gfx/layers/d3d10/ColorLayerD3D10.cpp
95be22771436f0acf4f9f710a70386ae9f31bfd3
created 2011-08-09 12:38 -0700
pushed 2011-08-10 14:22 +0000
Chris Jones Chris Jones - Bug 648484, part 1: Fix some warning spam. r=roc
36828a0ab01090ec93801f374df18f2bc37252aa
created 2011-07-15 11:35 -0700
pushed 2011-07-15 18:36 +0000
Chris Jones Chris Jones - Back out bug 648484
f7b376eb263d18be439d5de730e25db3761a30ff
created 2011-07-13 22:43 -0700
pushed 2011-07-14 16:20 +0000
Chris Jones Chris Jones - Bug 648484, part 1: Fix some warning spam. r=roc
8dc9d2686f8de942608d8bad7cdd0e3ce6998f6e
created 2011-07-06 20:27 -0400
pushed 2011-07-07 10:03 +0000
Justin Lebar Justin Lebar - Backing out bug Bug 648484 (csets 9fcd404d97aa through 2bfa7417504d) due to orange.
140e6924f2ffb9e807b1bf18811cec7986b84234
created 2011-07-06 13:29 -0400
pushed 2011-07-07 10:03 +0000
Chris Jones Chris Jones - Bug 648484, part 1: Fix some warning spam. r=roc
dd3dcc6f3b1de0680bc050feea426288bbe263e7
created 2011-01-25 21:45 +1300
pushed 2011-01-25 08:48 +0000
Robert O'Callahan Robert O'Callahan - Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking
9163f9b80bce2c68446229b7a71bf8a127957bed
created 2011-01-19 21:27 +1300
pushed 2011-01-19 08:28 +0000
Robert O'Callahan Robert O'Callahan - Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed 2010-11-08 09:06 +0000
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
c7d04e4989c21d73640c550d2144e9e507010ecd
created 2010-10-01 00:53 +0200
pushed 2010-09-30 22:58 +0000
Bas Schouten Bas Schouten - Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
less more (0) tip