layout/style/test/test_animations_effect_timing_duration.html
author Jan de Mooij <jdemooij@mozilla.com>
Mon, 27 Sep 2021 11:15:49 +0000
changeset 593265 5144ad09cfb7011b98c5422b78b82936b1343541
parent 469643 4c15baa5aa95c93096d6b0d7050aab8bb0fc2e8e
permissions -rw-r--r--
Bug 1732281 part 2 - Transpile ValueToIteratorResult in Warp. r=iain Depends on D126514 Differential Revision: https://phabricator.services.mozilla.com/D126515

<!DOCTYPE html>
<html>
<head>
  <title>
    Test for animation.effect.updateTiming({ duration }) on compositor
    animations
  </title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script src="/tests/SimpleTest/paint_listener.js"></script>
  <script type="application/javascript" src="animation_utils.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
  <style type="text/css">
    @keyframes anim {
      0% { transform: translate(0px) }
      100% { transform: translate(100px) }
    }
    .target {
      /* The animation target needs geometry in order to qualify for OMTA */
      width: 100px;
      height: 100px;
      background-color: white;
    }
  </style>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";

SimpleTest.waitForExplicitFinish();

runOMTATest(function() {
  runAllAsyncAnimTests().then(SimpleTest.finish);
}, SimpleTest.finish, SpecialPowers);

addAsyncAnimTest(async function() {
  var [ div ] = new_div("");
  var animation = div.animate(
    [ { transform: 'translate(0px)', easing: "steps(2, start)" },
      { transform: 'translate(100px)' } ], 4000);
  await waitForPaints();

  advance_clock(500);
  omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
          "Animation is running on compositor");
  animation.effect.updateTiming({ duration: 2000 });
  // Setter of timing option should set up the changes to animations for the
  // next layer transaction but it won't schedule a paint immediately so we need
  // to tick the refresh driver before we can wait on the next paint.
  advance_clock(0);

  await waitForPaints();
  omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
          "Animation remains on compositor");

  advance_clock(1000);
  omta_is(div, "transform", { tx: 100 }, RunningOn.Compositor,
          "Animation is updated on compositor");

  done_div();
});

addAsyncAnimTest(async function() {
  var [ div ] = new_div("");
  var animation = div.animate(
    [ { transform: 'translate(0px)', easing: "steps(2, end)" },
      { transform: 'translate(100px)' } ], 4000);
  await waitForPaints();

  advance_clock(1000);
  animation.effect.updateTiming({ duration: 2000 });
  advance_clock(0);
  await waitForPaints();
  omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
          "Animation is running on compositor");
  done_div();
})

</script>
</body>
</html>