gfx/2d/PathD2D.h
author Brian Hackett <bhackett1024@gmail.com>
Thu, 27 Dec 2018 13:24:55 -1000
changeset 453697 e2af5f75beaf4ec851514352d62ff6f4b8a1d037
parent 448947 6f3709b3878117466168c40affa7bca0b60cf75b
child 472056 e1993a1f09ac53cd1a04fdf6a87f8cad8e44f73e
permissions -rw-r--r--
Bug 1516578 Part 1 - Merge HitCheckpoint and HitBreakpoint messages, r=mccr8.

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_PATHD2D_H_
#define MOZILLA_GFX_PATHD2D_H_

#include <d2d1.h>

#include "2D.h"

namespace mozilla {
namespace gfx {

class PathD2D;

class PathBuilderD2D : public PathBuilder {
 public:
  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathBuilderD2D, override)
  PathBuilderD2D(ID2D1GeometrySink *aSink, ID2D1PathGeometry *aGeom,
                 FillRule aFillRule, BackendType aBackendType)
      : mSink(aSink),
        mGeometry(aGeom),
        mFigureActive(false),
        mFillRule(aFillRule),
        mBackendType(aBackendType) {}
  virtual ~PathBuilderD2D();

  virtual void MoveTo(const Point &aPoint);
  virtual void LineTo(const Point &aPoint);
  virtual void BezierTo(const Point &aCP1, const Point &aCP2,
                        const Point &aCP3);
  virtual void QuadraticBezierTo(const Point &aCP1, const Point &aCP2);
  virtual void Close();
  virtual void Arc(const Point &aOrigin, Float aRadius, Float aStartAngle,
                   Float aEndAngle, bool aAntiClockwise = false);
  virtual Point CurrentPoint() const;

  virtual already_AddRefed<Path> Finish();

  virtual BackendType GetBackendType() const { return mBackendType; }

  ID2D1GeometrySink *GetSink() { return mSink; }

  bool IsFigureActive() const { return mFigureActive; }

 private:
  friend class PathD2D;

  void EnsureActive(const Point &aPoint);

  RefPtr<ID2D1GeometrySink> mSink;
  RefPtr<ID2D1PathGeometry> mGeometry;

  bool mFigureActive;
  Point mCurrentPoint;
  Point mBeginPoint;
  FillRule mFillRule;
  BackendType mBackendType;
};

class PathD2D : public Path {
 public:
  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathD2D, override)
  PathD2D(ID2D1PathGeometry *aGeometry, bool aEndedActive,
          const Point &aEndPoint, FillRule aFillRule, BackendType aBackendType)
      : mGeometry(aGeometry),
        mEndedActive(aEndedActive),
        mEndPoint(aEndPoint),
        mFillRule(aFillRule),
        mBackendType(aBackendType) {}

  virtual BackendType GetBackendType() const { return mBackendType; }

  virtual already_AddRefed<PathBuilder> CopyToBuilder(FillRule aFillRule) const;
  virtual already_AddRefed<PathBuilder> TransformedCopyToBuilder(
      const Matrix &aTransform, FillRule aFillRule) const;

  virtual bool ContainsPoint(const Point &aPoint,
                             const Matrix &aTransform) const;

  virtual bool StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
                                   const Point &aPoint,
                                   const Matrix &aTransform) const;

  virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const;

  virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
                                const Matrix &aTransform = Matrix()) const;

  virtual void StreamToSink(PathSink *aSink) const;

  virtual FillRule GetFillRule() const { return mFillRule; }

  ID2D1Geometry *GetGeometry() { return mGeometry; }

 private:
  friend class DrawTargetD2D;
  friend class DrawTargetD2D1;

  mutable RefPtr<ID2D1PathGeometry> mGeometry;
  bool mEndedActive;
  Point mEndPoint;
  FillRule mFillRule;
  BackendType mBackendType;
};

}  // namespace gfx
}  // namespace mozilla

#endif /* MOZILLA_GFX_PATHD2D_H_ */