gfx/layers/d3d10/ReadbackManagerD3D10.cpp
4173c1b88642d3577130394baa3c74640aa05683
created 2011-03-11 21:22 -0500
pushed 2011-03-12 02:27 +0000
Ehsan Akhgari Ehsan Akhgari - Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart
864d3507de6e5a7585da08c527200c91164026b7
created 2011-03-09 10:49 -0500
pushed 2011-03-09 15:51 +0000
Ehsan Akhgari Ehsan Akhgari - Backed out changeset 30a98bd29e53 because it landed on the relbranch by mistake GECKO20b12_2011022218_RELBRANCH
30a98bd29e537f9f6418b0245bbab9155501b5a5
created 2011-03-09 09:49 -0500
pushed 2011-03-09 15:48 +0000
Ehsan Akhgari Ehsan Akhgari - Bug 639885 - Abort the program execution if the status of program is unsafe due to thread safety issues in ReadbackManagerD3D10; r=Bas,jrmuizel,cjones a=beltzner GECKO20b12_2011022218_RELBRANCH
9bb82d1b62a807d462d4fcfcc839277df9f63a04
created 2011-02-04 20:30 -0600
pushed 2011-02-09 00:44 +0000
Bas Schouten Bas Schouten - Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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