gfx/layers/d3d10/LayerManagerD3D10.fx
e36fabc31211b8bdb069a7d2a2e66681501ec2e3
created 2012-04-03 22:25 +0200
pushed 2012-04-04 11:37 +0000
Bas Schouten Bas Schouten - Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel
0da67b6beb18b557b2327cea83b9d0311ea23cf4
created 2011-12-19 10:11 +1300
pushed 2011-12-19 11:48 +0000
Matt Woodrow Matt Woodrow - Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
2f9ce0282804cfb21bc3f465e7401ce5a9807831
created 2011-12-09 16:21 +1300
pushed 2011-12-11 04:01 +0000
Matt Woodrow Matt Woodrow - Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
33547cc4810366b42c48adf1d1ffe80654087d50
created 2011-11-14 17:42 +1300
pushed 2011-11-15 03:03 +0000
Robert O'Callahan Robert O'Callahan - Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas
0e37f12a6641d24afa2d27c32b4aa78a28c56382
created 2011-08-12 10:40 +1200
pushed 2011-08-12 13:47 +0000
Robert O'Callahan Robert O'Callahan - Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
6ce5857cc0757ea87498ee3cdd3dd8ca7610456c
created 2011-02-16 16:19 +1300
pushed 2011-02-16 03:20 +0000
Matt Woodrow Matt Woodrow - Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
4b4ea122f4231377cfa2b30f4bbadf16e8c51d8b
created 2011-01-28 06:34 +0100
pushed 2011-01-28 05:34 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan
98948a47c23b74cbd07752b8eea1274682b2e53b
created 2011-01-19 20:46 -0800
pushed 2011-01-20 04:51 +0000
Doug Turner Doug Turner - [mq]: Backout of 69e4f4ecbdc2
69e4f4ecbdc226d585cf07fc97a7a173f75e8c6c
created 2011-01-20 15:47 +1300
pushed 2011-01-20 02:50 +0000
Matt Woodrow Matt Woodrow - Bug 612846 - Part 3 - Add component alpha shaders to LayerManagerD3D10. r=Bas a=blocking2.0
e56f745705a8f0b7e78ab0109a914f583b327845
created 2010-12-07 18:42 +0100
pushed 2010-12-07 17:45 +0000
Bas Schouten Bas Schouten - Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew
c7d04e4989c21d73640c550d2144e9e507010ecd
created 2010-10-01 00:53 +0200
pushed 2010-09-30 22:58 +0000
Bas Schouten Bas Schouten - Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
less more (0) tip