author Norisz Fay <>
Fri, 21 Jan 2022 11:26:20 +0200
changeset 605083 6ca2ae7f66684fae2b65257496074d7f2b0510b3
parent 600334 3fe9e1643aafa1f8f5ba19b012b90b0d39a422b5
permissions -rw-r--r--
Merge autoland to mozilla-central. a=merge

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#include "ClippedImage.h"

#include <algorithm>
#include <cmath>
#include <new>  // Workaround for bug in VS10; see bug 981264.
#include <utility>

#include "ImageRegion.h"
#include "Orientation.h"
#include "gfxContext.h"
#include "gfxDrawable.h"
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "mozilla/RefPtr.h"
#include "mozilla/SVGImageContext.h"
#include "mozilla/Tuple.h"
#include "mozilla/gfx/2D.h"

namespace mozilla {

using namespace gfx;
using layers::ImageContainer;
using std::make_pair;
using std::max;
using std::modf;
using std::pair;

namespace image {

class ClippedImageCachedSurface {
  ClippedImageCachedSurface(already_AddRefed<SourceSurface> aSurface,
                            const nsIntSize& aSize,
                            const Maybe<SVGImageContext>& aSVGContext,
                            float aFrame, uint32_t aFlags,
                            ImgDrawResult aDrawResult)
      : mSurface(aSurface),
        mDrawResult(aDrawResult) {
    MOZ_ASSERT(mSurface, "Must have a valid surface");

  bool Matches(const nsIntSize& aSize,
               const Maybe<SVGImageContext>& aSVGContext, float aFrame,
               uint32_t aFlags) const {
    return mSize == aSize && mSVGContext == aSVGContext && mFrame == aFrame &&
           mFlags == aFlags;

  already_AddRefed<SourceSurface> Surface() const {
    RefPtr<SourceSurface> surf(mSurface);
    return surf.forget();

  ImgDrawResult GetDrawResult() const { return mDrawResult; }

  bool NeedsRedraw() const {
    return mDrawResult != ImgDrawResult::SUCCESS &&
           mDrawResult != ImgDrawResult::BAD_IMAGE;

  RefPtr<SourceSurface> mSurface;
  const nsIntSize mSize;
  Maybe<SVGImageContext> mSVGContext;
  const float mFrame;
  const uint32_t mFlags;
  const ImgDrawResult mDrawResult;

class DrawSingleTileCallback : public gfxDrawingCallback {
  DrawSingleTileCallback(ClippedImage* aImage, const nsIntSize& aSize,
                         const Maybe<SVGImageContext>& aSVGContext,
                         uint32_t aWhichFrame, uint32_t aFlags, float aOpacity)
      : mImage(aImage),
        mOpacity(aOpacity) {
    MOZ_ASSERT(mImage, "Must have an image to clip");

  virtual bool operator()(gfxContext* aContext, const gfxRect& aFillRect,
                          const SamplingFilter aSamplingFilter,
                          const gfxMatrix& aTransform) override {
               "Caller is probably CreateSamplingRestrictedDrawable, "
               "which should not happen");

    // Draw the image. |gfxCallbackDrawable| always calls this function with
    // arguments that guarantee we never tile.
    mDrawResult = mImage->DrawSingleTile(
        aContext, mSize, ImageRegion::Create(aFillRect), mWhichFrame,
        aSamplingFilter, mSVGContext, mFlags, mOpacity);

    return true;

  ImgDrawResult GetDrawResult() { return mDrawResult; }

  RefPtr<ClippedImage> mImage;
  const nsIntSize mSize;
  const Maybe<SVGImageContext>& mSVGContext;
  const uint32_t mWhichFrame;
  const uint32_t mFlags;
  ImgDrawResult mDrawResult;
  float mOpacity;

ClippedImage::ClippedImage(Image* aImage, nsIntRect aClip,
                           const Maybe<nsSize>& aSVGViewportSize)
    : ImageWrapper(aImage), mClip(aClip) {
  MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image");
                aImage->GetType() == imgIContainer::TYPE_VECTOR);
  if (aSVGViewportSize) {
    mSVGViewportSize =

