layout/base/DisplayPortUtils.h
author Randell Jesup <rjesup@wgate.com>
Wed, 28 Sep 2022 02:10:18 +0000
changeset 636504 388419886525a4b8d6be986bc890f09e6c16052d
parent 636454 a0f86ac41bc75782d3f5fe649bf6a503df282c7d
permissions -rw-r--r--
Bug 1791332: Add an OPFS-specific synchronous ordered cleanup queue r=asuth,dom-storage-reviewers The default test.add_cleanup() code from testharness.js in wpt executes the cleanups in parallel, and even if it wasn't in parallel it would be in FIFO order (the wrong order). This adds an OPFS-specific cleanup queue called once from the test cleanup list, and we process the list synchronously in LIFO order. Depends on D146203 Differential Revision: https://phabricator.services.mozilla.com/D157606

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_DisplayPortUtils_h__
#define mozilla_DisplayPortUtils_h__

#include "Units.h"
#include "nsDisplayList.h"
#include "nsRect.h"

#include <cstdint>
#include <iosfwd>

class nsIContent;
class nsIFrame;
class nsPresContext;

namespace mozilla {

class nsDisplayListBuilder;
class PresShell;

// For GetDisplayPort
enum class DisplayportRelativeTo { ScrollPort, ScrollFrame };

// Is the displayport being applied to scrolled content or fixed content?
enum class ContentGeometryType { Scrolled, Fixed };

struct DisplayPortOptions {
  // The default options.
  DisplayportRelativeTo mRelativeTo = DisplayportRelativeTo::ScrollPort;
  ContentGeometryType mGeometryType = ContentGeometryType::Scrolled;

  // Fluent interface for changing the defaults.
  DisplayPortOptions With(DisplayportRelativeTo aRelativeTo) const {
    DisplayPortOptions result = *this;
    result.mRelativeTo = aRelativeTo;
    return result;
  }
  DisplayPortOptions With(ContentGeometryType aGeometryType) const {
    DisplayPortOptions result = *this;
    result.mGeometryType = aGeometryType;
    return result;
  }
};

struct DisplayPortPropertyData {
  DisplayPortPropertyData(const nsRect& aRect, uint32_t aPriority,
                          bool aPainted)
      : mRect(aRect), mPriority(aPriority), mPainted(aPainted) {}
  nsRect mRect;
  uint32_t mPriority;
  bool mPainted;
};

struct DisplayPortMargins {
  // The margins relative to the visual scroll offset.
  ScreenMargin mMargins;

  // Some information captured at the time the margins are stored.
  // This ensures that we can express the margins as being relative to
  // the correct scroll offset when applying them.

  // APZ's visual scroll offset at the time it requested the margins.
  CSSPoint mVisualOffset;

  // The scroll frame's layout scroll offset at the time the margins
  // were saved.
  CSSPoint mLayoutOffset;

  // The scale required to convert between the CSS cordinates of
  // mVisualOffset and mLayoutOffset, and the Screen coordinates of mMargins.
  CSSToScreenScale2D mScale;

  // Create displayport margins requested by APZ, relative to an async visual
  // offset provided by APZ.
  static DisplayPortMargins FromAPZ(const ScreenMargin& aMargins,
                                    const CSSPoint& aVisualOffset,
                                    const CSSPoint& aLayoutOffset,
                                    const CSSToScreenScale2D& aScale);

  // Create displayport port margins for the given scroll frame.
  // This is for use in cases where we don't have async scroll information from
  // APZ to use to adjust the margins. The visual and layout offset are set
  // based on the main thread's view of them. If a scale isn't provided, one
  // is computed based on the main thread's knowledge.
  static DisplayPortMargins ForScrollFrame(
      nsIScrollableFrame* aScrollFrame, const ScreenMargin& aMargins,
      const Maybe<CSSToScreenScale2D>& aScale = Nothing());

  // Convenience version of the above that takes a content element.
  static DisplayPortMargins ForContent(nsIContent* aContent,
                                       const ScreenMargin& aMargins);

  // Another convenience version that sets empty margins.
  static DisplayPortMargins Empty(nsIContent* aContent) {
    return ForContent(aContent, ScreenMargin());
  }

