author Mozilla Releng Treescript <>
Wed, 25 May 2022 18:56:29 +0000
changeset 618847 fb0c469ac2fb9ed647bb174a047ea396f472adaf
parent 618713 30cd5bcfee929d4d1244c7135af0892614a553e4
permissions -rw-r--r--
no bug - Bumping Firefox l10n changesets r=release a=l10n-bump DONTBUILD cy -> 18a3618fb08f9f3d0e6f5e3b4204193f154d6c98 es-AR -> d5f750233cd6e462d5170d396d5cd51f0ee64e81 eu -> 89eb1d19cbc2092da7c92305075e65b32cd4512d fi -> a4cac829965a4562b98df47ac5a5f3fe31a35fbf fr -> 906fdc5ffdd0eba897ab0796422a61e2d325640a fy-NL -> 5b22201eded974b72789b1974623023c84286948 it -> ed918e4ee4ab3b3f6f421c816eb4fcf32f76330f nl -> 52db668d98e87cff8c22b4448a50230aa05029b1 rm -> 12e718da5d7b059ba9dc4a18f56990a5adfc8658 ru -> 233a1c00ee183d01ca8592ddd3df434159ba1b8b

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */
#if !defined(AudioStream_h_)
#  define AudioStream_h_

#  include "AudioSampleFormat.h"
#  include "CubebUtils.h"
#  include "MediaInfo.h"
#  include "MediaSink.h"
#  include "mozilla/Atomics.h"
#  include "mozilla/Monitor.h"
#  include "mozilla/MozPromise.h"
#  include "mozilla/ProfilerUtils.h"
#  include "mozilla/RefPtr.h"
#  include "mozilla/Result.h"
#  include "mozilla/TimeStamp.h"
#  include "mozilla/UniquePtr.h"
#  include "mozilla/SPSCQueue.h"
#  include "nsCOMPtr.h"
#  include "nsThreadUtils.h"
#  include "WavDumper.h"

namespace soundtouch {
class MOZ_EXPORT SoundTouch;

namespace mozilla {

struct CubebDestroyPolicy {
  void operator()(cubeb_stream* aStream) const {

enum class ShutdownCause {
  // Regular shutdown, signal the end of the audio stream.
  // Shutdown for muting, don't signal the end of the audio stream.

class AudioStream;
class FrameHistory;
class AudioConfig;

// A struct that contains the number of frames serviced or underrun by a
// callback, alongside the sample-rate for this callback (in case of playback
// rate change, it can be variable).
struct CallbackInfo {
  CallbackInfo() = default;
  CallbackInfo(uint32_t aServiced, uint32_t aUnderrun, uint32_t aOutputRate)
      : mServiced(aServiced), mUnderrun(aUnderrun), mOutputRate(aOutputRate) {}
  uint32_t mServiced = 0;
  uint32_t mUnderrun = 0;
  uint32_t mOutputRate = 0;

class AudioClock {
  explicit AudioClock(uint32_t aInRate);

  // Update the number of samples that has been written in the audio backend.
  // Called on the audio thread only.
  void UpdateFrameHistory(uint32_t aServiced, uint32_t aUnderrun,
                          bool aAudioThreadChanged);

   * @param aFrames The playback position in frames of the audio engine.
   * @return The playback position in frames of the stream,
   *         adjusted by playback rate changes and underrun frames.
  int64_t GetPositionInFrames(int64_t aFrames);

   * @param frames The playback position in frames of the audio engine.
   * @return The playback position in microseconds of the stream,
   *         adjusted by playback rate changes and underrun frames.
  int64_t GetPosition(int64_t frames);

  // Set the playback rate.
  // Called on the audio thread only.
  void SetPlaybackRate(double aPlaybackRate);
  // Get the current playback rate.
  // Called on the audio thread only.
  double GetPlaybackRate() const;
  // Set if we are preserving the pitch.
  // Called on the audio thread only.
  void SetPreservesPitch(bool aPreservesPitch);
  // Get the current pitch preservation state.
  // Called on the audio thread only.
  bool GetPreservesPitch() const;

  // Called on either thread.
  uint32_t GetInputRate() const { return mInRate; }
  uint32_t GetOutputRate() const { return mOutRate; }

  // Output rate in Hz (characteristic of the playback rate). Written on the
  // audio thread, read on either thread.
  Atomic<uint32_t> mOutRate;
  // Input rate in Hz (characteristic of the media being played).
  const uint32_t mInRate;
  // True if the we are timestretching, false if we are resampling. Accessed on
  // the audio thread only.
  bool mPreservesPitch;
  // The history of frames sent to the audio engine in each DataCallback.
  // Only accessed from non-audio threads on macOS, accessed on both threads and
  // protected by the AudioStream monitor on other platforms.
  const UniquePtr<FrameHistory> mFrameHistory
#  ifndef XP_MACOSX
#  endif
#  ifdef XP_MACOSX
  // Enqueued on the audio thread, dequeued from the other thread. The maximum
  // size of this queue has been chosen empirically.
  SPSCQueue<CallbackInfo> mCallbackInfoQueue{100};
  // If it isn't possible to send the callback info to the non-audio thread,
  // store them here until it's possible to send them. This is an unlikely
  // fallback path. The size of this array has been chosen empirically. Only
  // ever accessed on the audio thread.
  AutoTArray<CallbackInfo, 5> mAudioThreadCallbackInfo;
#  else
  Mutex mMutex{"AudioClock"};
#  endif