ClippedImage::~ClippedImage() {}

bool ClippedImage::ShouldClip() {
  // We need to evaluate the clipping region against the image's width and
  // height once they're available to determine if it's valid and whether we
  // actually need to do any work. We may fail if the image's width and height
  // aren't available yet, in which case we'll try again later.
  if (mShouldClip.isNothing()) {
    int32_t width, height;
    RefPtr<ProgressTracker> progressTracker =
    if (InnerImage()->HasError()) {
      // If there's a problem with the inner image we'll let it handle
      // everything.
    } else if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
      // Clamp the clipping region to the size of the SVG viewport.
      nsIntRect svgViewportRect(nsIntPoint(0, 0), *mSVGViewportSize);

      mClip = mClip.Intersect(svgViewportRect);

      // If the clipping region is the same size as the SVG viewport size
      // we don't have to do anything.
    } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 &&
               NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) {
      // Clamp the clipping region to the size of the underlying image.
      mClip = mClip.Intersect(nsIntRect(0, 0, width, height));

      // If the clipping region is the same size as the underlying image we
      // don't have to do anything.
          !mClip.IsEqualInterior(nsIntRect(0, 0, width, height)));
    } else if (progressTracker &&
               !(progressTracker->GetProgress() & FLAG_LOAD_COMPLETE)) {
      // The image just hasn't finished loading yet. We don't yet know whether
      // clipping with be needed or not for now. Just return without memorizing
      // anything.
      return false;
    } else {
      // We have a fully loaded image without a clearly defined width and
      // height. This can happen with SVG images.

  MOZ_ASSERT(mShouldClip.isSome(), "Should have computed a result");
  return *mShouldClip;

ClippedImage::GetWidth(int32_t* aWidth) {
  if (!ShouldClip()) {
    return InnerImage()->GetWidth(aWidth);

  *aWidth = mClip.Width();
  return NS_OK;

ClippedImage::GetHeight(int32_t* aHeight) {
  if (!ShouldClip()) {
    return InnerImage()->GetHeight(aHeight);

  *aHeight = mClip.Height();
  return NS_OK;

ClippedImage::GetIntrinsicSize(nsSize* aSize) {
  if (!ShouldClip()) {
    return InnerImage()->GetIntrinsicSize(aSize);

  *aSize = nsSize(mClip.Width(), mClip.Height());
  return NS_OK;

Maybe<AspectRatio> ClippedImage::GetIntrinsicRatio() {
  if (!ShouldClip()) {
    return InnerImage()->GetIntrinsicRatio();

  return Some(AspectRatio::FromSize(mClip.Width(), mClip.Height()));

ClippedImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) {
  ImgDrawResult result;
  RefPtr<SourceSurface> surface;
  Tie(result, surface) = GetFrameInternal(mClip.Size(), Nothing(), Nothing(),
                                          aWhichFrame, aFlags, 1.0);
  return surface.forget();

ClippedImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
                             uint32_t aFlags) {
  // XXX(seth): It'd be nice to support downscale-during-decode for this case,
  // but right now we just fall back to the intrinsic size.
  return GetFrame(aWhichFrame, aFlags);

std::pair<ImgDrawResult, RefPtr<SourceSurface>> ClippedImage::GetFrameInternal(
    const nsIntSize& aSize, const Maybe<SVGImageContext>& aSVGContext,
    const Maybe<ImageIntRegion>& aRegion, uint32_t aWhichFrame, uint32_t aFlags,
    float aOpacity) {
  if (!ShouldClip()) {
    RefPtr<SourceSurface> surface = InnerImage()->GetFrame(aWhichFrame, aFlags);
    return std::make_pair(
        surface ? ImgDrawResult::SUCCESS : ImgDrawResult::NOT_READY,

  float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame);
  if (!mCachedSurface ||
      !mCachedSurface->Matches(aSize, aSVGContext, frameToDraw, aFlags) ||
      mCachedSurface->NeedsRedraw()) {
    // Create a surface to draw into.
    RefPtr<DrawTarget> target =
            IntSize(aSize.width, aSize.height), SurfaceFormat::OS_RGBA);
    if (!target || !target->IsValid()) {
      NS_ERROR("Could not create a DrawTarget");
      return std::make_pair(ImgDrawResult::TEMPORARY_ERROR,

    RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target);
    MOZ_ASSERT(ctx);  // already checked the draw target above

    // Create our callback.
    RefPtr<DrawSingleTileCallback> drawTileCallback =
        new DrawSingleTileCallback(this, aSize, aSVGContext, aWhichFrame,
                                   aFlags, aOpacity);
    RefPtr<gfxDrawable> drawable =
        new gfxCallbackDrawable(drawTileCallback, aSize);

    // Actually draw. The callback will end up invoking DrawSingleTile.
    gfxUtils::DrawPixelSnapped(ctx, drawable, SizeDouble(aSize),
                               SurfaceFormat::OS_RGBA, SamplingFilter::LINEAR,

