no bug - Bumping Firefox l10n changesets r=release a=l10n-bump DONTBUILD
cy -> fe475b7bab2af983d4cee8e65e4972bfbcf66cec
en-CA -> a3ef65c7edaf9177bc6d86a575da123b8724a329
en-GB -> a5a0d021121c2b7a8df335e57bfb0b432f7c7ca4
fr -> 4970122e206d2d09f9c62e143b6c762f0cbe1a9a
fy-NL -> 291db3aaa83f252be9f5da671b265bb6fb45a28c
gn -> 788acda2302098b31a0812bac3041737be91f8e3
it -> 12c20d432cac1df7c787e5c3d3aa112079c2378d
nn-NO -> 2b14fbbce8aab53ad5eebbe7c2f13022a0fddd0f
si -> 579629b003e5dd54eefdef80b4fd0c41bc167ee7
tr -> 1ace5ae3f35fafb4c08e4f2c6b43f87716f2bd7e
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(LOCALGL_H_)
# define LOCALGL_H_
# include "GLTypes.h"
# include "GLConsts.h"
namespace mozilla {
namespace gl {
class GLContext;
bool CheckContextLost(const GLContext* gl);
} // namespace gl
} // namespace mozilla
# define MOZ_GL_ASSERT(glContext, expr) \
MOZ_ASSERT((expr) || mozilla::gl::CheckContextLost(glContext))
// -
// clang-format off
// TODO: use official constant names instead of followed ones.
// IMG_texture_compression_pvrtc
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 0x8C00
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 0x8C01
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1 0x8C02
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 0x8C03
// OES_EGL_image_external
#define LOCAL_GL_TEXTURE_EXTERNAL 0x8D65
#define LOCAL_GL_TEXTURE_BINDING_EXTERNAL 0x8D67
// AMD_compressed_ATC_texture
#define LOCAL_GL_ATC_RGB 0x8C92
#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA 0x8C93
#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA 0x87EE
// EGL_ANDROID_image_crop
#define LOCAL_EGL_IMAGE_CROP_LEFT_ANDROID 0x3148
#define LOCAL_EGL_IMAGE_CROP_TOP_ANDROID 0x3149
#define LOCAL_EGL_IMAGE_CROP_RIGHT_ANDROID 0x314A
#define LOCAL_EGL_IMAGE_CROP_BOTTOM_ANDROID 0x314B
// EGL_ANGLE_platform_angle
#define LOCAL_EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
#define LOCAL_EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
// EGL_ANGLE_keyed_mutex
#define LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
// EGL_ANGLE_stream_producer_d3d_texture
#define LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
// EGL_ANGLE_platform_angle_d3d
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C
#define LOCAL_EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
// EGL_ANGLE_d3d_texture_client_buffer
#define LOCAL_EGL_D3D_TEXTURE_ANGLE 0x33A3
// EGL_ANGLE_flexible_surface_compatibility
#define LOCAL_EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
// EGL_ANGLE_experimental_present_path
#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
// EGL_ANGLE_direct3d_display
#define LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
#define LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
// EGL_ANGLE_feature_control
#define LOCAL_EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
// WGL_NV_DX_interop
#define LOCAL_WGL_ACCESS_READ_ONLY 0x0000
#define LOCAL_WGL_ACCESS_READ_WRITE 0x0001
#define LOCAL_WGL_ACCESS_WRITE_DISCARD 0x0002
// Others
#define LOCAL_EGL_PRESERVED_RESOURCES 0x3030
#define LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
#define LOCAL_GL_CONTEXT_FLAGS_ARB 0x2094
#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
// EGL_ANGLE_create_context_backwards_compatible
#define LOCAL_EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
// EGL_ANGLE_image_d3d11_texture
#define LOCAL_EGL_D3D11_TEXTURE_ANGLE 0x3484
// clang-format on
#endif