author Norisz Fay <>
Tue, 07 Dec 2021 17:32:45 +0200
changeset 601199 cd413a8401785169b480b8643b6e3880043c5093
parent 516858 e8bdb82bfc2036919e0c6f57dd50dcde07f4d661
permissions -rw-r--r--
Merge autoland to mozilla-central. a=merge

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at */


#include "mozilla/Attributes.h"
#include "mozilla/MozPromise.h"
#include "mozilla/Mutex.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/AbstractThread.h"
#include "nsTArray.h"
#include "MediaBlockCacheBase.h"
#include "nsDeque.h"
#include "nsThreadUtils.h"
#include <deque>

struct PRFileDesc;

namespace mozilla {

// Manages file I/O for the media cache. Data comes in over the network
// via callbacks on the main thread, however we don't want to write the
// incoming data to the media cache on the main thread, as this could block
// causing UI jank.
// So FileBlockCache provides an abstraction for a temporary file accessible
// as an array of blocks, which supports a block move operation, and
// allows synchronous reading and writing from any thread, with writes being
// buffered so as not to block.
// Writes and cache block moves (which require reading) are deferred to
// their own non-main thread. This object also ensures that data which has
// been scheduled to be written, but hasn't actually *been* written, is read
// as if it had, i.e. pending writes are cached in readable memory until
// they're flushed to file.
// To improve efficiency, writes can only be done at block granularity,
// whereas reads can be done with byte granularity.
// Note it's also recommended not to read from the media cache from the main
// thread to prevent jank.
// When WriteBlock() or MoveBlock() are called, data about how to complete
// the block change is added to mBlockChanges, indexed by block index, and
// the block index is appended to the mChangeIndexList. This enables
// us to quickly tell if a block has been changed, and ensures we can perform
// the changes in the correct order. An event is dispatched to perform the
// changes listed in mBlockChanges to file. Read() checks mBlockChanges and
// determines the current data to return, reading from file or from
// mBlockChanges as necessary.
class FileBlockCache : public MediaBlockCacheBase {

  virtual ~FileBlockCache();

  // Launch thread and open temporary file.
  nsresult Init() override;

  // Will discard pending changes if any.
  void Flush() override;

  // Maximum number of blocks allowed in this block cache.
  // Calculated from "media.cache_size" pref.
  size_t GetMaxBlocks(size_t aCacheSizeInKB) const override;

  // Can be called on any thread. This defers to a non-main thread.
  nsresult WriteBlock(uint32_t aBlockIndex, Span<const uint8_t> aData1,
                      Span<const uint8_t> aData2) override;

  // Synchronously reads data from file. May read from file or memory
  // depending on whether written blocks have been flushed to file yet.
  // Not recommended to be called from the main thread, as can cause jank.
  nsresult Read(int64_t aOffset, uint8_t* aData, int32_t aLength,
                int32_t* aBytes) override;

  // Moves a block asynchronously. Can be called on any thread.
  // This defers file I/O to a non-main thread.
  nsresult MoveBlock(int32_t aSourceBlockIndex,
                     int32_t aDestBlockIndex) override;

  // Represents a change yet to be made to a block in the file. The change
  // is either a write (and the data to be written is stored in this struct)
  // or a move (and the index of the source block is stored instead).
  struct BlockChange final {

    // This block is waiting in memory to be written.
    // Stores a copy of the block, so we can write it asynchronously.
    explicit BlockChange(const uint8_t* aData) : mSourceBlockIndex(-1) {
      mData = MakeUnique<uint8_t[]>(BLOCK_SIZE);
      memcpy(mData.get(), aData, BLOCK_SIZE);

    BlockChange(Span<const uint8_t> aData1, Span<const uint8_t> aData2)
        : mSourceBlockIndex(-1) {
      MOZ_ASSERT(aData1.Length() + aData2.Length() == BLOCK_SIZE);
      mData = MakeUnique<uint8_t[]>(BLOCK_SIZE);
      memcpy(mData.get(), aData1.Elements(), aData1.Length());
      memcpy(mData.get() + aData1.Length(), aData2.Elements(), aData2.Length());

    // This block's contents are located in another file
    // block, i.e. this block has been moved.
    explicit BlockChange(int32_t aSourceBlockIndex)
        : mSourceBlockIndex(aSourceBlockIndex) {}

    UniquePtr<uint8_t[]> mData;
    const int32_t mSourceBlockIndex;

    bool IsMove() const { return mSourceBlockIndex != -1; }
    bool IsWrite() const {
      return mSourceBlockIndex == -1 && mData.get() != nullptr;

    // Private destructor, to discourage deletion outside of Release():
    ~BlockChange() = default;

  int64_t BlockIndexToOffset(int32_t aBlockIndex) {
    return static_cast<int64_t>(aBlockIndex) * BLOCK_SIZE;

  void SetCacheFile(PRFileDesc* aFD);

  // Close file in thread and terminate thread.
  void Close();

  // Performs block writes and block moves on its own thread.
  void PerformBlockIOs();

  // Mutex which controls access to mFD and mFDCurrentPos. Don't hold
  // mDataMutex while holding mFileMutex! mFileMutex must be owned
  // while accessing any of the following data fields or methods.
  Mutex mFileMutex;
  // Moves a block already committed to file.
  nsresult MoveBlockInFile(int32_t aSourceBlockIndex, int32_t aDestBlockIndex);
  // Seeks file pointer.
  nsresult Seek(int64_t aOffset);
  // Reads data from file offset.
  nsresult ReadFromFile(int64_t aOffset, uint8_t* aDest, int32_t aBytesToRead,
                        int32_t& aBytesRead);
  nsresult WriteBlockToFile(int32_t aBlockIndex, const uint8_t* aBlockData);
  // File descriptor we're writing to. This is created externally, but
  // shutdown by us.
  PRFileDesc* mFD;
  // The current file offset in the file.
  int64_t mFDCurrentPos;

  // Mutex which controls access to all data in this class, except mFD
  // and mFDCurrentPos. Don't hold mDataMutex while holding mFileMutex!
  // mDataMutex must be owned while accessing any of the following data
  // fields or methods.
  Mutex mDataMutex;
  // Ensures we either are running the event to preform IO, or an event
  // has been dispatched to preform the IO.
  // mDataMutex must be owned while calling this.
  void EnsureWriteScheduled();

  // Array of block changes to made. If mBlockChanges[offset/BLOCK_SIZE] ==
  // nullptr, then the block has no pending changes to be written, but if
  // mBlockChanges[offset/BLOCK_SIZE] != nullptr, then either there's a block
  // cached in memory waiting to be written, or this block is the target of a
  // block move.
  nsTArray<RefPtr<BlockChange> > mBlockChanges;
  // Event target upon which block writes and block moves are performed. This is
  // created upon open, and dropped on close.
  nsCOMPtr<nsISerialEventTarget> mBackgroundET;
  // Queue of pending block indexes that need to be written or moved.
  std::deque<int32_t> mChangeIndexList;
  // True if we've dispatched an event to commit all pending block changes
  // to file on mBackgroundET.
  bool mIsWriteScheduled;
  // True when a read is happening. Pending writes may be postponed, to give
  // higher priority to reads (which may be blocking the caller).
  bool mIsReading;
  // True if we've got a temporary file descriptor. Note: we don't use mFD
  // directly as that's synchronized via mFileMutex and we need to make
  // decisions about whether we can write while holding mDataMutex.
  bool mInitialized = false;

}  // End namespace mozilla.

#endif /* FILE_BLOCK_CACHE_H_ */