    // Cache the resulting surface.
    mCachedSurface = MakeUnique<ClippedImageCachedSurface>(
        target->Snapshot(), aSize, aSVGContext, frameToDraw, aFlags,

  MOZ_ASSERT(mCachedSurface, "Should have a cached surface now");
  RefPtr<SourceSurface> surface = mCachedSurface->Surface();
  return std::make_pair(mCachedSurface->GetDrawResult(), std::move(surface));

ClippedImage::IsImageContainerAvailable(WindowRenderer* aRenderer,
                                        uint32_t aFlags) {
  if (!ShouldClip()) {
    return InnerImage()->IsImageContainerAvailable(aRenderer, aFlags);
  return false;

ClippedImage::GetImageProvider(WindowRenderer* aRenderer,
                               const gfx::IntSize& aSize,
                               const Maybe<SVGImageContext>& aSVGContext,
                               const Maybe<ImageIntRegion>& aRegion,
                               uint32_t aFlags,
                               WebRenderImageProvider** aProvider) {
  // XXX(seth): We currently don't have a way of clipping the result of
  // GetImageContainer. We work around this by always returning null, but if it
  // ever turns out that ClippedImage is widely used on codepaths that can
  // actually benefit from GetImageContainer, it would be a good idea to fix
  // that method for performance reasons.

  if (!ShouldClip()) {
    return InnerImage()->GetImageProvider(aRenderer, aSize, aSVGContext,
                                          aRegion, aFlags, aProvider);

  return ImgDrawResult::NOT_SUPPORTED;

static bool MustCreateSurface(gfxContext* aContext, const nsIntSize& aSize,
                              const ImageRegion& aRegion,
                              const uint32_t aFlags) {
  gfxRect imageRect(0, 0, aSize.width, aSize.height);
  bool willTile = !imageRect.Contains(aRegion.Rect()) &&
                  !(aFlags & imgIContainer::FLAG_CLAMP);
  bool willResample = aContext->CurrentMatrix().HasNonIntegerTranslation() &&
                      (willTile || !aRegion.RestrictionContains(imageRect));
  return willTile || willResample;

ClippedImage::Draw(gfxContext* aContext, const nsIntSize& aSize,
                   const ImageRegion& aRegion, uint32_t aWhichFrame,
                   SamplingFilter aSamplingFilter,
                   const Maybe<SVGImageContext>& aSVGContext, uint32_t aFlags,
                   float aOpacity) {
  if (!ShouldClip()) {
    return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame,
                              aSamplingFilter, aSVGContext, aFlags, aOpacity);

  // Check for tiling. If we need to tile then we need to create a
  // gfxCallbackDrawable to handle drawing for us.
  if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) {
    // Create a temporary surface containing a single tile of this image.
    // GetFrame will call DrawSingleTile internally.
    ImgDrawResult result;
    RefPtr<SourceSurface> surface;
    Tie(result, surface) = GetFrameInternal(aSize, aSVGContext, Nothing(),
                                            aWhichFrame, aFlags, aOpacity);
    if (!surface) {
      MOZ_ASSERT(result != ImgDrawResult::SUCCESS);
      return result;

    // Create a drawable from that surface.
    RefPtr<gfxSurfaceDrawable> drawable =
        new gfxSurfaceDrawable(surface, aSize);

    // Draw.
    gfxUtils::DrawPixelSnapped(aContext, drawable, SizeDouble(aSize), aRegion,
                               SurfaceFormat::OS_RGBA, aSamplingFilter,

    return result;

  return DrawSingleTile(aContext, aSize, aRegion, aWhichFrame, aSamplingFilter,
                        aSVGContext, aFlags, aOpacity);

ImgDrawResult ClippedImage::DrawSingleTile(
    gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion,
    uint32_t aWhichFrame, SamplingFilter aSamplingFilter,
    const Maybe<SVGImageContext>& aSVGContext, uint32_t aFlags,
    float aOpacity) {
  MOZ_ASSERT(!MustCreateSurface(aContext, aSize, aRegion, aFlags),
             "Shouldn't need to create a surface");

  gfxRect clip(mClip.X(), mClip.Y(), mClip.Width(), mClip.Height());
  nsIntSize size(aSize), innerSize(aSize);
  bool needScale = false;
  if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
    innerSize = *mSVGViewportSize;
    needScale = true;
  } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&innerSize.width)) &&
             NS_SUCCEEDED(InnerImage()->GetHeight(&innerSize.height))) {
    needScale = true;
  } else {
        "If ShouldClip() led us to draw then we should never get here");

  if (needScale) {
    double scaleX = aSize.width / clip.Width();
    double scaleY = aSize.height / clip.Height();