 * A bookkeeping class to track the read/write position of an audio buffer.
class AudioBufferCursor {
  AudioBufferCursor(Span<AudioDataValue> aSpan, uint32_t aChannels,
                    uint32_t aFrames)
      : mChannels(aChannels), mSpan(aSpan), mFrames(aFrames) {}

  // Advance the cursor to account for frames that are consumed.
  uint32_t Advance(uint32_t aFrames) {
    MOZ_ASSERT(mFrames >= aFrames);
    mFrames -= aFrames;
    mOffset += mChannels * aFrames;
    return aFrames;

  // The number of frames available for read/write in this buffer.
  uint32_t Available() const { return mFrames; }

  // Return a pointer where read/write should begin.
  AudioDataValue* Ptr() const {
    MOZ_DIAGNOSTIC_ASSERT(mOffset <= mSpan.Length());
    return mSpan.Elements() + mOffset;

  bool Contains(uint32_t aFrames) const {
    return mSpan.Length() >= mOffset + mChannels * aFrames;
  const uint32_t mChannels;

  const Span<AudioDataValue> mSpan;
  size_t mOffset = 0;
  uint32_t mFrames;

 * A helper class to encapsulate pointer arithmetic and provide means to modify
 * the underlying audio buffer.
class AudioBufferWriter : public AudioBufferCursor {
  AudioBufferWriter(Span<AudioDataValue> aSpan, uint32_t aChannels,
                    uint32_t aFrames)
      : AudioBufferCursor(aSpan, aChannels, aFrames) {}

  uint32_t WriteZeros(uint32_t aFrames) {
    memset(Ptr(), 0, sizeof(AudioDataValue) * mChannels * aFrames);
    return Advance(aFrames);

  uint32_t Write(const AudioDataValue* aPtr, uint32_t aFrames) {
    memcpy(Ptr(), aPtr, sizeof(AudioDataValue) * mChannels * aFrames);
    return Advance(aFrames);

  // Provide a write fuction to update the audio buffer with the following
  // signature: uint32_t(const AudioDataValue* aPtr, uint32_t aFrames)
  // aPtr: Pointer to the audio buffer.
  // aFrames: The number of frames available in the buffer.
  // return: The number of frames actually written by the function.
  template <typename Function>
  uint32_t Write(const Function& aFunction, uint32_t aFrames) {
    return Advance(aFunction(Ptr(), aFrames));

  using AudioBufferCursor::Available;

// Access to a single instance of this class must be synchronized by
// callers, or made from a single thread.  One exception is that access to
// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels},
// SetMicrophoneActive is thread-safe without external synchronization.
class AudioStream final {
  virtual ~AudioStream();


  class Chunk {
    // Return a pointer to the audio data.
    virtual const AudioDataValue* Data() const = 0;
    // Return the number of frames in this chunk.
    virtual uint32_t Frames() const = 0;
    // Return the number of audio channels.
    virtual uint32_t Channels() const = 0;
    // Return the sample rate of this chunk.
    virtual uint32_t Rate() const = 0;
    // Return a writable pointer for downmixing.
    virtual AudioDataValue* GetWritable() const = 0;
    virtual ~Chunk() = default;

  class DataSource {
    // Attempt to acquire aFrames frames of audio, and returns the number of
    // frames successfuly acquired.
    virtual uint32_t PopFrames(AudioDataValue* aAudio, uint32_t aFrames,
                               bool aAudioThreadChanged) = 0;
    // Return true if no more data will be added to the source.
    virtual bool Ended() const = 0;

    virtual ~DataSource() = default;

  // aOutputChannels is the number of audio channels (1 for mono, 2 for stereo,
  // etc), aChannelMap is the indicator for channel layout(mono, stereo, 5.1 or
  // 7.1 ). Initialize the audio stream.and aRate is the sample rate
  // (22050Hz, 44100Hz, etc).
  AudioStream(DataSource& aSource, uint32_t aInRate, uint32_t aOutputChannels,
              AudioConfig::ChannelLayout::ChannelMap aChannelMap);

  nsresult Init(AudioDeviceInfo* aSinkInfo);

  // Closes the stream. All future use of the stream is an error.
  Maybe<MozPromiseHolder<MediaSink::EndedPromise>> Shutdown(
      ShutdownCause = ShutdownCause::Regular);

  void Reset();