  // Get the margins relative to the layout viewport.
  // |aGeometryType| tells us whether the margins are being queried for the
  // purpose of being applied to scrolled content or fixed content.
  // |aScrollableFrame| is the scroll frame whose content the margins will be
  // applied to (or, in the case of fixed content), the scroll frame wrt. which
  // the content is fixed.
  ScreenMargin GetRelativeToLayoutViewport(
      ContentGeometryType aGeometryType,
      nsIScrollableFrame* aScrollableFrame) const;

  friend std::ostream& operator<<(std::ostream& aOs,
                                  const DisplayPortMargins& aMargins);

 private:
  CSSPoint ComputeAsyncTranslation(ContentGeometryType aGeometryType,
                                   nsIScrollableFrame* aScrollableFrame) const;
};

struct DisplayPortMarginsPropertyData {
  DisplayPortMarginsPropertyData(const DisplayPortMargins& aMargins,
                                 uint32_t aPriority, bool aPainted)
      : mMargins(aMargins), mPriority(aPriority), mPainted(aPainted) {}
  DisplayPortMargins mMargins;
  uint32_t mPriority;
  bool mPainted;
};

class DisplayPortUtils {
 public:
  /**
   * Get display port for the given element, relative to the specified entity,
   * defaulting to the scrollport.
   */
  static bool GetDisplayPort(
      nsIContent* aContent, nsRect* aResult,
      const DisplayPortOptions& aOptions = DisplayPortOptions());

  /**
   * Check whether the given element has a displayport.
   */
  static bool HasDisplayPort(nsIContent* aContent);

  /**
   * Check whether the given element has a displayport that has already
   * been sent to the compositor via a layers or WR transaction.
   */
  static bool HasPaintedDisplayPort(nsIContent* aContent);

  /**
   * Mark the displayport of a given element as having been sent to
   * the compositor via a layers or WR transaction.
   */
  static void MarkDisplayPortAsPainted(nsIContent* aContent);

  /**
   * Check whether the given frame has a displayport. It returns false
   * for scrolled frames and true for the corresponding scroll frame.
   * Optionally pass the child, and it only returns true if the child is the
   * scrolled frame for the displayport.
   */
  static bool FrameHasDisplayPort(nsIFrame* aFrame,
                                  const nsIFrame* aScrolledFrame = nullptr);

  /**
   * Check whether the given element has a non-minimal displayport.
   */
  static bool HasNonMinimalDisplayPort(nsIContent* aContent);

  /**
   * Check whether the given element has a non-minimal displayport that also has
   * non-zero margins. A display port rect is considered non-minimal non-zero.
   */
  static bool HasNonMinimalNonZeroDisplayPort(nsIContent* aContent);

  /**
   * Check if the given element has a margins based displayport but is missing a
   * displayport base rect that it needs to properly compute a displayport rect.
   */
  static bool IsMissingDisplayPortBaseRect(nsIContent* aContent);

  /**
   * @return the display port for the given element which should be used for
   * visibility testing purposes, relative to the scroll frame.
   *
   * This is the display port computed with a multipler of 1 which is the normal
   * display port unless low-precision buffers are enabled. If low-precision
   * buffers are enabled then GetDisplayPort() uses a multiplier to expand the
   * displayport, so this will differ from GetDisplayPort.
   */
  static bool GetDisplayPortForVisibilityTesting(nsIContent* aContent,
                                                 nsRect* aResult);

  enum class RepaintMode : uint8_t { Repaint, DoNotRepaint };

  /**
   * Invalidate for displayport change.
   */
  static void InvalidateForDisplayPortChange(
      nsIContent* aContent, bool aHadDisplayPort, const nsRect& aOldDisplayPort,
      const nsRect& aNewDisplayPort,
      RepaintMode aRepaintMode = RepaintMode::Repaint);

