gfx/layers/d3d9/ImageLayerD3D9.cpp
08d030e87bb7ad6bda6838a8c85aeb4033c29f2c
created 2010-11-18 13:47 -0500
pushed 2010-11-19 14:10 +0000
Benjamin Smedberg Benjamin Smedberg - Bug 611595 - Prevent a crash when D3D9 texture creation fails because the screen is locked. In CairoImageD3D9::SetData, save the surface as a member. Try to create the texture immediately, but also try to create the texture again when painting if it failed the first time. r=bas a=blocker-topcrash
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed 2010-11-08 09:06 +0000
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
73f8c0079bc185475435f2d27d2650f461f1ffec
created 2010-10-21 22:41 +0200
pushed 2010-10-21 20:42 +0000
Bas Schouten Bas Schouten - Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
a25c1120d719bbe0c47ac4dd7db243e8e01881fa
created 2010-10-02 00:24 +0200
pushed 2010-10-01 22:25 +0000
Bas Schouten Bas Schouten - Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
388e25a30cab946c4d7beb3b8f914eeae9c5fa98
created 2010-09-03 15:51 +1200
pushed 2010-09-03 03:53 +0000
Matt Woodrow Matt Woodrow - Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
79b1b3fe72f27c8255078a4d81ef4db8440a7fe9
created 2010-09-03 15:50 +1200
pushed 2010-09-03 03:53 +0000
Matt Woodrow Matt Woodrow - Bug 590735 - D3D9/OGL Image layers need to round up on uneven sized YCbCr images r=joe, a=blocking2.0
d35f97d3fe5c21891924da8b4f6b540431b730c4
created 2010-09-01 17:10 -0400
pushed 2010-09-01 21:20 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
e9992d1e029f147860cf747e76d86c30ac238edd
created 2010-08-26 20:44 +0000
pushed 2010-08-26 20:48 +0000
Atul Apte Atul Apte - Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
625db62b1abf68637b57943dde7f262c791bd9dd
created 2010-08-12 18:25 +0000
pushed 2010-08-12 18:25 +0000
Bas Schouten Bas Schouten - Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad
20ab6d450abcd8b74e6d5ccea26a9230c3483c17
created 2010-08-11 01:39 +0200
pushed 2010-08-10 23:47 +0000
Bas Schouten Bas Schouten - Bug 584754: Use the D3D9Ex device where available. r=vlad
abe6ec06867660da031c84eb57390c20c4c7a27d
created 2010-08-11 01:32 +0200
pushed 2010-08-10 23:47 +0000
Bas Schouten Bas Schouten - Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
6636c00d1945d8a0b3f3e3aad3c22ee07cf10502
created 2010-08-06 22:09 -0700
pushed 2010-08-07 05:11 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas
7f4929f934c0e269c675b6013817dd875a6df18d
created 2010-07-01 20:01 -0500
pushed 2010-07-02 01:01 +0000
Matt Woodrow Matt Woodrow - Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
c458465578e05553463703065a793280ccf36855
created 2010-05-29 05:27 +0200
pushed 2010-05-29 03:27 +0000
Bas Schouten Bas Schouten - Numerous whitespace fixes in D3D9 layers code.
242cafe7bc40e54035a6fdc2b7170206731a7cbf
created 2010-05-25 09:37 +0200
pushed 2010-05-25 07:38 +0000
Bas Schouten Bas Schouten - Bug 567966: Part 2: Remove rogue allocation from PlanarYCbCrImageD3D9. r=vlad
f87f31d83650b20a9065f4dabf24e2cf1604baba
created 2010-05-24 17:28 +0200
pushed 2010-05-24 15:29 +0000
Bas Schouten Bas Schouten - Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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