no bug - Bumping Firefox l10n changesets r=release a=l10n-bump DONTBUILD
es-AR -> c85f185f34a834895d755cde348530351ebb4835
eu -> 8ebe067658222f98ca856461394427dc3d74b135
fr -> 5887102b364eb8139189eafd56ef8afaea0dfba0
hu -> 12c637a0f2c1cf40e89bac39e2b0f7ec436216a6
it -> 35811aafe0c96a6fe1ebac94a87d40e8c70c0b30
sk -> 0e3d826ed292dfd9d5d6297f9140acabfed2fff2
zh-CN -> 89af38e4810f336cd981c56d733685d016f35e67
zh-TW -> acea5a2ae602b8729819e0b32600821921864979
<?xml version="1.0" encoding="utf-8"?>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Reload during canvas drag and drop roundtrip</title>
<style type="text/css">
img
{margin:0 2px;}
</style>
<script type="application/ecmascript">
function addImage(event)
{var c = document.createElement('img');
c.setAttribute('src',event.dataTransfer.getData('text/uri-list').replace(/\r\n$/,''));
document.querySelector('p').appendChild(c);}
function start(event)
{event.dataTransfer.effectAllowed = 'copy';
event.dataTransfer.setData('text/uri-list', document.querySelector('canvas').toDataURL('image/png'));
window.location.reload();}
</script>
</head>
<body>
<p>
<canvas width="100" height="100" draggable="true" ondragstart="start(event)" ondragenter="event.preventDefault()" ondragover="return false" ondrop="addImage(event)">Canvas</canvas>
</p>
<p>Drag canvas pattern around page and then drag it back and drop on itself. It should be duplicated once you drop it.</p>
<script type="application/ecmascript">
var canvas = document.querySelector('canvas'),
c = canvas.getContext('2d');
for(var x = 0; x != 50; x++)
{c.fillStyle = (x%2 == 0)?'navy':'white';
c.beginPath();
c.moveTo(x,x);
c.lineTo(100-x,x);
c.lineTo(100-x,100-x);
c.lineTo(x,100-x);
c.closePath();
c.fill();}
</script>
</body>
</html>