  /**
   * Set the display port margins for a content element to be used with a
   * display port base (see SetDisplayPortBase()).
   * See also nsIDOMWindowUtils.setDisplayPortMargins.
   * @param aContent the content element for which to set the margins
   * @param aPresShell the pres shell for the document containing the element
   * @param aMargins the margins to set
   * @param aAlignmentX, alignmentY the amount of pixels to which to align the
   *                                displayport built by combining the base
   *                                rect with the margins, in either direction
   * @param aPriority a priority value to determine which margins take effect
   *                  when multiple callers specify margins
   * @param aRepaintMode whether to schedule a paint after setting the margins
   * @return true if the new margins were applied.
   */
  enum class ClearMinimalDisplayPortProperty { No, Yes };

  static bool SetDisplayPortMargins(
      nsIContent* aContent, PresShell* aPresShell,
      const DisplayPortMargins& aMargins,
      ClearMinimalDisplayPortProperty aClearMinimalDisplayPortProperty,
      uint32_t aPriority = 0, RepaintMode aRepaintMode = RepaintMode::Repaint);

  /**
   * Set the display port base rect for given element to be used with display
   * port margins.
   * SetDisplayPortBaseIfNotSet is like SetDisplayPortBase except it only sets
   * the display port base to aBase if no display port base is currently set.
   */
  static void SetDisplayPortBase(nsIContent* aContent, const nsRect& aBase);
  static void SetDisplayPortBaseIfNotSet(nsIContent* aContent,
                                         const nsRect& aBase);

  /**
   * Remove the displayport for the given element.
   */
  static void RemoveDisplayPort(nsIContent* aContent);

  /**
   * Return true if aPresContext's viewport has a displayport.
   */
  static bool ViewportHasDisplayPort(nsPresContext* aPresContext);

  /**
   * Return true if aFrame is a fixed-pos frame and is a child of a viewport
   * which has a displayport. These frames get special treatment from the
   * compositor. aDisplayPort, if non-null, is set to the display port rectangle
   * (relative to the viewport).
   */
  static bool IsFixedPosFrameInDisplayPort(const nsIFrame* aFrame);

  static bool MaybeCreateDisplayPortInFirstScrollFrameEncountered(
      nsIFrame* aFrame, nsDisplayListBuilder* aBuilder);

  /**
   * Calculate a default set of displayport margins for the given scrollframe
   * and set them on the scrollframe's content element. The margins are set with
   * the default priority, which may clobber previously set margins. The repaint
   * mode provided is passed through to the call to SetDisplayPortMargins.
   * The |aScrollFrame| parameter must be non-null and queryable to an nsIFrame.
   * @return true iff the call to SetDisplayPortMargins returned true.
   */
  static bool CalculateAndSetDisplayPortMargins(
      nsIScrollableFrame* aScrollFrame, RepaintMode aRepaintMode);

  /**
   * If |aScrollFrame| WantsAsyncScroll() and we don't have a scrollable
   * displayport yet (as tracked by |aBuilder|), calculate and set a
   * displayport.
   *
   * If this is called during display list building pass DoNotRepaint in
   * aRepaintMode.
   *
   * Returns true if there is a displayport on an async scrollable scrollframe
   * after this call, either because one was just added or it already existed.
   */
  static bool MaybeCreateDisplayPort(
      nsDisplayListBuilder* aBuilder, nsIFrame* aScrollFrame,
      nsIScrollableFrame* aScrollFrameAsScrollable, RepaintMode aRepaintMode);

  /**
   * Sets a zero margin display port on all proper ancestors of aFrame that
   * are async scrollable.
   */
  static void SetZeroMarginDisplayPortOnAsyncScrollableAncestors(
      nsIFrame* aFrame);

  /**
   * Finds the closest ancestor async scrollable frame from aFrame that has a
   * displayport and attempts to trigger the displayport expiry on that
   * ancestor.
   */
  static void ExpireDisplayPortOnAsyncScrollableAncestor(nsIFrame* aFrame);

  /**
   * Returns root displayport base rect for |aPresShell|. In the case where
   * |aPresShell| is in an out-of-process iframe, this function may return
   * Nothing() if we haven't received the iframe's visible rect from the parent
   * content.
   * |aPresShell| should be top level content or in-process root or root in the
   * browser process.
   */
  static Maybe<nsRect> GetRootDisplayportBase(PresShell* aPresShell);
};

}  // namespace mozilla

#endif  // mozilla_DisplayPortUtils_h__