dom/media/webaudio/test/test_audioBufferSourceNodeLazyLoopParam.html
author Julien Cristau <jcristau@mozilla.com>
Mon, 20 Mar 2023 10:45:48 +0000
changeset 657187 caabe78a05aef594369db335bb9d1098ec328c33
parent 554881 3aa921cab4179f31edd28f63f04325f55fcf6a8b
permissions -rw-r--r--
Bug 1822594 - remove webrender test schedule. r=jmaher,ahal Since webrender was enabled by default this was causing pushes with webrender-only changes to wrongly optimize out most tests. Differential Revision: https://phabricator.services.mozilla.com/D172778

<!DOCTYPE HTML>
<html>
<head>
  <title>Test AudioBufferSourceNode</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="text/javascript" src="webaudio.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">

var gTest = {
  length: 4096,
  numberOfChannels: 1,
  createGraph(context) {
    // silence for half of the buffer, ones after that.
    var buffer = context.createBuffer(1, 2048, context.sampleRate);
    for (var i = 1024; i < 2048; i++) {
      buffer.getChannelData(0)[i] = 1;
    }

    var source = context.createBufferSource();

    // we start at the 1024 frames, we should only have ones.
    source.loop = true;
    source.loopStart = 1024 / context.sampleRate;
    source.loopEnd = 2048 / context.sampleRate;
    source.buffer = buffer;
    source.start(0, 1024 / context.sampleRate, 2048 / context.sampleRate);
    return source;
  },
  createExpectedBuffers(context) {
    var expectedBuffer = context.createBuffer(1, 4096, context.sampleRate);
    for (var i = 0; i < 2048; i++) {
      expectedBuffer.getChannelData(0)[i] = 1;
    }
    return expectedBuffer;
  },
};

runTest();

</script>
</pre>
</body>
</html>