dom/gamepad/GamepadButton.h
author Jan Horak <jhorak@redhat.com>
Mon, 08 Jun 2015 04:41:00 -0400
changeset 247615 e68096bfbf3962aa8ed5d7e87942d70d896a2efb
parent 242171 bd079aadd3feeee3f9b9f73c5e0bc4bd6a870722
child 352275 fafb04b95d0fd05429fd991e23f059aa32065dcf
permissions -rw-r--r--
Bug 1129873 - [GTK3] Implement wrapper to GtkAppChooserDialog to allow using native application chooser. r=karlt

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_dom_gamepad_GamepadButton_h
#define mozilla_dom_gamepad_GamepadButton_h

#include <stdint.h>
#include "nsCOMPtr.h"
#include "nsWrapperCache.h"

namespace mozilla {
namespace dom {

class GamepadButton : public nsISupports,
                      public nsWrapperCache
{
public:
  explicit GamepadButton(nsISupports* aParent) : mParent(aParent),
                                                 mPressed(false),
                                                 mValue(0)
  {
  }

  NS_DECL_CYCLE_COLLECTING_ISUPPORTS
  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton)

  nsISupports* GetParentObject() const
  {
    return mParent;
  }

  virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;

  void SetPressed(bool aPressed)
  {
    mPressed = aPressed;
  }

  void SetValue(double aValue)
  {
    mValue = aValue;
  }

  bool Pressed() const
  {
    return mPressed;
  }

  double Value() const
  {
    return mValue;
  }

private:
  virtual ~GamepadButton() {}

protected:
  nsCOMPtr<nsISupports> mParent;
  bool mPressed;
  double mValue;
};

} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_gamepad_GamepadButton_h