author Jeff Muizelaar <>
Wed, 26 Sep 2018 00:38:05 -0400
changeset 438285 f782eaa9521cc2e9a59e53a95d911ff44a509382
parent 438169 62ee015d33a6e36bdb0812687057d7623b382193
child 442371 b2a31a31fba6da90949b485e1728ef2dee40450e
permissions -rw-r--r--
Bug 1494042. Re-generate FFI header

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

 * An ISurfaceProvider for animated images.

#ifndef mozilla_image_AnimationSurfaceProvider_h
#define mozilla_image_AnimationSurfaceProvider_h

#include "FrameAnimator.h"
#include "IDecodingTask.h"
#include "ISurfaceProvider.h"
#include "AnimationFrameBuffer.h"

namespace mozilla {
namespace image {

 * An ISurfaceProvider that manages the decoding of animated images and
 * dynamically generates surfaces for the current playback state of the
 * animation.
class AnimationSurfaceProvider final
  : public ISurfaceProvider
  , public IDecodingTask
  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AnimationSurfaceProvider, override)

  AnimationSurfaceProvider(NotNull<RasterImage*> aImage,
                           const SurfaceKey& aSurfaceKey,
                           NotNull<Decoder*> aDecoder,
                           size_t aCurrentFrame);

  // ISurfaceProvider implementation.

  // We use the ISurfaceProvider constructor of DrawableSurface to indicate that
  // our surfaces are computed lazily.
  DrawableSurface Surface() override { return DrawableSurface(WrapNotNull(this)); }

  bool IsFinished() const override;
  bool IsFullyDecoded() const override;
  size_t LogicalSizeInBytes() const override;
  void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
                              const AddSizeOfCb& aCallback) override;
  void Reset() override;
  void Advance(size_t aFrame) override;

  DrawableFrameRef DrawableRef(size_t aFrame) override;
  RawAccessFrameRef RawAccessRef(size_t aFrame) override;

  // Animation frames are always locked. This is because we only want to release
  // their memory atomically (due to the surface cache discarding them). If they
  // were unlocked, the OS could end up releasing the memory of random frames
  // from the middle of the animation, which is not worth the complexity of
  // dealing with.
  bool IsLocked() const override { return true; }
  void SetLocked(bool) override { }

  // IDecodingTask implementation.

  void Run() override;
  bool ShouldPreferSyncRun() const override;

  // Full decodes are low priority compared to metadata decodes because they
  // don't block layout or page load.
  TaskPriority Priority() const override { return TaskPriority::eLow; }

  virtual ~AnimationSurfaceProvider();

  void DropImageReference();
  void AnnounceSurfaceAvailable();
  void FinishDecoding();

  // @returns Whether or not we should continue decoding.
  bool CheckForNewFrameAtYield();

  // @returns Whether or not we should restart decoding.
  bool CheckForNewFrameAtTerminalState();

  /// The image associated with our decoder.
  RefPtr<RasterImage> mImage;

  /// A mutex to protect mDecoder. Always taken before mFramesMutex.
  mutable Mutex mDecodingMutex;

  /// The decoder used to decode this animation.
  RefPtr<Decoder> mDecoder;

  /// A mutex to protect mFrames. Always taken after mDecodingMutex.
  mutable Mutex mFramesMutex;

  /// The frames of this animation, in order.
  AnimationFrameBuffer mFrames;

} // namespace image
} // namespace mozilla

#endif // mozilla_image_AnimationSurfaceProvider_h