bas Schouten Bas Schouten - Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
ed7531e3906623539ba95963ab9c3d17082ab1bb
created 2012-04-11 09:06 -0700
pushed 2012-04-12 16:19 +0000
Phil Ringnalda Phil Ringnalda - Back out 4b82f26f8593:2fcf9cbedd48 (bug 743393, bug 719776) for bustage
0260266fa8b5fe5e78971e8a61fcd643dd338c44
created 2012-04-11 16:55 +0200
pushed 2012-04-12 16:19 +0000
Bas Schouten Bas Schouten - Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
e36fabc31211b8bdb069a7d2a2e66681501ec2e3
created 2012-04-03 22:25 +0200
pushed 2012-04-04 11:37 +0000
Bas Schouten Bas Schouten - Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel
590333161e6f014f67fc61b096e86aa6a851a186
created 2012-01-05 08:17 +0100
pushed 2012-01-05 14:53 +0000
Bas Schouten Bas Schouten - Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel
1defa404424da3836586c48f69193f6da40ffdd3
created 2011-10-10 16:19 -0700
pushed 2011-10-11 09:17 +0000
Matt Brubeck Matt Brubeck - Merge mozilla-central to mozilla-inbound
b0e79255fa97e9dc415cdd86d7e4c47609ea4fe8
created 2011-10-10 11:00 -0400
pushed 2011-10-10 21:41 +0000
Brad Lassey Brad Lassey - Backed out changeset 703df62e855b due to crashes reported in bug 693086
bcf12565b95b9df0ebd91c7d511225c2a28c88ce
created 2011-10-10 09:43 -0700
pushed 2011-10-10 16:45 +0000
Matt Brubeck Matt Brubeck - Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
524a6bb8744b9116f7d0f85393e7d86243c760a5
created 2011-10-10 11:00 -0400
pushed 2011-10-10 15:01 +0000
Brad Lassey Brad Lassey - Backed out changeset 703df62e855b due to crashes reported in bug 693086
703df62e855b1ba92f4140d804e5f04e82021a2a
created 2011-10-02 17:19 -0400
pushed 2011-10-07 10:41 +0000
Oleg Romashin Oleg Romashin - Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
26009612781b438135788a0f50a82b0ee74b52d3
created 2011-08-09 12:38 -0700
pushed 2011-08-10 14:22 +0000
Chris Jones Chris Jones - Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
95be22771436f0acf4f9f710a70386ae9f31bfd3
created 2011-08-09 12:38 -0700
pushed 2011-08-10 14:22 +0000
Chris Jones Chris Jones - Bug 648484, part 1: Fix some warning spam. r=roc
36828a0ab01090ec93801f374df18f2bc37252aa
created 2011-07-15 11:35 -0700
pushed 2011-07-15 18:36 +0000
Chris Jones Chris Jones - Back out bug 648484
17567a47d6b91a94fcb9221daac668f0f97288b1
created 2011-07-13 22:43 -0700
pushed 2011-07-14 16:20 +0000
Chris Jones Chris Jones - Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
f7b376eb263d18be439d5de730e25db3761a30ff
created 2011-07-13 22:43 -0700
pushed 2011-07-14 16:20 +0000
Chris Jones Chris Jones - Bug 648484, part 1: Fix some warning spam. r=roc
8dc9d2686f8de942608d8bad7cdd0e3ce6998f6e
created 2011-07-06 20:27 -0400
pushed 2011-07-07 10:03 +0000
Justin Lebar Justin Lebar - Backing out bug Bug 648484 (csets 9fcd404d97aa through 2bfa7417504d) due to orange.
c235c547e2335df171365ed36396008dc2075182
created 2011-07-06 13:29 -0400
pushed 2011-07-07 10:03 +0000
Chris Jones Chris Jones - Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
140e6924f2ffb9e807b1bf18811cec7986b84234
created 2011-07-06 13:29 -0400
pushed 2011-07-07 10:03 +0000
Chris Jones Chris Jones - Bug 648484, part 1: Fix some warning spam. r=roc
198d6364abb9747d612f4c20e244fe02e49a1e77
created 2011-06-23 00:11 +1200
pushed 2011-06-22 19:51 +0000
Robert O'Callahan Robert O'Callahan - Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
4096a34495a596e838926ab635f9a10766104995
created 2011-04-01 10:33 +1300
pushed 2011-03-31 22:08 +0000
Robert O'Callahan Robert O'Callahan - Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
1a257991dd13409e81727746e8a8be3ca3f121ec
created 2011-02-04 20:30 -0600
pushed 2011-02-16 22:44 +0000
Bas Schouten Bas Schouten - Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
62335c50673bca960c7542aab58f4f0950c01e21
created 2011-02-09 15:48 +0100
pushed 2011-02-09 15:54 +0000
Marco Bonardo Marco Bonardo - Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
9bb82d1b62a807d462d4fcfcc839277df9f63a04
created 2011-02-04 20:30 -0600
pushed 2011-02-09 00:44 +0000
Bas Schouten Bas Schouten - Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
15396f4b2b54a0987093169cb14fe9aa2ec1b0e5
created 2011-02-09 09:40 +1300
pushed 2011-02-08 20:45 +0000
Matt Woodrow Matt Woodrow - Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0
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created 2011-01-28 06:34 +0100
pushed 2011-01-28 05:34 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan
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created 2011-01-28 06:34 +0100
pushed 2011-01-28 05:34 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan
a02a04f6b6b7c0dc246a314b70e073f4287dd656
created 2011-01-19 20:47 -0800
pushed 2011-01-20 04:51 +0000
Doug Turner Doug Turner - [mq]: Backout of df6f10906476
f032b49aad7f9635cd479e5c7dcfd1fa329994f2
created 2011-01-19 20:45 -0800
pushed 2011-01-20 04:51 +0000
Doug Turner Doug Turner - [mq]: Backout of aeb9104f1534
aeb9104f153422cea5074bb7bbfe6139fb03d01d
created 2011-01-20 15:47 +1300
pushed 2011-01-20 02:50 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 4 - Make ThebesLayerD3D10 support component alpha. r=Bas a=blocking2.0
df6f109064763447e91a9b2ec5fb8c937be42e9a
created 2011-01-20 15:47 +1300
pushed 2011-01-20 02:50 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 1 - Refactor ThebesLayerD3D10 to only draw within Validate(). r=Bas a=blocking2.0
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed 2010-11-08 09:06 +0000
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
9be28f94a4a0655d894e955bfb324ba1d9b8bad6
created 2010-10-19 21:08 +0200
pushed 2010-10-19 19:09 +0000
Bas Schouten Bas Schouten - Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
c7d04e4989c21d73640c550d2144e9e507010ecd
created 2010-10-01 00:53 +0200
pushed 2010-09-30 22:58 +0000
Bas Schouten Bas Schouten - Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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