  // Set the current volume of the audio playback. This is a value from
  // 0 (meaning muted) to 1 (meaning full volume).  Thread-safe.
  void SetVolume(double aVolume);

  void SetStreamName(const nsAString& aStreamName);

  // Start the stream.
  nsresult Start(MozPromiseHolder<MediaSink::EndedPromise>& aEndedPromise);

  // Pause audio playback.
  void Pause();

  // Resume audio playback.
  void Resume();

  // Return the position in microseconds of the audio frame being played by
  // the audio hardware, compensated for playback rate change. Thread-safe.
  int64_t GetPosition();

  // Return the position, measured in audio frames played since the stream
  // was opened, of the audio hardware.  Thread-safe.
  int64_t GetPositionInFrames();

  static uint32_t GetPreferredRate() {
    return CubebUtils::PreferredSampleRate();

  uint32_t GetOutChannels() const { return mOutChannels; }

  // Set playback rate as a multiple of the intrinsic playback rate. This is
  // to be called only with aPlaybackRate > 0.0.
  nsresult SetPlaybackRate(double aPlaybackRate);
  // Switch between resampling (if false) and time stretching (if true,
  // default).
  nsresult SetPreservesPitch(bool aPreservesPitch);

  size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;

  bool IsPlaybackCompleted() const;

  // Returns true if at least one DataCallback has been called.
  bool CallbackStarted() const { return mCallbacksStarted; }

  friend class AudioClock;

  // Return the position, measured in audio frames played since the stream was
  // opened, of the audio hardware, not adjusted for the changes of playback
  // rate or underrun frames.
  // Caller must own the monitor.
  int64_t GetPositionInFramesUnlocked();

  nsresult OpenCubeb(cubeb* aContext, cubeb_stream_params& aParams,
                     TimeStamp aStartTime, bool aIsFirst);

  static long DataCallback_S(cubeb_stream*, void* aThis,
                             const void* /* aInputBuffer */,
                             void* aOutputBuffer, long aFrames) {
    return static_cast<AudioStream*>(aThis)->DataCallback(aOutputBuffer,

  static void StateCallback_S(cubeb_stream*, void* aThis, cubeb_state aState) {

  long DataCallback(void* aBuffer, long aFrames);
  void StateCallback(cubeb_state aState);

  // Audio thread only
  nsresult EnsureTimeStretcherInitialized();
  void GetUnprocessed(AudioBufferWriter& aWriter);
  void GetTimeStretched(AudioBufferWriter& aWriter);
  void UpdatePlaybackRateIfNeeded();

  // Return true if audio frames are valid (correct sampling rate and valid
  // channel count) otherwise false.
  bool IsValidAudioFormat(Chunk* aChunk) REQUIRES(mMonitor);

  template <typename Function, typename... Args>
  int InvokeCubeb(Function aFunction, Args&&... aArgs) REQUIRES(mMonitor);
  bool CheckThreadIdChanged();
  void AssertIsOnAudioThread() const;

  soundtouch::SoundTouch* mTimeStretcher;

  AudioClock mAudioClock;

  WavDumper mDumpFile;

  const AudioConfig::ChannelLayout::ChannelMap mChannelMap;

  // The monitor is held to protect all access to member variables below.
  Monitor mMonitor MOZ_UNANNOTATED;

  const uint32_t mOutChannels;

  // Owning reference to a cubeb_stream.  Set in Init(), cleared in Shutdown, so
  // no lock is needed to access.
  UniquePtr<cubeb_stream, CubebDestroyPolicy> mCubebStream;

  enum StreamState {
    INITIALIZED,  // Initialized, playback has not begun.
    STARTED,      // cubeb started.
    STOPPED,      // Stopped by a call to Pause().
    DRAINED,      // StateCallback has indicated that the drain is complete.
    ERRORED,      // Stream disabled due to an internal error.
    SHUTDOWN      // Shutdown has been called

  std::atomic<StreamState> mState;

  // DataSource::PopFrames can never be called concurrently.
  // DataSource::IsEnded uses only atomics.
  DataSource& mDataSource;

  // The device info of the current sink. If null
  // the default device is used. It is set
  // during the Init() in decoder thread.
  RefPtr<AudioDeviceInfo> mSinkInfo;
  // Contains the id of the audio thread, from profiler_get_thread_id.
  std::atomic<ProfilerThreadId> mAudioThreadId;
  const bool mSandboxed = false;

  MozPromiseHolder<MediaSink::EndedPromise> mEndedPromise GUARDED_BY(mMonitor);
  std::atomic<bool> mPlaybackComplete;
  // Both written on the MDSM thread, read on the audio thread.
  std::atomic<float> mPlaybackRate;
  std::atomic<bool> mPreservesPitch;
  // Audio thread only
  bool mAudioThreadChanged = false;
  Atomic<bool> mCallbacksStarted;

}  // namespace mozilla