    // Map the clip and size to the scale requested by the caller.
    clip.Scale(scaleX, scaleY);
    size = innerSize;
    size.Scale(scaleX, scaleY);

  // We restrict our drawing to only the clipping region, and translate so that
  // the clipping region is placed at the position the caller expects.
  ImageRegion region(aRegion);
  region.MoveBy(clip.X(), clip.Y());
  region = region.Intersect(clip);

  gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
  aContext->Multiply(gfxMatrix::Translation(-clip.X(), -clip.Y()));

  auto unclipViewport = [&](const SVGImageContext& aOldContext) {
    // Map the viewport to the inner image. Note that we don't take the aSize
    // parameter of imgIContainer::Draw into account, just the clipping region.
    // The size in pixels at which the output will ultimately be drawn is
    // irrelevant here since the purpose of the SVG viewport size is to
    // determine what *region* of the SVG document will be drawn.
    SVGImageContext context(aOldContext);
    auto oldViewport = aOldContext.GetViewportSize();
    if (oldViewport) {
      CSSIntSize newViewport;
      newViewport.width =
          ceil(oldViewport->width * double(innerSize.width) / mClip.Width());
      newViewport.height =
          ceil(oldViewport->height * double(innerSize.height) / mClip.Height());
    return context;

  return InnerImage()->Draw(aContext, size, region, aWhichFrame,
                            aFlags, aOpacity);

ClippedImage::RequestDiscard() {
  // We're very aggressive about discarding.
  mCachedSurface = nullptr;

  return InnerImage()->RequestDiscard();

ClippedImage::GetOrientation() {
  // XXX(seth): This should not actually be here; this is just to work around a
  // what appears to be a bug in MSVC's linker.
  return InnerImage()->GetOrientation();

nsIntSize ClippedImage::OptimalImageSizeForDest(const gfxSize& aDest,
                                                uint32_t aWhichFrame,
                                                SamplingFilter aSamplingFilter,
                                                uint32_t aFlags) {
  if (!ShouldClip()) {
    return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
                                                 aSamplingFilter, aFlags);

  int32_t imgWidth, imgHeight;
  bool needScale = false;
  bool forceUniformScaling = false;
  if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
    imgWidth = mSVGViewportSize->width;
    imgHeight = mSVGViewportSize->height;
    needScale = true;
    forceUniformScaling = (aFlags & imgIContainer::FLAG_FORCE_UNIFORM_SCALING);
  } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) &&
             NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) {
    needScale = true;

  if (needScale) {
    // To avoid ugly sampling artifacts, ClippedImage needs the image size to
    // be chosen such that the clipping region lies on pixel boundaries.

    // First, we select a scale that's good for ClippedImage. An integer
    // multiple of the size of the clipping region is always fine.
    IntSize scale = IntSize::Ceil(aDest.width / mClip.Width(),
                                  aDest.height / mClip.Height());

    if (forceUniformScaling) {
      scale.width = scale.height = max(scale.height, scale.width);

    // Determine the size we'd prefer to render the inner image at, and ask the
    // inner image what size we should actually use.
    gfxSize desiredSize(double(imgWidth) * scale.width,
                        double(imgHeight) * scale.height);
    nsIntSize innerDesiredSize = InnerImage()->OptimalImageSizeForDest(
        desiredSize, aWhichFrame, aSamplingFilter, aFlags);

    // To get our final result, we take the inner image's desired size and
    // determine how large the clipped region would be at that scale. (Again, we
    // ensure an integer multiple of the size of the clipping region.)
    IntSize finalScale =
        IntSize::Ceil(double(innerDesiredSize.width) / imgWidth,
                      double(innerDesiredSize.height) / imgHeight);
    return mClip.Size() * finalScale;

             "If ShouldClip() led us to draw then we should never get here");
  return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
                                               aSamplingFilter, aFlags);

ClippedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect) {
  if (!ShouldClip()) {
    return InnerImage()->GetImageSpaceInvalidationRect(aRect);

  nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
  rect = rect.Intersect(mClip);
  rect.MoveBy(-mClip.X(), -mClip.Y());
  return rect;

}  // namespace image
}  // namespace mozilla