testing/web-platform/tests/html/canvas/offscreen/drawing-rectangles-to-the-canvas/2d.strokeRect.path.html
author Bogdan Szekely <bszekely@mozilla.com>
Tue, 24 May 2022 12:30:06 +0300
changeset 618582 a8d14b4525477eee3cd5bd65a93751e2d1be60f4
parent 604175 8c8326a5e1017f214639db0061c86bad7911f51d
permissions -rw-r--r--
Merge autoland to mozilla-central. a=merge

<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<title>OffscreenCanvas test: 2d.strokeRect.path</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/html/canvas/resources/canvas-tests.js"></script>

<h1>2d.strokeRect.path</h1>
<p class="desc">strokeRect does not affect the current path</p>


<script>
var t = async_test("strokeRect does not affect the current path");
var t_pass = t.done.bind(t);
var t_fail = t.step_func(function(reason) {
    throw reason;
});
t.step(function() {

var canvas = new OffscreenCanvas(100, 50);
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.rect(0, 0, 100, 50);
ctx.strokeStyle = '#f00';
ctx.lineWidth = 5;
ctx.strokeRect(0, 0, 16, 16);
ctx.fillStyle = '#0f0';
ctx.fill();
_assertPixel(canvas, 50,25, 0,255,0,255, "50,25", "0,255,0,255");
t.done();

});
</script>